Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Daern's Instant Fortress rare CCC-SDREAM-01-03: The Best Laid Plans of Gnomes Show
Notes:

You can use an action to place this 1-inch metal cube on the ground and speak its Command word. The cube rapidly grows into a fortress that remains until you use an action to speak the Command word that dismisses it, which works only if the fortress is empty.

The fortress is a square tower, 20 feet on a side and 30 feet high, with arrow slits on all sides and a battlement atop it. Its interior is divided into two floors, with a Ladder running along one wall to connect them. The Ladder ends at a trapdoor leading to the roof. When activated, the tower has a small door on the side facing you. The door opens only at your Command, which you can speak as a Bonus Action. It is immune to the knock spell and similar magic, such as that of a Chime of Opening.

Each creature in the area where the fortress appears must make a DC 15 Dexterity saving throw, taking 10d10 bludgeoning damage on a failed save, or half as much damage on a successful one. In either case, the creature is pushed to an unoccupied space outside but next to the fortress. Objects in the area that aren’t being worn or carried take this damage and are pushed automatically.

The tower is made of adamantine, and its magic prevents it from being tipped over. The roof, the door, and the walls each have 100 Hit Points, immunity to damage from nonmagical Weapons excluding siege Weapons, and Resistance to all other damage. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Each casting of wish causes the roof, the door, or one wall to regain 50 Hit Points.

Gratitude of Hartkiller unique Purchase Log Show
Manual of Bodily Health very_rare Mulmaster CCC-QCC-2017 Delusions of Grandeur, Dreams of Revenge Show
Notes:

Wondrous Item, very rare

This leather-bound tome smells of rich mahogany and contains health, fitness, and diet tips, as well as an impressive collection of varied recipes for every occasion. The name “Montague” has been written on the inside front cover, possibly indicating a previous owner. A description of this item can be found on page 180 of the Dungeon Master’s Guide.

Manual of Quickness of Action very_rare CCC-BMG-37 Weakness of Rock Show
Notes:

Wondrous Item, very rare

This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Nature of the Weave unique Purchase Log Show
Necklace of Prayer Beads rare DDHC-TYP-WPM (part 2) Show
Notes:

(19: Planar Ally
17: Branding Smite
10: 2nd lvl Cure Wounds or Les Restoration
18: Branding Smite
11: Cure Wounds
2: Bless)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

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d20 | Bead of... | Spell
------|--------------|-----------------------------------------------------------
1-6 | Blessing | Bless
7-12 | Curing | Cure wounds (2nd level) or lesser restoration
13-16 | Favor | Greater restoration
17-18 | Smiting | Branding smite
19 | Sum

mons | Planar ally
20 | Wind walking | Wind walk

Thayvian Mantle of Resistance rare Mulmaster Trade Log Show
Notes:

You have advantage on Saving Throws against Spells while you wear this cloak. This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so.

Tome of Leadership and Understanding very_rare Zhentril Keep CCCROZK01-2-Zhentarim's Lament Show
Notes:

(Very Rare, wondrous Item)

The red leather that covers this tome is embossed with a smiling man with a third eye. This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

A description of this item can be found in the Dungeon Master’s Guide (pg. 208).