Adventure Logsheet
ADVENTURE REWARDS (∞) (COST) (SERVICE HOURS FROM YOUR SESSION TIME) After running a FR, EB, DL, or RV campaign adventure, Dungeon Masters may earn the same rewards that one of their players earned from that adventure, in exchange for your session time service hours (not your prep, new player, or safety tool service hours). Choosing Adventure Rewards. Your Adventure Rewards may not be from unpublished author-only adventures or Official Support Kit epics, and must follow the same guidance your players needed to follow (ALPG). A steeped "Hoard Magic Item" above Slumbering is only available through a "Rewards by Rarity: Steeping" service reward (or Dragon Delves play). Assigning Rewards to Characters. Your assigned character must be of the same campaign and tier (or higher) as your player’s character, and the adventure must be one that your character hasn’t played before. Level advancement is optional (ALPG) or may be given to a different character. Future Play and Service. Assign Adventure Rewards from one adventure to a character only once, even if your character plays the adventure later and the rewards are different. An Adventure Reward story item or story award is available for your character to use in its storyline after the encounter or adventure that rewarded it. Notes:© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 7 REWARDS BY RARITY You may redeem the stated number of service hours for these magic items (or lower rarity), options to level, and downtime or gold. These rewards are organized by rarity and service hour cost. Choosing Rewards. Choose a reward in any order, once (unless specified as “∞” repeatable rewards or using “Resetting this Document”). Campaign-Available Magic Item. Make your choice of magic items from campaign-available sources (ALPG), excluding Greater Fey Pact magic items and items from unpublished author-only adventures and Official Support Kit epics. Your choice must follow applicable ALPG guidance (e.g. “Unavailable Magic Items,” “Story Items,” et cetera. When needed, use “Player Choice Magic Items” guidance, except the sources aren’t restricted to the DMG and adventures). Identically named items must be from different campaign-available sources. For example, choose the DMG’s Javelin of Lightning, a second Javelin of Lightning from an adventure, a third javelin from a different adventure, and so on. A steeped "Hoard Magic Item" above Slumbering is only available through a "Steeping" service reward (or Dragon Delves play). Assigning Rewards to Characters. Each item and downtime or gold reward must be assigned to one character. If your campaign-available magic item is restricted to a campaign setting, the character it is assigned to must match that campaign setting. (e.g. a magic item restricted to Ravenloft must be assigned to an RV character, not an FR character who plays in FR and RV). Level advancement is optional (ALPG) or may be given to a different character. REWARDS BY RARITY (COST) COMMON OR UNCOMMON (5 SERVICE HOURS) In exchange for 5 service hours, you earn one level, 10 DT or 250 GP, and one of the following items. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Javelin of Lightning (DMG). Robe of Useful Items (DMG) with the following 11 patches: door, ladder (2), horse with saddle, pit, Potions of Healing, rowboat, level 1 Spell Scroll (3), and portable ram. Wind Fan (DMG). Unique (Double Cost) Elemental Armor (Medium), Uncommon (Unique). When claimed, choose your Unique armor’s elemental type (Air, Earth, Fire, or Water); it may not change. While wearing this armor, you may take an Action to create one of Elementalism’s “Beckon” or “Sculpt Element” spell effects, matching your elemental type. Once this property is used, it can’t be used again until the next dawn. Living Book. This Unique, flying, animated book may be claimed as an Enduring Spellbook or a nonfiction book covering the history of one setting in your campaign. They are your familiar, companion, or other “Friend” (ALPG) under your character’s control. They use the Raven stat block, but cause Bludgeoning instead of Piercing damage. On a Critical Hit of their attack, the target takes an additional 1 Slashing damage from a flurry of paper cuts. If claimed as an Enduring Spellbook, this creature doesn’t count against your “Carried Magic Items by Tier” limit. When claimed as a nonfiction book, choose a settlement and topic (from “Historical Events,” “People,” “Laws and Politics,” or “Cultures”); while this book is with you, you gain a +5 bonus to an Intelligence (History) Check related to your nonfiction book’s topic. These choices may not change. Shoe Wings, Wondrous Item, Common (Unique). Attach these wings to your feet or footwear and they’ll help you react quickly when entering a combat. When you roll for Initiative while wearing the wings, you can forgo your d20 roll result to get a 10 on the die instead. Once this property is used, it can’t be used again until the next dawn.© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 8 REWARDS BY RARITY (CONTINUED) (COST) RARE (10 SERVICE HOURS) In exchange for 10 service hours, you earn one level, 20 DT or 2500 GP, and one of the following items (of Rare or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Arrow-Catching Shield (DMG). Ring of Animal Influence (DMG). Wand of Paralysis (DMG). Steeping (Double Cost) You may upgrade the steep of one Fizban’s Treasury of Dragon’s “Hoard Magic Item” in your tierappropriate character’s inventory from Slumbering (Uncommon) to Stirring (Rare). If prompted, you may choose any dragon family option (your choice may not change). Year-long steeping, steeping between sessions or in other adventures without AL-specified steeping guidance, and Hoard Item Quirks are not available. Your steeped magic item loses power if unattuned for 30 days; when unattuned, you must log each session’s days and count DT spent. Unique (Double Cost) Giant Fennec Fox. This creature uses the Wolf stat block and may be your familiar, mount, companion, or other “Friend” (ALPG). This desert fox is adept at staving off the hazard of dehydration; the fox has Advantage on ability checks to find water within 30 feet of them. On a success, the fox finds 1d12 gallons of clean, fresh water. Once this property is used, it can’t be used again until the next dawn. Magic Resistant Balm, Wondrous Item, Rare (Unique). As a Utilize action, apply this consumable dose of ointment and receive advantage on your next saving throw versus magic or spell effect. Witches’ Stone, Wondrous Item, Rare (Unique). When seeking Spellcasting Services, show this stone to the spellcaster and they’ll be open to negotiations for a discount. You must succeed on a DC 13 Charisma (Persuasion) Check to receive half off of one Spellcasting Service. This property can’t be used again until the next dawn.© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 9 REWARDS BY RARITY (CONTINUED) (COST) VERY RARE (20 SERVICE HOURS) In exchange for 20 service hours, you earn one level, 30 DT or 10,000 GP, and one of the following items (of Very Rare or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Dragon Scale Armor (Choose Dragon Type) (DMG). Quarterstaff of the Acrobat (DMG). Sword of Sharpness (DMG). Steeping (Double Cost) You may upgrade the steep of one Fizban’s Treasury of Dragon’s “Hoard Magic Item” in your tierappropriate character’s inventory from Stirring (Rare) to Wakened (Very Rare). If prompted, you may choose any dragon family option (your choice may not change). Year-long steeping, steeping between sessions or in other adventures without AL-specified steeping guidance, and Hoard Item Quirks are not available. Your steeped magic item loses power if unattuned for 30 days; when unattuned, you must log each session’s days and count DT spent. Unique (Double Cost) Glitter Mephit. This Unique creature uses the Ice Mephit stat block with Slashing instead of Cold damage. They may be your familiar, companion, or other “Friend” (ALPG). If the target of the mephit’s Glitter Breath (Frost Breath) fails their Constitution Saving Throw they also have the Blinded condition until the end of their next turn. Miniature Mammoth. This Unique creature uses the Elk stat block and may be your familiar, mount, companion, or other “Friend” (ALPG). Their long fur might obscure your tracks if they walk close behind you, but being in the back can be scary. When the mammoth is behind you, creatures have Disadvantage on their Search Check for tracking you. On each of the trackers’ Search rolls, your character must also succeed on a DC 13 Wisdom (Animal Handling) Check or the mammoth is too scared to remain behind you. Their fear passes in 1 hour. Potion of Mithridatism, Potion, Very Rare (Unique). When you drink this consumable potion, you must succeed on a DC 13 Constitution saving throw or have the Poisoned and Paralyzed conditions for 1 minute. You may repeat the save at the end of each of your turns, ending the conditions on a success. On a success or after the conditions end, you are immune to the Poisoned condition for 8 hours.© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 10 REWARDS BY RARITY (CONTINUED) (COST) LEGENDARY (40 SERVICE HOURS) In exchange for 40 service hours, you earn one level, 40 DT or 25,000 GP, and one of the following items (of Legendary or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Crystal Ball of True Seeing (DMG). Instrument of the Bards (Ollamh Harp) (DMG). Robe of the Archmagi (DMG). Steeping (Double Cost) You may upgrade the steep of one Fizban’s Treasury of Dragon’s “Hoard Magic Item” in your tierappropriate character’s inventory from Wakened (Very Rare) to Ascendant (Legendary). Year-long steeping, steeping between sessions or in other adventures without AL-specified steeping guidance, and Hoard Item Quirks are not available. Your steeped magic item loses power if unattuned for 30 days; when unattuned, you must log each session’s days and count DT spent. Unique (Double Cost) Advancing Help Weapon, +X (Any CampaignPurchasable Type), Varies (Unique, Requires Attunement). This is a Weapon, +X that increases its rarity by your tier, following the ALPG “TierAppropriate Rarities” table up to a Weapon, +3. While attuned to your weapon, you can cast one of the following spells in your tier or lower, from your weapon. • Tier 1 Feather Fall • Tier 2 Beacon of Hope • Tier 3 Circle of Power • Tier 4 Heroes’ Feast Once this property is used, it can’t be used again until the next dawn. REPEATABLE REWARDS (∞) (40 SERVICE HOURS) In exchange for 40 service hours, you earn one level, 50 DT or 50,000 GP, and one of the described rewards. Armor, +1 (DMG). Weapon, +2 (DMG). 5 Rare (or lower) DMG Potions. Add one Minor Property or Quirk (DMG) to one permanent magic item already earned from this version of the ALSR. Log all necessary details. Earn one Very Rare or lower rarity Spell Scroll (at the spell’s lowest level) and a discount on the cost of a “Training” Downtime activity (PH 2014). Subtract 150 DT and 150 GP from the listed cost. *CHANGE LOG August 6, 2026. Changes were extensive, so no red text or asterisks were added to updated sentences. • Replaced and added rewards and service types. • Replaced the Effective date range with an annual start date.11 APPENDIX A: SERVICE LOG DATE: SERVICE HOURS PERFORMED: SERVICE TYPE: Adventure, Event, or Stream Name: _________________________ My Player’s Rewards: _________________________________________ Achievements: ____________________________ Retroactive Details: ___________________________________________________ Rewards: _________________________________________________ Assigned Character: Adventure Rewards or Rewards by Rarity: Level Assigned to: Rewards Assigned to: Notes: Grand Total Hours: Spent: Saved: DATE: SERVICE HOURS PERFORMED: SERVICE TYPE: Adventure, Event, or Stream Name: _________________________ My Player’s Rewards: _________________________________________ Achievements: ____________________________ Retroactive Details: ___________________________________________________ Rewards: _________________________________________________ Assigned Character: Adventure Rewards or Rewards by Rarity: Level Assigned to: Rewards Assigned to: Notes: Grand Total Hours: Spent: Saved: DATE: SERVICE HOURS PERFORMED: SERVICE TYPE: Adventure, Event, or Stream Name: _________________________ My Player’s Rewards: _________________________________________ Achievements: ____________________________ Retroactive Details: ___________________________________________________ Rewards: _________________________________________________ Assigned Character: Adventure Rewards or Rewards by Rarity: Level Assigned to: ________________________________________ Rewards Assigned to: ____________________________________ Notes: _____________________________________________________ Grand Total Hours: Spent: Saved: © 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Reward
ACHIEVEMENTS (COST) (0 SERVICE HOURS) While performing a service you might reach achievements that earn free rewards. Reaching Achievements. Each time you reach an achievement you earn one of the listed rewards, selected in order. For example, the first time you reach the “Mending Adventures” achievement, mark the first checkbox and earn its rewards. The next time you reach that same achievement you’ll mark the second checkbox to earn its reward. Then each time you reach that achievement again, you’ll earn the third checkbox’s repeatable (∞ ) rewards. Retroactive Rewards. If you’ve met a “Retroactive” achievement in the past, have never received rewards for them, and have verifiable documentation (e.g. “My 1st adventure, CCC-BLD-1-1 Bleeding Gate: Pandemonium,” published 8/1/17”) you may earn that achievement’s reward. Without verifiable documentation, you may earn its rewards the next time you perform the task, even if it’s a non-repeatable achievement and this isn’t your first time doing the task. DUNGEONCRAFT 1st Adventures (Retroactive). My first Dungeoncraft adventure was playtested and published! 10 Service Hours or 1 non-Unique Rewards by Rarity: Rare. Mending Adventures (∞). I was correctly informed of an error on my DC adventure; I edited and uploaded the update within three weeks! 10 Service Hours or 1 non-Unique Rewards by Rarity: Rare, 1 Unique Rewards by Rarity: Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 10 Service Hours, Rewards by Rarity: Rare). DCs In Playtests (∞). My adventure is in at least two or more playtests by at least one DM who isn’t me and receiving at least three players thoughtful and thorough feedback per table! At least one group of players is unfamiliar to me! 20 Service Hours or 1 non-Unique Rewards by Rarity: Very Rare, 1 Unique Rewards by Rarity: Very Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 20 Service Hours, Rewards by Rarity: Very Rare). Designer’s New Skills (∞). I learned new skills (e.g. writer’s workshop, consultant’s sensitivity reading of my adventure, videos and articles from experts like WritingDiversely.com, WritingWithColor.com, Adobe Acrobat Accessible PDFs, playing and DMing several adventures in a tier I’ve never played but will design for)! 20 Service Hours or 1 non-Unique Rewards by Rarity: Very Rare, 1 Unique Rewards by Rarity: Very Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 20 Service Hours, Rewards by Rarity: Very Rare). Playtest Messages (∞)(Retroactive). I played a playtest session and provided thoughtful and thorough feedback! 40 Service Hours or 1 non-Unique Rewards by Rarity, 1 Unique Rewards by Rarity, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 40 Service Hours, Rewards by Rarity). More Inclusive DCs (∞)(Retroactive). I, designer and workers (e.g. consultant, DMsGuild commenter, et cetera), made a Dungeoncraft more inclusive or accessible (e.g. notified of and addressed a harmful stereotype, used an expert’s article on better representation, used studies on the readability of certain fonts for my accessible version, created an accessible pdf, et cetera)! (∞) 1 Heroic Inspiration, 40 Service Hours, and 1 Rewards by Rarity.© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 3 ACHIEVEMENTS (CONTINUED) (COST) DUNGEON MASTERING (0 SERVICE HOURS) DMs’ New Skills (∞). While Dungeon Mastering, I practiced a new skill at two or more sessions (e.g. a new safety tool, different way to track initiative, experiment with reminders for a DM task I always forget, practice running online games when I always run in-person or vice versa, et cetera)! 5 Service Hours or 1 non-Unique Rewards by Rarity: Common or Uncommon, 1 Unique Rewards by Rarity: Common or Uncommon, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 5 Service Hours, Rewards by Rarity: Common or Uncommon). Mentoring New DMs (∞). I mentored a new DM during their session! 5 Service Hours or 1 non-Unique Rewards by Rarity: Common or Uncommon, 1 Unique Rewards by Rarity: Common or Uncommon, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 5 Service Hours, Rewards by Rarity: Common or Uncommon). Running Learn-to-Plays (∞). I DMed a learn-to-play adventure! 5 Service Hours or 1 non-Unique Rewards by Rarity: Common or Uncommon, 1 Unique Rewards by Rarity: Common or Uncommon, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 5 Service Hours, Rewards by Rarity: Common or Uncommon). Session Zeroes (∞). I ran a “session zero” for my players, to discuss our existing code of conduct (or develop one), wants and needs, content warnings, choose safety tools, and get help with rules or character builds! 5 Service Hours or 1 non-Unique Rewards by Rarity: Common or Uncommon, 1 Unique Rewards by Rarity: Common or Uncommon, (∞) 2 of these 3 rewards (1 Heroic Inspiration, 5 Service Hours, Rewards by Rarity: Common or Uncommon). Online DMs (∞). I Dungeon Mastered a publicly announced online session or online session intentionally meeting the needs of the DM and players unable to play in-person! A hybrid online and in-person session applies. 10 Service Hours or 1 non-Unique Rewards by Rarity: Rare, 1 Unique Rewards by Rarity: Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 10 Service Hours, Rewards by Rarity: Rare). Entire Books (∞). I ran one entire multi-session D&D Official adventure! 10 Service Hours or 1 non-Unique Rewards by Rarity: Rare, 1 Unique Rewards by Rarity: Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 10 Service Hours, Rewards by Rarity: Rare). Slot Zero DMs (∞). I DMed a “slot zero” with a table of DMs-as-players to familiarize them with an adventure they’ll run at our upcoming event! 10 Service Hours or 1 non-Unique Rewards by Rarity: Rare, 1 Unique Rewards by Rarity: Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 10 Service Hours, Rewards by Rarity: Rare).© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 4 ACHIEVEMENTS (CONTINUED) (COST) DUNGEON MASTERING (CONTINUED) (0 SERVICE HOURS) Kids’ Tables (∞). I Dungeon Mastered an entire table of players under the age of 15 and any adult chaperones! 10 Service Hours or 1 non-Unique Rewards by Rarity: Rare, 1 Unique Rewards by Rarity: Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 10 Service Hours, Rewards by Rarity: Rare). Event DMs (∞). Today, at an AL event, I DMed 5 hours or less (and managed good self-care)! 20 Service Hours or 1 non-Unique Rewards by Rarity: Very Rare, 1 Unique Rewards by Rarity: Very Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 20 Service Hours, Rewards by Rarity: Very Rare). Last Minute DMs (∞). I Dungeon Mastered with less than 4 hours’ notice! 20 Service Hours or 1 non-Unique Rewards by Rarity: Very Rare, 1 Unique Rewards by Rarity: Very Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 20 Service Hours, Rewards by Rarity: Very Rare). Entire New Release Books (∞). I finished running the most-recent (at the time of our first session) multi-session D&D Official adventure, in its entirety! 20 Service Hours or 1 non-Unique Rewards by Rarity: Very Rare, 1 Unique Rewards by Rarity: Very Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 20 Service Hours, Rewards by Rarity: Very Rare). DM Playtesters (∞)(Retroactive). I ran two or more playtests of someone else’s DC with my and at least three players thoughtful and thorough feedback per table! 20 Service Hours or 1 non-Unique Rewards by Rarity: Very Rare, 1 Unique Rewards by Rarity: Very Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 20 Service Hours, Rewards by Rarity: Very Rare). DMsGuild Leviathans (∞). I Dungeon Mastered 10 DMsGuild AL one-shot adventures of the same campaign! 40 Service Hours or 1 non-Unique Rewards by Rarity, 1 Unique Rewards by Rarity, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 40 Service Hours, Rewards by Rarity). 6-Hour Event DMs (∞). Today, at an AL event, I DMed 6 hours or more (and managed good self-care)! 40 Service Hours or 1 non-Unique Rewards by Rarity, 1 Unique Rewards by Rarity, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 40 Service Hours, Rewards by Rarity). 1st Time DMs (Retroactive). I DMed for the first time! 40 Service Hours or 1 non-Unique Rewards by Rarity Outlander. My local area (2 mile radius or more) didn’t have in-person AL games, so I started DMing a table here! 40 Service Hours or 1 non-Unique Rewards by Rarity More Inclusive Tables (∞)(Retroactive). An unaddressed need was identified at my table and I implemented solutions to make my Dungeon Mastering sessions more accessible!© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 5 40 Service Hours or 1 non-Unique Rewards by Rarity, 1 Unique Rewards by Rarity, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 40 Service Hours, Rewards by Rarity). ACHIEVEMENTS (CONTINUED) (COST) ORGANIZING (0 SERVICE HOURS) Organizing Learn-to-Plays (∞). I organized learn-to-play adventures at my event! 5 Service Hours or 1 non-Unique Rewards by Rarity: Common or Uncommon, 1 Unique Rewards by Rarity: Common or Uncommon, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 5 Service Hours, Rewards by Rarity: Common or Uncommon). Donation Increases (∞). My charity event raised more donations than last time! 10 Service Hours or 1 non-Unique Rewards by Rarity: Rare, 1 Unique Rewards by Rarity: Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 10 Service Hours, Rewards by Rarity: Rare). Gaining Attendees (∞). My event had more attendees (players, DMs, staff, and volunteers) than last time! 10 Service Hours or 1 non-Unique Rewards by Rarity: Rare, 1 Unique Rewards by Rarity: Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 10 Service Hours, Rewards by Rarity: Rare). Organizing Slot Zeros (∞)(Retroactive). I organized a slot zero for the DMs at our event (see “Slot Zero DMs” above, if planning for an epic this may require requesting support at least 3 months in advance to receive the adventure in time)! 10 Service Hours or 1 non-Unique Rewards by Rarity: Rare, 1 Unique Rewards by Rarity: Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 10 Service Hours, Rewards by Rarity: Rare). Sharing Wisdom (∞). I participated as an EO, staff, moderator, or guest at a Dungeon Mastering or player’s workshop or panel! 10 Service Hours or 1 non-Unique Rewards by Rarity: Rare, 1 Unique Rewards by Rarity: Rare, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 10 Service Hours, Rewards by Rarity: Rare). 1st Time Staff (Retroactive). I was event staff for the first time! 10 Service Hours or 1 non-Unique Rewards by Rarity: Very Rare. 1st Time EOs (∞, twice)(Retroactive). I started my first multi-table AL group or organized my first event! 40 Service Hours or 1 non-Unique Rewards by Rarity, 1 Unique Rewards by Rarity Online Events (∞)(Retroactive). I (EO) organized online panels and/or sessions! 40 Service Hours or 1 non-Unique Rewards by Rarity, 1 Unique Rewards by Rarity, (∞ ) 2 of these 3 rewards (1 Heroic Inspiration, 40 Service Hours, Rewards by Rarity). 1st Charity Event (Retroactive). I organized my first charity event! 2 of these 3 rewards (1 Heroic Inspiration, 40 Service Hours, Rewards by Rarity).© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 6 More Inclusive Events (∞)(Retroactive). An unaddressed need was identified for my event and I implemented solutions to make my event more accessible! Earn the following with each achievement. (∞) 1 Heroic Inspiration, 40 Service Hours, any 1 Rewards by Rarity. ACHIEVEMENTS (CONTINUED) (COST) ADDITIONAL SERVICE (0 SERVICE HOURS) Help Actions (∞). Today, AL players asked for help and I successfully assisted them! (∞) 1 Heroic Inspiration Gifts All Around. I performed service hours on my birthday-week! 1 Rewards by Rarity. CoC Consults (Retroactive). I was one of the people staffing a peer review panel of an existing code of conduct (CoC) that resulted in improvement updates! 1 Heroic Inspiration, 40 Service Hours, any 1 Rewards by Rarity. CoC Creators (Retroactive). I contributed to the creation of one group’s or event’s code of conduct (D&D Adventurers League Organizers Guide)! 1 Heroic Inspiration, 40 Service Hours, any 1 Rewards by Rarity. ADVENTURE REWARDS (∞) (COST) (SERVICE HOURS FROM YOUR SESSION TIME) After running a FR, EB, DL, or RV campaign adventure, Dungeon Masters may earn the same rewards that one of their players earned from that adventure, in exchange for your session time service hours (not your prep, new player, or safety tool service hours). Choosing Adventure Rewards. Your Adventure Rewards may not be from unpublished author-only adventures or Official Support Kit epics, and must follow the same guidance your players needed to follow (ALPG). A steeped "Hoard Magic Item" above Slumbering is only available through a "Rewards by Rarity: Steeping" service reward (or Dragon Delves play). Assigning Rewards to Characters. Your assigned character must be of the same campaign and tier (or higher) as your player’s character, and the adventure must be one that your character hasn’t played before. Level advancement is optional (ALPG) or may be given to a different character. Future Play and Service. Assign Adventure Rewards from one adventure to a character only once, even if your character plays the adventure later and the rewards are different. An Adventure Reward story item or story award is available for your character to use in its storyline after the encounter or adventure that rewarded it. Notes: