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Adventure Title
HealingDamage / K. Lacambra - Service Awards (Player)
HealingDamage / K. Lacambra - Service Awards (Player)
Session
0
0
Date Played
2026-08-14 20:52:00 UTC
2026-08-14 20:52:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
ADVENTURE REWARDS (∞) (COST) (SERVICE HOURS FROM YOUR SESSION TIME) After running a FR, EB, DL, or RV campaign adventure, Dungeon Masters may earn the same rewards that one of their players earned from that adventure, in exchange for your session time service hours (not your prep, new player, or safety tool service hours). Choosing Adventure Rewards. Your Adventure Rewards may not be from unpublished author-only adventures or Official Support Kit epics, and must follow the same guidance your players needed to follow (ALPG). A steeped "Hoard Magic Item" above Slumbering is only available through a "Rewards by Rarity: Steeping" service reward (or Dragon Delves play). Assigning Rewards to Characters. Your assigned character must be of the same campaign and tier (or higher) as your player’s character, and the adventure must be one that your character hasn’t played before. Level advancement is optional (ALPG) or may be given to a different character. Future Play and Service. Assign Adventure Rewards from one adventure to a character only once, even if your character plays the adventure later and the rewards are different. An Adventure Reward story item or story award is available for your character to use in its storyline after the encounter or adventure that rewarded it. Notes:© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 7 REWARDS BY RARITY You may redeem the stated number of service hours for these magic items (or lower rarity), options to level, and downtime or gold. These rewards are organized by rarity and service hour cost. Choosing Rewards. Choose a reward in any order, once (unless specified as “∞” repeatable rewards or using “Resetting this Document”). Campaign-Available Magic Item. Make your choice of magic items from campaign-available sources (ALPG), excluding Greater Fey Pact magic items and items from unpublished author-only adventures and Official Support Kit epics. Your choice must follow applicable ALPG guidance (e.g. “Unavailable Magic Items,” “Story Items,” et cetera. When needed, use “Player Choice Magic Items” guidance, except the sources aren’t restricted to the DMG and adventures). Identically named items must be from different campaign-available sources. For example, choose the DMG’s Javelin of Lightning, a second Javelin of Lightning from an adventure, a third javelin from a different adventure, and so on. A steeped "Hoard Magic Item" above Slumbering is only available through a "Steeping" service reward (or Dragon Delves play). Assigning Rewards to Characters. Each item and downtime or gold reward must be assigned to one character. If your campaign-available magic item is restricted to a campaign setting, the character it is assigned to must match that campaign setting. (e.g. a magic item restricted to Ravenloft must be assigned to an RV character, not an FR character who plays in FR and RV). Level advancement is optional (ALPG) or may be given to a different character. REWARDS BY RARITY (COST) COMMON OR UNCOMMON (5 SERVICE HOURS) In exchange for 5 service hours, you earn one level, 10 DT or 250 GP, and one of the following items. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Javelin of Lightning (DMG). Robe of Useful Items (DMG) with the following 11 patches: door, ladder (2), horse with saddle, pit, Potions of Healing, rowboat, level 1 Spell Scroll (3), and portable ram. Wind Fan (DMG). Unique (Double Cost) Elemental Armor (Medium), Uncommon (Unique). When claimed, choose your Unique armor’s elemental type (Air, Earth, Fire, or Water); it may not change. While wearing this armor, you may take an Action to create one of Elementalism’s “Beckon” or “Sculpt Element” spell effects, matching your elemental type. Once this property is used, it can’t be used again until the next dawn. Living Book. This Unique, flying, animated book may be claimed as an Enduring Spellbook or a nonfiction book covering the history of one setting in your campaign. They are your familiar, companion, or other “Friend” (ALPG) under your character’s control. They use the Raven stat block, but cause Bludgeoning instead of Piercing damage. On a Critical Hit of their attack, the target takes an additional 1 Slashing damage from a flurry of paper cuts. If claimed as an Enduring Spellbook, this creature doesn’t count against your “Carried Magic Items by Tier” limit. When claimed as a nonfiction book, choose a settlement and topic (from “Historical Events,” “People,” “Laws and Politics,” or “Cultures”); while this book is with you, you gain a +5 bonus to an Intelligence (History) Check related to your nonfiction book’s topic. These choices may not change. Shoe Wings, Wondrous Item, Common (Unique). Attach these wings to your feet or footwear and they’ll help you react quickly when entering a combat. When you roll for Initiative while wearing the wings, you can forgo your d20 roll result to get a 10 on the die instead. Once this property is used, it can’t be used again until the next dawn.© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 8 REWARDS BY RARITY (CONTINUED) (COST) RARE (10 SERVICE HOURS) In exchange for 10 service hours, you earn one level, 20 DT or 2500 GP, and one of the following items (of Rare or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Arrow-Catching Shield (DMG). Ring of Animal Influence (DMG). Wand of Paralysis (DMG). Steeping (Double Cost) You may upgrade the steep of one Fizban’s Treasury of Dragon’s “Hoard Magic Item” in your tierappropriate character’s inventory from Slumbering (Uncommon) to Stirring (Rare). If prompted, you may choose any dragon family option (your choice may not change). Year-long steeping, steeping between sessions or in other adventures without AL-specified steeping guidance, and Hoard Item Quirks are not available. Your steeped magic item loses power if unattuned for 30 days; when unattuned, you must log each session’s days and count DT spent. Unique (Double Cost) Giant Fennec Fox. This creature uses the Wolf stat block and may be your familiar, mount, companion, or other “Friend” (ALPG). This desert fox is adept at staving off the hazard of dehydration; the fox has Advantage on ability checks to find water within 30 feet of them. On a success, the fox finds 1d12 gallons of clean, fresh water. Once this property is used, it can’t be used again until the next dawn. Magic Resistant Balm, Wondrous Item, Rare (Unique). As a Utilize action, apply this consumable dose of ointment and receive advantage on your next saving throw versus magic or spell effect. Witches’ Stone, Wondrous Item, Rare (Unique). When seeking Spellcasting Services, show this stone to the spellcaster and they’ll be open to negotiations for a discount. You must succeed on a DC 13 Charisma (Persuasion) Check to receive half off of one Spellcasting Service. This property can’t be used again until the next dawn.© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 9 REWARDS BY RARITY (CONTINUED) (COST) VERY RARE (20 SERVICE HOURS) In exchange for 20 service hours, you earn one level, 30 DT or 10,000 GP, and one of the following items (of Very Rare or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Dragon Scale Armor (Choose Dragon Type) (DMG). Quarterstaff of the Acrobat (DMG). Sword of Sharpness (DMG). Steeping (Double Cost) You may upgrade the steep of one Fizban’s Treasury of Dragon’s “Hoard Magic Item” in your tierappropriate character’s inventory from Stirring (Rare) to Wakened (Very Rare). If prompted, you may choose any dragon family option (your choice may not change). Year-long steeping, steeping between sessions or in other adventures without AL-specified steeping guidance, and Hoard Item Quirks are not available. Your steeped magic item loses power if unattuned for 30 days; when unattuned, you must log each session’s days and count DT spent. Unique (Double Cost) Glitter Mephit. This Unique creature uses the Ice Mephit stat block with Slashing instead of Cold damage. They may be your familiar, companion, or other “Friend” (ALPG). If the target of the mephit’s Glitter Breath (Frost Breath) fails their Constitution Saving Throw they also have the Blinded condition until the end of their next turn. Miniature Mammoth. This Unique creature uses the Elk stat block and may be your familiar, mount, companion, or other “Friend” (ALPG). Their long fur might obscure your tracks if they walk close behind you, but being in the back can be scary. When the mammoth is behind you, creatures have Disadvantage on their Search Check for tracking you. On each of the trackers’ Search rolls, your character must also succeed on a DC 13 Wisdom (Animal Handling) Check or the mammoth is too scared to remain behind you. Their fear passes in 1 hour. Potion of Mithridatism, Potion, Very Rare (Unique). When you drink this consumable potion, you must succeed on a DC 13 Constitution saving throw or have the Poisoned and Paralyzed conditions for 1 minute. You may repeat the save at the end of each of your turns, ending the conditions on a success. On a success or after the conditions end, you are immune to the Poisoned condition for 8 hours.© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 10 REWARDS BY RARITY (CONTINUED) (COST) LEGENDARY (40 SERVICE HOURS) In exchange for 40 service hours, you earn one level, 40 DT or 25,000 GP, and one of the following items (of Legendary or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Crystal Ball of True Seeing (DMG). Instrument of the Bards (Ollamh Harp) (DMG). Robe of the Archmagi (DMG). Steeping (Double Cost) You may upgrade the steep of one Fizban’s Treasury of Dragon’s “Hoard Magic Item” in your tierappropriate character’s inventory from Wakened (Very Rare) to Ascendant (Legendary). Year-long steeping, steeping between sessions or in other adventures without AL-specified steeping guidance, and Hoard Item Quirks are not available. Your steeped magic item loses power if unattuned for 30 days; when unattuned, you must log each session’s days and count DT spent. Unique (Double Cost) Advancing Help Weapon, +X (Any CampaignPurchasable Type), Varies (Unique, Requires Attunement). This is a Weapon, +X that increases its rarity by your tier, following the ALPG “TierAppropriate Rarities” table up to a Weapon, +3. While attuned to your weapon, you can cast one of the following spells in your tier or lower, from your weapon. • Tier 1 Feather Fall • Tier 2 Beacon of Hope • Tier 3 Circle of Power • Tier 4 Heroes’ Feast Once this property is used, it can’t be used again until the next dawn. REPEATABLE REWARDS (∞) (40 SERVICE HOURS) In exchange for 40 service hours, you earn one level, 50 DT or 50,000 GP, and one of the described rewards. Armor, +1 (DMG). Weapon, +2 (DMG). 5 Rare (or lower) DMG Potions. Add one Minor Property or Quirk (DMG) to one permanent magic item already earned from this version of the ALSR. Log all necessary details. Earn one Very Rare or lower rarity Spell Scroll (at the spell’s lowest level) and a discount on the cost of a “Training” Downtime activity (PH 2014). Subtract 150 DT and 150 GP from the listed cost. *CHANGE LOG August 6, 2026. Changes were extensive, so no red text or asterisks were added to updated sentences. • Replaced and added rewards and service types. • Replaced the Effective date range with an annual start date.11 APPENDIX A: SERVICE LOG DATE: SERVICE HOURS PERFORMED: SERVICE TYPE: Adventure, Event, or Stream Name: _________________________ My Player’s Rewards: _________________________________________ Achievements: ____________________________ Retroactive Details: ___________________________________________________ Rewards: _________________________________________________ ____________________________________________________________ Assigned Character: Adventure Rewards or Rewards by Rarity: Level Assigned to: Rewards Assigned to: Notes: Grand Total Hours: Spent: Saved: DATE: SERVICE HOURS PERFORMED: SERVICE TYPE: Adventure, Event, or Stream Name: _________________________ My Player’s Rewards: _________________________________________ Achievements: ____________________________ Retroactive Details: ___________________________________________________ Rewards: _________________________________________________ ____________________________________________________________ Assigned Character: Adventure Rewards or Rewards by Rarity: Level Assigned to: Rewards Assigned to: Notes: Grand Total Hours: Spent: Saved: DATE: SERVICE HOURS PERFORMED: SERVICE TYPE: Adventure, Event, or Stream Name: _________________________ My Player’s Rewards: _________________________________________ Achievements: ____________________________ Retroactive Details: ___________________________________________________ Rewards: _________________________________________________ ____________________________________________________________ Assigned Character: Adventure Rewards or Rewards by Rarity: _____________________________________________________________ _____________________________________________________________ Level Assigned to: ________________________________________ Rewards Assigned to: ____________________________________ Notes: _____________________________________________________ _____________________________________________________________ Grand Total Hours: Spent: Saved: _____________________________________________________________ _____________________________________________________________ ________________________________________ ____________________________________ _____________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ ________________________________________ ____________________________________ _____________________________________________________ _____________________________________________________________ © 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Reward
ADVENTURE REWARDS (∞) (COST) (SERVICE HOURS FROM YOUR SESSION TIME) After running a FR, EB, DL, or RV campaign adventure, Dungeon Masters may earn the same rewards that one of their players earned from that adventure, in exchange for your session time service hours (not your prep, new player, or safety tool service hours). Choosing Adventure Rewards. Your Adventure Rewards may not be from unpublished author-only adventures or Official Support Kit epics, and must follow the same guidance your players needed to follow (ALPG). A steeped "Hoard Magic Item" above Slumbering is only available through a "Rewards by Rarity: Steeping" service reward (or Dragon Delves play). Assigning Rewards to Characters. Your assigned character must be of the same campaign and tier (or higher) as your player’s character, and the adventure must be one that your character hasn’t played before. Level advancement is optional (ALPG) or may be given to a different character. Future Play and Service. Assign Adventure Rewards from one adventure to a character only once, even if your character plays the adventure later and the rewards are different. An Adventure Reward story item or story award is available for your character to use in its storyline after the encounter or adventure that rewarded it. Notes:© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 7 REWARDS BY RARITY You may redeem the stated number of service hours for these magic items (or lower rarity), options to level, and downtime or gold. These rewards are organized by rarity and service hour cost. Choosing Rewards. Choose a reward in any order, once (unless specified as “∞” repeatable rewards or using “Resetting this Document”). Campaign-Available Magic Item. Make your choice of magic items from campaign-available sources (ALPG), excluding Greater Fey Pact magic items and items from unpublished author-only adventures and Official Support Kit epics. Your choice must follow applicable ALPG guidance (e.g. “Unavailable Magic Items,” “Story Items,” et cetera. When needed, use “Player Choice Magic Items” guidance, except the sources aren’t restricted to the DMG and adventures). Identically named items must be from different campaign-available sources. For example, choose the DMG’s Javelin of Lightning, a second Javelin of Lightning from an adventure, a third javelin from a different adventure, and so on. A steeped "Hoard Magic Item" above Slumbering is only available through a "Steeping" service reward (or Dragon Delves play). Assigning Rewards to Characters. Each item and downtime or gold reward must be assigned to one character. If your campaign-available magic item is restricted to a campaign setting, the character it is assigned to must match that campaign setting. (e.g. a magic item restricted to Ravenloft must be assigned to an RV character, not an FR character who plays in FR and RV). Level advancement is optional (ALPG) or may be given to a different character. REWARDS BY RARITY (COST) COMMON OR UNCOMMON (5 SERVICE HOURS) In exchange for 5 service hours, you earn one level, 10 DT or 250 GP, and one of the following items. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Campaign-available magic item. Javelin of Lightning (DMG). Robe of Useful Items (DMG) with the following 11 patches: door, ladder (2), horse with saddle, pit, Potions of Healing, rowboat, level 1 Spell Scroll (3), and portable ram. Wind Fan (DMG). Unique (Double Cost) Elemental Armor (Medium), Uncommon (Unique). When claimed, choose your Unique armor’s elemental type (Air, Earth, Fire, or Water); it may not change. While wearing this armor, you may take an Action to create one of Elementalism’s “Beckon” or “Sculpt Element” spell effects, matching your elemental type. Once this property is used, it can’t be used again until the next dawn. Living Book. This Unique, flying, animated book may be claimed as an Enduring Spellbook or a nonfiction book covering the history of one setting in your campaign. They are your familiar, companion, or other “Friend” (ALPG) under your character’s control. They use the Raven stat block, but cause Bludgeoning instead of Piercing damage. On a Critical Hit of their attack, the target takes an additional 1 Slashing damage from a flurry of paper cuts. If claimed as an Enduring Spellbook, this creature doesn’t count against your “Carried Magic Items by Tier” limit. When claimed as a nonfiction book, choose a settlement and topic (from “Historical Events,” “People,” “Laws and Politics,” or “Cultures”); while this book is with you, you gain a +5 bonus to an Intelligence (History) Check related to your nonfiction book’s topic. These choices may not change. Shoe Wings, Wondrous Item, Common (Unique). Attach these wings to your feet or footwear and they’ll help you react quickly when entering a combat. When you roll for Initiative while wearing the wings, you can forgo your d20 roll result to get a 10 on the die instead. Once this property is used, it can’t be used again until the next dawn.© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 8 REWARDS BY RARITY (CONTINUED) (COST) RARE (10 SERVICE HOURS) In exchange for 10 service hours, you earn one level, 20 DT or 2500 GP, and one of the following items (of Rare or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Arrow-Catching Shield (DMG). Ring of Animal Influence (DMG). Wand of Paralysis (DMG). Steeping (Double Cost) You may upgrade the steep of one Fizban’s Treasury of Dragon’s “Hoard Magic Item” in your tierappropriate character’s inventory from Slumbering (Uncommon) to Stirring (Rare). If prompted, you may choose any dragon family option (your choice may not change). Year-long steeping, steeping between sessions or in other adventures without AL-specified steeping guidance, and Hoard Item Quirks are not available. Your steeped magic item loses power if unattuned for 30 days; when unattuned, you must log each session’s days and count DT spent. Unique (Double Cost) Giant Fennec Fox. This creature uses the Wolf stat block and may be your familiar, mount, companion, or other “Friend” (ALPG). This desert fox is adept at staving off the hazard of dehydration; the fox has Advantage on ability checks to find water within 30 feet of them. On a success, the fox finds 1d12 gallons of clean, fresh water. Once this property is used, it can’t be used again until the next dawn. Magic Resistant Balm, Wondrous Item, Rare (Unique). As a Utilize action, apply this consumable dose of ointment and receive advantage on your next saving throw versus magic or spell effect. Witches’ Stone, Wondrous Item, Rare (Unique). When seeking Spellcasting Services, show this stone to the spellcaster and they’ll be open to negotiations for a discount. You must succeed on a DC 13 Charisma (Persuasion) Check to receive half off of one Spellcasting Service. This property can’t be used again until the next dawn.© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 9 REWARDS BY RARITY (CONTINUED) (COST) VERY RARE (20 SERVICE HOURS) In exchange for 20 service hours, you earn one level, 30 DT or 10,000 GP, and one of the following items (of Very Rare or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Dragon Scale Armor (Choose Dragon Type) (DMG). Quarterstaff of the Acrobat (DMG). Sword of Sharpness (DMG). Steeping (Double Cost) You may upgrade the steep of one Fizban’s Treasury of Dragon’s “Hoard Magic Item” in your tierappropriate character’s inventory from Stirring (Rare) to Wakened (Very Rare). If prompted, you may choose any dragon family option (your choice may not change). Year-long steeping, steeping between sessions or in other adventures without AL-specified steeping guidance, and Hoard Item Quirks are not available. Your steeped magic item loses power if unattuned for 30 days; when unattuned, you must log each session’s days and count DT spent. Unique (Double Cost) Glitter Mephit. This Unique creature uses the Ice Mephit stat block with Slashing instead of Cold damage. They may be your familiar, companion, or other “Friend” (ALPG). If the target of the mephit’s Glitter Breath (Frost Breath) fails their Constitution Saving Throw they also have the Blinded condition until the end of their next turn. Miniature Mammoth. This Unique creature uses the Elk stat block and may be your familiar, mount, companion, or other “Friend” (ALPG). Their long fur might obscure your tracks if they walk close behind you, but being in the back can be scary. When the mammoth is behind you, creatures have Disadvantage on their Search Check for tracking you. On each of the trackers’ Search rolls, your character must also succeed on a DC 13 Wisdom (Animal Handling) Check or the mammoth is too scared to remain behind you. Their fear passes in 1 hour. Potion of Mithridatism, Potion, Very Rare (Unique). When you drink this consumable potion, you must succeed on a DC 13 Constitution saving throw or have the Poisoned and Paralyzed conditions for 1 minute. You may repeat the save at the end of each of your turns, ending the conditions on a success. On a success or after the conditions end, you are immune to the Poisoned condition for 8 hours.© 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Rewards v2026.1. 10 REWARDS BY RARITY (CONTINUED) (COST) LEGENDARY (40 SERVICE HOURS) In exchange for 40 service hours, you earn one level, 40 DT or 25,000 GP, and one of the following items (of Legendary or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Campaign-available magic item (or lower rarity). Crystal Ball of True Seeing (DMG). Instrument of the Bards (Ollamh Harp) (DMG). Robe of the Archmagi (DMG). Steeping (Double Cost) You may upgrade the steep of one Fizban’s Treasury of Dragon’s “Hoard Magic Item” in your tierappropriate character’s inventory from Wakened (Very Rare) to Ascendant (Legendary). Year-long steeping, steeping between sessions or in other adventures without AL-specified steeping guidance, and Hoard Item Quirks are not available. Your steeped magic item loses power if unattuned for 30 days; when unattuned, you must log each session’s days and count DT spent. Unique (Double Cost) Advancing Help Weapon, +X (Any CampaignPurchasable Type), Varies (Unique, Requires Attunement). This is a Weapon, +X that increases its rarity by your tier, following the ALPG “TierAppropriate Rarities” table up to a Weapon, +3. While attuned to your weapon, you can cast one of the following spells in your tier or lower, from your weapon. • Tier 1 Feather Fall • Tier 2 Beacon of Hope • Tier 3 Circle of Power • Tier 4 Heroes’ Feast Once this property is used, it can’t be used again until the next dawn. REPEATABLE REWARDS (∞) (40 SERVICE HOURS) In exchange for 40 service hours, you earn one level, 50 DT or 50,000 GP, and one of the described rewards. Armor, +1 (DMG). Weapon, +2 (DMG). 5 Rare (or lower) DMG Potions. Add one Minor Property or Quirk (DMG) to one permanent magic item already earned from this version of the ALSR. Log all necessary details. Earn one Very Rare or lower rarity Spell Scroll (at the spell’s lowest level) and a discount on the cost of a “Training” Downtime activity (PH 2014). Subtract 150 DT and 150 GP from the listed cost. *CHANGE LOG August 6, 2026. Changes were extensive, so no red text or asterisks were added to updated sentences. • Replaced and added rewards and service types. • Replaced the Effective date range with an annual start date.11 APPENDIX A: SERVICE LOG DATE: SERVICE HOURS PERFORMED: SERVICE TYPE: Adventure, Event, or Stream Name: _________________________ My Player’s Rewards: _________________________________________ Achievements: ____________________________ Retroactive Details: ___________________________________________________ Rewards: _________________________________________________ ____________________________________________________________ Assigned Character: Adventure Rewards or Rewards by Rarity: Level Assigned to: Rewards Assigned to: Notes: Grand Total Hours: Spent: Saved: DATE: SERVICE HOURS PERFORMED: SERVICE TYPE: Adventure, Event, or Stream Name: _________________________ My Player’s Rewards: _________________________________________ Achievements: ____________________________ Retroactive Details: ___________________________________________________ Rewards: _________________________________________________ ____________________________________________________________ Assigned Character: Adventure Rewards or Rewards by Rarity: Level Assigned to: Rewards Assigned to: Notes: Grand Total Hours: Spent: Saved: DATE: SERVICE HOURS PERFORMED: SERVICE TYPE: Adventure, Event, or Stream Name: _________________________ My Player’s Rewards: _________________________________________ Achievements: ____________________________ Retroactive Details: ___________________________________________________ Rewards: _________________________________________________ ____________________________________________________________ Assigned Character: Adventure Rewards or Rewards by Rarity: _____________________________________________________________ _____________________________________________________________ Level Assigned to: ________________________________________ Rewards Assigned to: ____________________________________ Notes: _____________________________________________________ _____________________________________________________________ Grand Total Hours: Spent: Saved: _____________________________________________________________ _____________________________________________________________ ________________________________________ ____________________________________ _____________________________________________________ _____________________________________________________________ _____________________________________________________________ _____________________________________________________________ ________________________________________ ____________________________________ _____________________________________________________ _____________________________________________________________ © 2026 Wizards. All rights reserved. Not for resale. Permission granted to print and photocopy this document for personal use only. D&D Adventurers League Service Reward