Show Log Entry

Adventure Title
DDAL04-05 The Seer
Session
10
Date Played
2026-01-27 20:15:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
Location Played
Barovia
DM Name
DM Watson
DM DCI Number
6320818368
Notes
Runtime: 3 hours DM: DM Watson DCI: 6320818368 Players: @galazio as Marguerite Bellerose 🎤 (4) @Healing Damage as Valentina Ludovico Catalina Ordonia Blitz 🗡️ (2) 🪄 (2) (Level 4) @Shiranui22 as Serena 🌟 (4) @GreyFox | Peter#6419 as Ishen Tora-Zen ⚔️ (2) Service Rewards: DMed: 3 hours Safety Tools: 1 hour Total Hours for DMs: 3 hours Player Rewards: GP: 365 (91 per player) 1 Level Up Opportunity 10DT Magic Items: Wind Fan Wondrous item, uncommon Story Awards ***The Demiplane of Dread (for Ishen)*** You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching. Downtime Activities ***Cunning Insight*** The Vistani are quite good at reading people. If you spend 10 downtime days learning from the Vistani, you may invoke it at any point in the future, granting advantage to all attack rolls made during your turn. Remove this story award from your logsheet once it's been used. ***Trackless Travel*** Some Vistani know secrets to conceal their passage through the wilderness. If you spend 10 downtime days learning these secrets, you can apply them during future travel. For one day you choose in the future, each creature you choose within 30 feet of you (including you) can't be tracked except by magical means and leaves behind no tracks nor other traces of its passage. Remove this story award from your logsheet once it's been used.

Magic Items

Name Rarity Location Table Result Counts?
Wind Fan Uncommon true
Wondrous item, uncommon While holding this fan, you can cast Gust of Wind (save DC 13) from it. Each subsequent time the fan is used before the next dawn, it has a cumulative 20 percent chance of not working; if the fan fails to work, it tears into useless, nonmagical tatters. This fan is made of thin, brittle parchment glued over sharpened iron tines. When used, the wind issuing from this fan is bone-chillingly cold and carries the sickly-sweet stench of rotting flesh. The fan can be used as a weapon; it is treated as a nonmagical short sword (dealing slashing damage) when it is open, or as a non-magical club when it is closed.