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Adventure Title
DDAL04-02 The Beast
Session
7
Date Played
2025-11-11 20:00:00 UTC
Levels Gained
1
GP +/-
80
Downtime +/-
10.0
Location Played
Barovia
DM Name
DM Watson
DM DCI Number
6320818368
Notes
🐺DDAL04-02 The Beast Runtime: 2 hours DM: DM Watson DCI: 6320818368 Service Rewards: DMed: 2 hours Safety Tools: 1 hour Total Hours for DMs: 2 hours Player Rewards: GP: 320 (80 per player) 1 Level Up Opportunity 10DT Rewards: Magic Items: Whip of Warning Story Awards ***The Demiplane of Dread*** (Lol) You have traversed the mists and now find yourself in the Demiplane of Dread and, until this story award is removed, you are unable to leave. So long as you are trapped, you cannot participate in any adventure or event that takes place outside of Barovia. Tread carefully during your time here, the Dark Powers are watching.

Magic Items

Name Rarity Location Table Result Counts?
Whip of Warning Uncommon true
Whip of Warning Weapon (whip), uncommon (requires attunement) As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Reach. A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it. Mastery: Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet. This whip is fashioned from a length of rotting, thorn-covered vine set into a handle made of an unusual purple wood. The pommel is a large chunk of unpolished amber with a moving eyeball trapped within.