Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Trident of Fish Command
uncommon
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
(Weapon (Trident), Uncommon) (Requires Attunement)
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (Save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.
Mithral Half-Plate
uncommon
CCC-GLIP-0103 Citadel of Vlaakith
Show
Notes:
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments.
Boots of the Winterlands
uncommon
CCC-CIC-01 The Vault of the Devourer
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few seconds. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow.
You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Moon-Touched Longsword
common
Trade Log
Show
Dread Helm
common
CCC-GLIP-0103 Citadel of Vlaakith
Show
Bell of Silent Carols (Horn of Silent Alarm)
common
DDAL00-05 Winter's Splendor
Show
Notes:
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.
Pipe of Smoke Monsters
common
BMG-DRWEP-OD-02 The Burning of Aglarond (T2)
Show
Chest of Preserving
common
FR-DC-TST: Spring!
Show
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Trident of Fish Command | uncommon | CCC-WWC-02 Dark Waters of Hate | Show | |||
Notes:
(Weapon (Trident), Uncommon) (Requires Attunement) This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (Save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn. |
||||||
Mithral Half-Plate | uncommon | CCC-GLIP-0103 Citadel of Vlaakith | Show | |||
Notes:
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. |
||||||
Boots of the Winterlands | uncommon | CCC-CIC-01 The Vault of the Devourer | Show | |||
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
Moon-Touched Longsword | common | Trade Log | Show | |||
Dread Helm | common | CCC-GLIP-0103 Citadel of Vlaakith | Show | |||
Bell of Silent Carols (Horn of Silent Alarm) | common | DDAL00-05 Winter's Splendor | Show | |||
Notes:
Wondrous Item, common This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn. |
||||||
Pipe of Smoke Monsters | common | BMG-DRWEP-OD-02 The Burning of Aglarond (T2) | Show | |||
Chest of Preserving | common | FR-DC-TST: Spring! | Show | |||
Notes:
Food and other perishable items do not age or decay while inside a Chest of Preserving. The chest is 2½ feet long, 1½ feet wide, and 1 foot tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical. |