Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Armor of Acid Resistance
rare
DDHC-DD-07 | Before the Storm
Show
Ring of Acid Resistance
rare
DDHC-DD-07 | Before the Storm
Show
Stirring Black Dragon's Wrath Trident
rare
DDHC-DD-07 | Before the Storm
Show
Stirring Black Dragon's Wrath Shortsword
rare
DDHC-DD-07 | Before the Storm
Show
Stirring Chromatic Dragon-Touched Focus
rare
DDHC-DD-07 | Before the Storm
Show
Boots of Speed
rare
WBW-DC-ROG-01 Imagination Lost
Show
Mace of Smiting
rare
DDAL08-07 Into the Dark
Show
Notes:
Weapon (mace), rare
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct.
When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 Bludgeoning damage, or 14 Bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale.
Ring of Fire Resistance
rare
DDAL08-08 Crypt of the Dark Kiss
Show
Notes:
This simple ring of twisted brass wire is warm to the touch.
Usual WPM stuff
uncommon
DDHC-TYP-Ch04 | White Plume Mountain
Show
Eversmoking Bottle
uncommon
DDHC-DiA-02 Shield of the Hidden Lord (session 2)
Show
The Pipes of the Sewers
uncommon
DDEX3-6 No Foolish Matte
Show
Notes:
Wondrous item, uncommon (requires attunement)
You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.
The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.
Whenever a swarm of rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours.
These pipes have an intricate pattern of whorls carved into them. When inspected closely, the whorls are actually a tiny poem in ancient Thorass called “Maedra’s Home.” A description of this item can be found in the Dungeon Master's Guide.
Sending Stones (Guardian Minor Property)
uncommon
FR-DC-TKM-RGT-01 Charming (playtest)
Show
Notes:
Wondrous item, uncommon
Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.
Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
These sending stones come in the form of a pair of seashells.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Trident of Fish Command
uncommon
DDHC-DD-07 | Before the Storm
Show
G.R.I.P. (eldritch claw tattoo)
uncommon
SJ-DC-PHP-FLN01-02 / Kaleidoscope Vault
Show
Notes:
The tattoo takes its form as a transistor on your hand and a semi-circle gauge on our back. When the eldritch maul is activated, the claw is a crackling white energy (an artificial gravity field) from the user’s hand.
In addition, this tattoo has the Sentinel minor property: This item glows faintly when aberrations are within 120 feet of it.
Wraps Of Unarmed Prowess +1
uncommon
FR-DC-TST: Spring!
Show
Notes:
Wondrous Item, varies
While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity.
Cloak of Protection
uncommon
DDAL06-01: A Thousand Tiny Deaths
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you'll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer's chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.
Decanter of Endless Water
uncommon
DDHC-KGV-11 | Affair on the Concordant Express
Show
Mithral Chainmail
uncommon
DDHC-KGV-11 | Affair on the Concordant Express
Show
Ring of Mind Shielding
uncommon
DDHC-KGV-11 | Affair on the Concordant Express
Show
Wand of Magic Missiles
uncommon
DDHC-KGV-11 | Affair on the Concordant Express
Show
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Armor of Acid Resistance | rare | DDHC-DD-07 | Before the Storm | Show | |||
| Ring of Acid Resistance | rare | DDHC-DD-07 | Before the Storm | Show | |||
| Stirring Black Dragon's Wrath Trident | rare | DDHC-DD-07 | Before the Storm | Show | |||
| Stirring Black Dragon's Wrath Shortsword | rare | DDHC-DD-07 | Before the Storm | Show | |||
| Stirring Chromatic Dragon-Touched Focus | rare | DDHC-DD-07 | Before the Storm | Show | |||
| Boots of Speed | rare | WBW-DC-ROG-01 Imagination Lost | Show | |||
| Mace of Smiting | rare | DDAL08-07 Into the Dark | Show | |||
|
Notes:
Weapon (mace), rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct. When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 Bludgeoning damage, or 14 Bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed. Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it. This weapon has the following mastery property. To use this property, you must have a feature that lets you use it. Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn. This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale. |
||||||
| Ring of Fire Resistance | rare | DDAL08-08 Crypt of the Dark Kiss | Show | |||
|
Notes:
This simple ring of twisted brass wire is warm to the touch. |
||||||
| Usual WPM stuff | uncommon | DDHC-TYP-Ch04 | White Plume Mountain | Show | |||
| Eversmoking Bottle | uncommon | DDHC-DiA-02 Shield of the Hidden Lord (session 2) | Show | |||
| The Pipes of the Sewers | uncommon | DDEX3-6 No Foolish Matte | Show | |||
|
Notes:
Wondrous item, uncommon (requires attunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. These pipes have an intricate pattern of whorls carved into them. When inspected closely, the whorls are actually a tiny poem in ancient Thorass called “Maedra’s Home.” A description of this item can be found in the Dungeon Master's Guide. |
||||||
| Sending Stones (Guardian Minor Property) | uncommon | FR-DC-TKM-RGT-01 Charming (playtest) | Show | |||
|
Notes:
Wondrous item, uncommon Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell. Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. These sending stones come in the form of a pair of seashells. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
||||||
| Trident of Fish Command | uncommon | DDHC-DD-07 | Before the Storm | Show | |||
| G.R.I.P. (eldritch claw tattoo) | uncommon | SJ-DC-PHP-FLN01-02 / Kaleidoscope Vault | Show | |||
|
Notes:
The tattoo takes its form as a transistor on your hand and a semi-circle gauge on our back. When the eldritch maul is activated, the claw is a crackling white energy (an artificial gravity field) from the user’s hand. |
||||||
| Wraps Of Unarmed Prowess +1 | uncommon | FR-DC-TST: Spring! | Show | |||
|
Notes:
Wondrous Item, varies While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity. |
||||||
| Cloak of Protection | uncommon | DDAL06-01: A Thousand Tiny Deaths | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you'll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer's chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself. |
||||||
| Decanter of Endless Water | uncommon | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
| Mithral Chainmail | uncommon | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
| Ring of Mind Shielding | uncommon | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
| Wand of Magic Missiles | uncommon | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||