Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Ring of Acid Resistance rare DDHC-DD-07 | Before the Storm Show
Stirring Black Dragon's Wrath Trident rare DDHC-DD-07 | Before the Storm Show
Stirring Black Dragon's Wrath Shortsword rare DDHC-DD-07 | Before the Storm Show
Stirring Chromatic Dragon-Touched Focus rare DDHC-DD-07 | Before the Storm Show
Boots of Speed rare WBW-DC-ROG-01 Imagination Lost Show
Mace of Smiting rare DDAL08-07 Into the Dark Show
Notes:

Weapon (mace), rare

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The bonus increases to +3 when you use the weapon to attack a Construct.

When you roll a 20 on an attack roll made with this weapon, the target takes an extra 7 Bludgeoning damage, or 14 Bludgeoning damage if it’s a Construct. If a Construct has 25 Hit Points or fewer after taking this damage, it is destroyed.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.

This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

This head of the mace of smiting features an angry dwarven face. The specter of Reizzlerum Caskview still maintains a connection to the weapon, causing the owner to gain an unending thirst for ale.

Ring of Fire Resistance rare DDAL08-08 Crypt of the Dark Kiss Show
Notes:

This simple ring of twisted brass wire is warm to the touch.

Wand of Lightning Bolts rare DDAL08-09 Fangs and Frogs Show
Notes:

This black wand is decorated with an intricate symbol of the dark goddess Shar. Each time this wand is used, the wielder forgets all their bonds for 10 minutes.

Manyoshu's Kanabo (+2 Maul with the Guardian Minor Property) rare FR-DC-ONI-01 Oni of a Thousand Gates Show
Notes:

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Manyoshu's kanabo consists of a wooden shaft with a bulging head. The entire surface of the head is studded with metal nodes, and the weapon itself is harder than steel. Those who hold it find the kanabo to be incredibly warm to the touch.

Guardian Minor Property: The kanabo whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Trident of Warning uncommon Claiming of uncommons ervice award 12C Show
Cloak of Protection uncommon DDAL06-01: A Thousand Tiny Deaths Show
Notes:

Wondrous Item, uncommon (requires attunement)

Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you'll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer's chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.

Decanter of Endless Water uncommon DDHC-KGV-11 | Affair on the Concordant Express Show
Mithral Chainmail uncommon DDHC-KGV-11 | Affair on the Concordant Express Show
Ring of Mind Shielding uncommon DDHC-KGV-11 | Affair on the Concordant Express Show
Wand of Magic Missiles uncommon DDHC-KGV-11 | Affair on the Concordant Express Show
[UC] Mariner's Plate Armor uncommon DDHC-DD-07 | Before the Storm Show
Periapt of Wound Closure uncommon DDHC-DD-07 | Before the Storm Show
Stone of Good Luck uncommon DDHC-DD-07 | Before the Storm Show
Guardian Emblem ("Maercryshal Shard", minor Harmonious property) uncommon SJ-DC-PHP-FLN01-03 Unsworn Oath Show
Notes:

Wondrous Item (holy symbol), uncommon (requires attunement by a cleric or paladin)

This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.

The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.

The emblem regains all expended charges daily at dawn. This item is found in Tasha’s Cauldron of Everything, pg. 128. The Maercryshal shard has a vibrant blue color that shimmers whenever its charges are used.

In addition, this guardian emblem has the Harmonious minor property. Attuning to this item takes only 1 minute.

Doss Lute (Instrument of the Bard) uncommon WBW-DC-DCAF02 Harengon Harana Show
Notes:

Instrument of the Bards (Doss Lute)
Source: Dungeon Master's Guide
Wondrous item, Uncommon

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

This lute has a body made of golden wood, strings made of spider silk, and parts made of elk antlers. It shimmers brightly in sunlight. An alto clef symbol is carved into the head of the instrument.
Instrument
Rarity
Spells
All
-
Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument