Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Armor of Acid Resistance rare DDHC-DD-07 | Before the Storm Show
Ring of Acid Resistance rare DDHC-DD-07 | Before the Storm Show
Stirring Black Dragon's Wrath Trident rare DDHC-DD-07 | Before the Storm Show
Stirring Black Dragon's Wrath Shortsword rare DDHC-DD-07 | Before the Storm Show
Stirring Chromatic Dragon-Touched Focus rare DDHC-DD-07 | Before the Storm Show
Boots of Speed rare WBW-DC-ROG-01 Imagination Lost Show
Wraps Of Unarmed Prowess +1 uncommon FR-DC-TST: Spring! Show
Notes:

Wondrous Item, varies

While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity.

Usual WPM stuff uncommon DDHC-TYP-Ch04 | White Plume Mountain Show
Javelin of Lightning uncommon DDHC-DiA-02 Shield of the Hidden Lord (session 2) Show
Eversmoking Bottle uncommon DDHC-DiA-02 Shield of the Hidden Lord (session 2) Show
The Pipes of the Sewers uncommon DDEX3-6 No Foolish Matte Show
Notes:

Wondrous item, uncommon (requires attunement)

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.

The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren’t enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren’t under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.

Whenever a swarm of rats that isn’t under another creature’s control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm’s Wisdom check. If you lose the contest, the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes’ music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can’t hear the pipes’ music, your control over that swarm ends, and the swarm behaves as it normally would and can’t be swayed by the pipes’ music for the next 24 hours.

These pipes have an intricate pattern of whorls carved into them. When inspected closely, the whorls are actually a tiny poem in ancient Thorass called “Maedra’s Home.” A description of this item can be found in the Dungeon Master's Guide.

Sending Stones (Guardian Minor Property) uncommon FR-DC-TKM-RGT-01 Charming (playtest) Show
Notes:

Wondrous item, uncommon

Sending Stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

These sending stones come in the form of a pair of seashells.

Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Trident of Fish Command uncommon DDHC-DD-07 | Before the Storm Show
G.R.I.P. (eldritch claw tattoo) uncommon SJ-DC-PHP-FLN01-02 / Kaleidoscope Vault Show
Notes:

The tattoo takes its form as a transistor on your hand and a semi-circle gauge on our back. When the eldritch maul is activated, the claw is a crackling white energy (an artificial gravity field) from the user’s hand.
In addition, this tattoo has the Sentinel minor property: This item glows faintly when aberrations are within 120 feet of it.

Cloak of Protection uncommon DDAL06-01: A Thousand Tiny Deaths Show
Notes:

Wondrous Item, uncommon (requires attunement)

Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you'll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer's chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.

Decanter of Endless Water uncommon DDHC-KGV-11 | Affair on the Concordant Express Show
Mithral Chainmail uncommon DDHC-KGV-11 | Affair on the Concordant Express Show
Ring of Mind Shielding uncommon DDHC-KGV-11 | Affair on the Concordant Express Show
Wand of Magic Missiles uncommon DDHC-KGV-11 | Affair on the Concordant Express Show
Trident of Warning uncommon Claiming of uncommons ervice award 12C Show