Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Guardian Emblem ("Maercryshal Shard", minor Harmonious property)
uncommon
SJ-DC-PHP-FLN01-03 Unsworn Oath
Show
Notes:
Wondrous Item (holy symbol), uncommon (requires attunement by a cleric or paladin)
This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.
The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.
The emblem regains all expended charges daily at dawn. This item is found in Tasha’s Cauldron of Everything, pg. 128. The Maercryshal shard has a vibrant blue color that shimmers whenever its charges are used.
In addition, this guardian emblem has the Harmonious minor property. Attuning to this item takes only 1 minute.
Cloak of Protection
uncommon
DDAL06-01: A Thousand Tiny Deaths
Show
Notes:
Wondrous Item, uncommon (requires attunement)
Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you'll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer's chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.
Wraps Of Unarmed Prowess +1
uncommon
FR-DC-TST: Spring!
Show
Notes:
Wondrous Item, varies
While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity.
Trident of Warning
uncommon
Claiming of uncommons ervice award 12C
Show
Decanter of Endless Water
uncommon
DDHC-KGV-11 | Affair on the Concordant Express
Show
Mithral Chainmail
uncommon
DDHC-KGV-11 | Affair on the Concordant Express
Show
Ring of Mind Shielding
uncommon
DDHC-KGV-11 | Affair on the Concordant Express
Show
Trident of Fish Command
uncommon
CCC-WWC-02 Dark Waters of Hate
Show
Notes:
(Weapon (Trident), Uncommon) (Requires Attunement)
This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (Save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.
Wand of Magic Missiles
uncommon
DDHC-KGV-11 | Affair on the Concordant Express
Show
Mithral Half-Plate
uncommon
CCC-GLIP-0103 Citadel of Vlaakith
Show
Notes:
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments.
Trident of Fish Command
uncommon
DDHC-DD-07 | Before the Storm
Show
Stone of Good Luck
uncommon
DDHC-DD-07 | Before the Storm
Show
Boots of the Winterlands
uncommon
CCC-CIC-01 The Vault of the Devourer
Show
Notes:
Wondrous Item, uncommon (requires attunement)
These black furred boots depict stark white gelugons wrapped around each foot. The wearer leaves behind icy foot prints that disappear after a few seconds. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow.
You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Cheese Plate (Strange Material Armor of Fungal Spores - Breastplate)
uncommon
FR-DC-WATERDEEP-CHZ Sweet Dreams are Made of Cheese
Show
Notes:
Armor (Breastplate), Uncommon
While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn.
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
The dried remains of a sentient cheese formed into a tough shell. When activated, the armor acts as a cheese shaker and sheds pungent cheese flakes in a 10-foot-radius.
Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected.
Periapt of Wound Closure
uncommon
DDHC-DD-07 | Before the Storm
Show
Stirring Black Dragon's Wrath Shortsword
rare
DDHC-DD-07 | Before the Storm
Show
Wand of Fireballs
rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Cloak Of The Gadabout (Cloak Of The Bat)
rare
SJ-DC Happy New Year!
Show
Notes:
Wondrous item, rare (requires attunement).
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide.
This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly.
Bulkawa’s Benevolence (Staff of the Python)
rare
CCC-GSP02-02 | Stygia Untamed + Infernal Encounters
Show
Notes:
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone.
Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail.
Studded Leather +1
rare
CCC-GSP02-02 | Stygia Untamed + Infernal Encounters
Show
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Guardian Emblem ("Maercryshal Shard", minor Harmonious property) | uncommon | SJ-DC-PHP-FLN01-03 Unsworn Oath | Show | |||
|
Notes:
Wondrous Item (holy symbol), uncommon (requires attunement by a cleric or paladin) This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it. The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead. The emblem regains all expended charges daily at dawn. This item is found in Tasha’s Cauldron of Everything, pg. 128. The Maercryshal shard has a vibrant blue color that shimmers whenever its charges are used. In addition, this guardian emblem has the Harmonious minor property. Attuning to this item takes only 1 minute. |
||||||
| Cloak of Protection | uncommon | DDAL06-01: A Thousand Tiny Deaths | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you'll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer's chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself. |
||||||
| Wraps Of Unarmed Prowess +1 | uncommon | FR-DC-TST: Spring! | Show | |||
|
Notes:
Wondrous Item, varies While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a bonus to the attack and damage rolls of your unarmed strikes, determined by the wraps’ rarity. |
||||||
| Trident of Warning | uncommon | Claiming of uncommons ervice award 12C | Show | |||
| Decanter of Endless Water | uncommon | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
| Mithral Chainmail | uncommon | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
| Ring of Mind Shielding | uncommon | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
| Trident of Fish Command | uncommon | CCC-WWC-02 Dark Waters of Hate | Show | |||
|
Notes:
(Weapon (Trident), Uncommon) (Requires Attunement) This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast Dominate Beast (Save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn. |
||||||
| Wand of Magic Missiles | uncommon | DDHC-KGV-11 | Affair on the Concordant Express | Show | |||
| Mithral Half-Plate | uncommon | CCC-GLIP-0103 Citadel of Vlaakith | Show | |||
|
Notes:
This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments. |
||||||
| Trident of Fish Command | uncommon | DDHC-DD-07 | Before the Storm | Show | |||
| Stone of Good Luck | uncommon | DDHC-DD-07 | Before the Storm | Show | |||
| Boots of the Winterlands | uncommon | CCC-CIC-01 The Vault of the Devourer | Show | |||
|
Notes:
Wondrous Item, uncommon (requires attunement) |
||||||
| Cheese Plate (Strange Material Armor of Fungal Spores - Breastplate) | uncommon | FR-DC-WATERDEEP-CHZ Sweet Dreams are Made of Cheese | Show | |||
|
Notes:
Armor (Breastplate), Uncommon While wearing this armor, you can take a bonus action to make the armor emit poisonous spores, which fill a 10-foot-radius sphere centered on yourself. Each creature in that area must succeed on a DC 15 Constitution saving throw or have the poisoned condition until the end of your next turn. Once this property is used, it can’t be used again until the next dawn. This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered. The dried remains of a sentient cheese formed into a tough shell. When activated, the armor acts as a cheese shaker and sheds pungent cheese flakes in a 10-foot-radius. Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is unaffected. |
||||||
| Periapt of Wound Closure | uncommon | DDHC-DD-07 | Before the Storm | Show | |||
| Stirring Black Dragon's Wrath Shortsword | rare | DDHC-DD-07 | Before the Storm | Show | |||
| Wand of Fireballs | rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
| Cloak Of The Gadabout (Cloak Of The Bat) | rare | SJ-DC Happy New Year! | Show | |||
|
Notes:
Wondrous item, rare (requires attunement). While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn. This item is found in the Dungeon Master’s Guide. This cloak made of ebony, sapphire, and ruby threads is fashioned to look like two butterfly wings, reminiscent of a real gadabout. The soft, velvety cloth shimmers in the light. When this cloak's property is used to transform, the transformed creature appears as an elegant, colorful butterfly. |
||||||
| Bulkawa’s Benevolence (Staff of the Python) | rare | CCC-GSP02-02 | Stygia Untamed + Infernal Encounters | Show | |||
|
Notes:
The body of the staff is made out of wood from a narra tree. The curved head is shaped like a snake made out of copper. The staff is a symbol of Bulkawa’s kindness and its effort to make sure that you will never face the challenges life throws at you alone. Bulkawa, the giant constrictor snake summoned has copper scales and eyes filled with blue light. A black tattoo of a five-leaf clover can be seen near its tail. |
||||||
| Studded Leather +1 | rare | CCC-GSP02-02 | Stygia Untamed + Infernal Encounters | Show | |||