Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Ring of Jumping uncommon DDHC-DiA-02 Shield of the Hidden Lord (session 2) Show
Ring of Evasion rare CCC-GSP02-02 | Stygia Untamed + Infernal Encounters Show
Ring of Acid Resistance rare DDHC-DD-07 | Before the Storm Show
Pipe of Smoke Monsters common BMG-DRWEP-OD-02 The Burning of Aglarond (T2) Show
Periapt of Wound Closure uncommon DDHC-DD-07 | Before the Storm Show
Necklace of Prayer Beads rare DDHC-TYP-Ch04 | White Plume Mountain Show
Notes:

(12, 20, 2, 19, 6, 3) (3x Bless, 2nd Level Cure Wounds, Guardian of Faith, Wind Walk)

Moon-Touched Longsword common Trade Log Show
Mithral Half-Plate uncommon CCC-GLIP-0103 Citadel of Vlaakith Show
Notes:

This armor is obviously Githyanki in design. It is ornamented with tassels, ribbons, and bone fragments.

Mithral Chainmail uncommon DDHC-KGV-11 | Affair on the Concordant Express Show
"Mark of Maglubiyet"(Wraps of Unarmed Prowess +1 , Guardian Minor Property) uncommon FR-DC-GOBLIN-01 Goblin's Gambit Show
Notes:

Wraps of Unarmed Prowess +1 ("Mark of Maglubiyet", Guardian Minor Property)
Wondrous item, uncommon

While you’re wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a +1 bonus to the attack and damage rolls of your unarmed strikes.

The Book of Many Things, pg. 69

“The mark of Maglubiyet: A dark battle axe lies upon a new moon.”

Guardian. The item whispers a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Javelin of Lightning uncommon DDHC-DiA-02 Shield of the Hidden Lord (session 2) Show
Horn of Valhalla (Silver) rare DDHC-KGV-11 | Affair on the Concordant Express Show
Guardian Emblem ("Maercryshal Shard", minor Harmonious property) uncommon SJ-DC-PHP-FLN01-03 Unsworn Oath Show
Notes:

Wondrous Item (holy symbol), uncommon (requires attunement by a cleric or paladin)

This emblem is the symbol of a deity or a spiritual tradition. As an action, you can attach the emblem to a suit of armor or a shield or remove it.

The emblem has 3 charges. When you or a creature you can see within 30 feet of you suffers a critical hit while you’re wearing the armor or wielding the shield that bears the emblem, you can use your reaction to expend 1 charge to turn the critical hit into a normal hit instead.

The emblem regains all expended charges daily at dawn. This item is found in Tasha’s Cauldron of Everything, pg. 128. The Maercryshal shard has a vibrant blue color that shimmers whenever its charges are used.

In addition, this guardian emblem has the Harmonious minor property. Attuning to this item takes only 1 minute.

G.R.I.P. (eldritch claw tattoo) uncommon SJ-DC-PHP-FLN01-02 / Kaleidoscope Vault Show
Notes:

The tattoo takes its form as a transistor on your hand and a semi-circle gauge on our back. When the eldritch maul is activated, the claw is a crackling white energy (an artificial gravity field) from the user’s hand.
In addition, this tattoo has the Sentinel minor property: This item glows faintly when aberrations are within 120 feet of it.

Gem of Seeing rare CCC-GSP02-02 | Stygia Untamed + Infernal Encounters Show
Frost Brand Shortsword very_rare CCC-GSP02-02 | Stygia Untamed + Infernal Encounters Show
Notes:

Frost Brand Shortsword

Eversmoking Bottle uncommon DDHC-DiA-02 Shield of the Hidden Lord (session 2) Show
Dread Helm common CCC-GLIP-0103 Citadel of Vlaakith Show
Doss Lute (Instrument of the Bard) uncommon WBW-DC-DCAF02 Harengon Harana Show
Notes:

Instrument of the Bards (Doss Lute)
Source: Dungeon Master's Guide
Wondrous item, Uncommon

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

This lute has a body made of golden wood, strings made of spider silk, and parts made of elk antlers. It shimmers brightly in sunlight. An alto clef symbol is carved into the head of the instrument.
Instrument
Rarity
Spells
All
-
Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument

Dimensional Shackles rare DDHC-KGV-11 | Affair on the Concordant Express Show