Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
Dragonhide Belt +1
uncommon
Starting from Lvl 5
Show
Skull Mandolin (Cannaith Mandolin)
rare
RV-DC-PHP-1313-02 Dirge Singers (Playtest) + using awarded DT to level up
Show
Notes:
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Boots of False Tracks wi/Guardian Minor Property
common
RV-DC-PHP-1313-02 Dirge Singers (Playtest) + using awarded DT to level up
Show
Notes:
Boots of False Tracks
Guardian Minor Property
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
This mandolin was carved from a large piece of ivory and shows an intricate design including a skull visage. The mandolin plays in an eerily low octave, lower than what is considered standard. Harnonius. Attuning to it takes only one minute
Name | Rarity | Location | Table | Result ▼ | Source | |
---|---|---|---|---|---|---|
Dragonhide Belt +1 | uncommon | Starting from Lvl 5 | Show | |||
Skull Mandolin (Cannaith Mandolin) | rare | RV-DC-PHP-1313-02 Dirge Singers (Playtest) + using awarded DT to level up | Show | |||
Notes:
Wondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. |
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Boots of False Tracks wi/Guardian Minor Property | common | RV-DC-PHP-1313-02 Dirge Singers (Playtest) + using awarded DT to level up | Show | |||
Notes:
Boots of False Tracks You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. This mandolin was carved from a large piece of ivory and shows an intricate design including a skull visage. The mandolin plays in an eerily low octave, lower than what is considered standard. Harnonius. Attuning to it takes only one minute |