Jareel Shadowheart

Season:
Historic
Race:
High Elf
Class:
Abjuration Wizard
Background:
Sage
Lifestyle:
Modest
Current Level:
20
Total GP:
31105
Total Downtime:
50
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Magic Item Count:
10
Magic Item Limit:
10
Bag of Holding,
Blessing of Protection,
Robe of Stars,
Tome of Clear Thought,
+3 Longbow,
Staff of the Magi,
Scarab of Protection,
Grey Robe of the Archmagi,
Wand of Wonder,
Manual of Quickness in Action,
Quaryl's Tome of the Still Tongue

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2020-12-29 15:48 Favor of Candlekeep -120 Show

Spent 120 Days at Candlekeep learning netherise.

2020-12-29 16:57 Trade Log -15 Staff of Power > Manual of Quickness in Action Show Trade Log
2021-02-02 18:21 The Definition of Heroism 1 3000 10 Quaryl's Tome of the Still Tongue Show

Congratulations on completing DDAL00-02f The Definition of Heroism!

You may level up if you wish!
You have been awarded 3000gp for completing this adventure!
You have unlocked a Tome of the Stilled Tongue!

If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.

While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This thick tome contains pages of thin, hammered copper and has thin covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.

Consumables Found

up to two 7th level Spell Scrolls dependant on party choice

Quaryl's Spellbooks.

Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.

Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Players may spend up to 10 downtime days with Quaryl's Spellbooks after which they return to Myth Drannor. They may each scribe up to one spell of their choice per spell level from the Player's Handbook.
Story Awards:

Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.

If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.

High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

DM: Death 101010
DCI: 6318732348
Spent 10 Downtime Days.

2021-02-02 21:02 Purchase Log -1400 -10 Show Purchase

Scribed the Following Spells from Quaryl's Library.

Prismatic Wall - 225Gp
Anti-Magic Field - 200Gp
Reverse Gravity - 350Gp
Mass Suggestion -300Gp
Hold Monster - 250Gp
Arcane Eye 200Gp
Hypnotic Pattern 150Gp
Darkvision 100Gp
Disguise Self 50Gp

2021-03-06 14:24 DDAL08-16 A Change of Address 1 3000 20 Show
2021-04-25 22:28 DDAL 09-19 1 3000 Show

4 Hours of time.
Spell Scroll Meteor Swarm

Clever Torso: You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the e ect target him instead. This always destroys him, even if the e ect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt.

Ice Pact: The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the end in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2021-05-22 23:42 Where the Devils Fear to Tread 1 3750 Show

5 Hours of advancement for all that matters.

Potion of Flying
2 Soul Coins

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2020-12-29 15:48 Favor of Candlekeep -120 Show

Spent 120 Days at Candlekeep learning netherise.

2020-12-29 16:57 Trade Log -15 Show Trade Log
2021-02-02 18:21 The Definition of Heroism 1 10 Show

Congratulations on completing DDAL00-02f The Definition of Heroism!

You may level up if you wish!
You have been awarded 3000gp for completing this adventure!
You have unlocked a Tome of the Stilled Tongue!

If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.

While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This thick tome contains pages of thin, hammered copper and has thin covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.

Consumables Found

up to two 7th level Spell Scrolls dependant on party choice

Quaryl's Spellbooks.

Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.

Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Players may spend up to 10 downtime days with Quaryl's Spellbooks after which they return to Myth Drannor. They may each scribe up to one spell of their choice per spell level from the Player's Handbook.
Story Awards:

Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.

If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.

High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

DM: Death 101010
DCI: 6318732348
Spent 10 Downtime Days.

2021-02-02 21:02 Purchase Log -10 Show Purchase

Scribed the Following Spells from Quaryl's Library.

Prismatic Wall - 225Gp
Anti-Magic Field - 200Gp
Reverse Gravity - 350Gp
Mass Suggestion -300Gp
Hold Monster - 250Gp
Arcane Eye 200Gp
Hypnotic Pattern 150Gp
Darkvision 100Gp
Disguise Self 50Gp

2021-03-06 14:24 DDAL08-16 A Change of Address 1 20 Show
2021-04-25 22:28 DDAL 09-19 1 Show

4 Hours of time.
Spell Scroll Meteor Swarm

Clever Torso: You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the e ect target him instead. This always destroys him, even if the e ect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt.

Ice Pact: The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the end in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2021-05-22 23:42 Where the Devils Fear to Tread 1 Show

5 Hours of advancement for all that matters.

Potion of Flying
2 Soul Coins

Date Played Adventure Title Session XP ▲ GP Downtime Renown Magic Items
2020-12-29 15:48 Favor of Candlekeep -120 Show

Spent 120 Days at Candlekeep learning netherise.

2020-12-29 16:57 Trade Log -15 Staff of Power > Manual of Quickness in Action Show Trade Log
2021-02-02 18:21 The Definition of Heroism 1 3000 10 Quaryl's Tome of the Still Tongue Show

Congratulations on completing DDAL00-02f The Definition of Heroism!

You may level up if you wish!
You have been awarded 3000gp for completing this adventure!
You have unlocked a Tome of the Stilled Tongue!

If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can't be used again until the next dawn.

While attuned to the book, you can remove the tongue from the book's cover. If you do so, all spells written in the book are permanently erased.
This thick tome contains pages of thin, hammered copper and has thin covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.

Consumables Found

up to two 7th level Spell Scrolls dependant on party choice

Quaryl's Spellbooks.

Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.

Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

Players may spend up to 10 downtime days with Quaryl's Spellbooks after which they return to Myth Drannor. They may each scribe up to one spell of their choice per spell level from the Player's Handbook.
Story Awards:

Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.

Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.

If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.

Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.

High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.

DM: Death 101010
DCI: 6318732348
Spent 10 Downtime Days.

2021-02-02 21:02 Purchase Log -1400 -10 Show Purchase

Scribed the Following Spells from Quaryl's Library.

Prismatic Wall - 225Gp
Anti-Magic Field - 200Gp
Reverse Gravity - 350Gp
Mass Suggestion -300Gp
Hold Monster - 250Gp
Arcane Eye 200Gp
Hypnotic Pattern 150Gp
Darkvision 100Gp
Disguise Self 50Gp

2021-03-06 14:24 DDAL08-16 A Change of Address 1 3000 20 Show
2021-04-25 22:28 DDAL 09-19 1 3000 Show

4 Hours of time.
Spell Scroll Meteor Swarm

Clever Torso: You are carrying the armless, legless torso of a ghast—the infernal architect Khemed Rein. Khemed can talk and is desperate to escape the Nine Hells. If you fail a saving throw while carrying Khemed, you can choose to have the e ect target him instead. This always destroys him, even if the e ect deals no damage. If you leave the Nine Hells, you can return Khemed to his homeland and he is forever in your debt.

Ice Pact: The ice devil General Everbleed is escorting you on your mission to recover the soul of Rotger de la Reue. You can control the end in combat, but the DM can take control of his actions at any time. If you leave the Nine Hells, the general’s debt of service is removed, and he leaves your side.

2021-05-22 23:42 Where the Devils Fear to Tread 1 3750 Show

5 Hours of advancement for all that matters.

Potion of Flying
2 Soul Coins