Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Longbow+2 (R)
rare
DDHC-WDH Waterdeep: Dragon Heist
Show
Notes:
Modifiers: Ranged Attacks +2, Ranged Damage +2
Amulet of Health (R,A)
rare
Trade Log
Show
Potion of superior Healing
common
Purchase Log
Show
Manual of Quikness of Action (VR)
very_rare
Trade Log
Show
Angel Sting (Dancing Sword)/(VR/A,)
very_rare
Trade Log
Show
Notes:
You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. This item can be found on page 161 of the Dungeon Master's Guide.
Sunblade(R/A) Scintilmorn
rare
DDHC-DMM Dungeon of the Mad Mage
Show
Notes:
The hilt is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held ma
many names over the years, including Sunlight's Wrath and Shar's Bane. . A legend lore spell reveals its true name (Scintilmorn) and its original purpose: to destroy vampires and other creatures of the night.
Defender Rapier (L,A)
legendary
Trade Log
Show
Staff of Power (VR,A)
very_rare
DDHC-DMM Dungeon of the Mad Mage Lv22
Show
Ioun Stone of Insight (VR,A)
very_rare
DDHC-DMM Dungeon of the Mad Mage Lv 22
Show
Nine Lives Stealer (VR,A)
very_rare
DDHC-DMM Dungeon of the Mad Mage Lv 22
Show
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
The sword has 5 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
Crystal Ball (VR,A)
very_rare
Trade Log
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Longbow+2 (R) | rare | DDHC-WDH Waterdeep: Dragon Heist | Show | |||
Notes:
Modifiers: Ranged Attacks +2, Ranged Damage +2 |
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Amulet of Health (R,A) | rare | Trade Log | Show | |||
Potion of superior Healing | common | Purchase Log | Show | |||
Manual of Quikness of Action (VR) | very_rare | Trade Log | Show | |||
Angel Sting (Dancing Sword)/(VR/A,) | very_rare | Trade Log | Show | |||
Notes:
You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls. While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it. After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it. While in possession of the item, the bearer feels fortunate and optimistic about what the future holds. Butterflies and other harmless creatures might frolic in the item’s presence. This item can be found on page 161 of the Dungeon Master's Guide. |
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Sunblade(R/A) Scintilmorn | rare | DDHC-DMM Dungeon of the Mad Mage | Show | |||
Notes:
The hilt is carved to resemble a bronze dragon with its wings spread and its mouth agape. This device is a sun blade that has held ma |
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Defender Rapier (L,A) | legendary | Trade Log | Show | |||
Staff of Power (VR,A) | very_rare | DDHC-DMM Dungeon of the Mad Mage Lv22 | Show | |||
Ioun Stone of Insight (VR,A) | very_rare | DDHC-DMM Dungeon of the Mad Mage Lv 22 | Show | |||
Nine Lives Stealer (VR,A) | very_rare | DDHC-DMM Dungeon of the Mad Mage Lv 22 | Show | |||
Notes:
You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 5 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. |
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Crystal Ball (VR,A) | very_rare | Trade Log | Show |