Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Helm of Comprehending Languages
uncommon
DDHC-CM-02 Mazfroth's Mighty Digressions
Show
Notes:
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will.
Luck Stone
common
DDHC - GoS - The Sinister Secret of Saltmarsh
Show
Notes:
Cette pierre de rivière plate, grise et noire, est inscrite de symboles arcanique inconnus et est froide au toucher. Lorsque vous portez la pierre, vous pouvez gagner un avantage sur un test de capacité de votre choix. La pierre ne peut plus être utilisée de cette façon jusqu'à la prochaine aube.
Malédiction. Cet objet est maudit. S'y attacher vous rend maudit jusqu'à ce que vous soyez ciblé par un sort de suppression de malédiction ou une magie similaire. Tant que vous restez maudit, vous ne pouvez pas vous débarrasser de la pierre, qui se téléporte immédiatement dans votre poche ou votre sac. Après avoir utilisé la magie de la pierre, vos deux prochains tests de capacité sont effectués avec un désavantage. (Le sinistre secret de Saltmarsh)
Pipe of Remembrance
common
DDHC - GoS - The Sinister Secret of Saltmarsh
Show
Notes:
Cette longue et délicate pipe en bois est dotée d'un fourneau en pierre lisse. Lorsque vous fumez cette pipe, la fumée qui s'en échappe ne se dissipe pas, mais s'attarde autour de son porteur. Au bout de 10 minutes, la fumée forme des formes mobiles qui reconstituent pendant 5 minutes les exploits les plus impressionnants et héroïques du porteur. Lorsque cette représentation réaliste est terminée, la fumée se dissipe. La pipe ne peut plus être utilisée de cette façon jusqu'à l'aube suivante.
Bag of Holding
uncommon
DDHC - GoS - The Sinister Secret of Saltmarsh
Show
Bloodwell vial +1
uncommon
Catching Up + Item lvl 5
Show
Lantern of revealing
uncommon
DDHC-CM-07 Book of cylinders
Show
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Serpent Scale Mail
uncommon
DDHC-CM-07 Book of cylinders
Show
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Serpent's Fang
rare
DDHC-CM-07 Book of cylinders
Show
Notes:
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.
Chimes of openings
rare
DDHC-CM-07 Book of cylinders
Show
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens.
The chime can be used ten times. After the tenth time, it cracks and becomes useless (6 charges)
Demon's Instrument (Rhythm-maker's drum +2)
rare
SJ-DC-LIN Speed Limit
Show
Notes:
This strangely shaped flat luth emits an awfully loud sound every time the strings are touched. When you play while your speed is equal to or higher than 60ft/round, the instrument emits harmless flames. Yes it's an electric guitar.
Biker's Jacket (Clothes of mending)
common
SJ-DC-LIN Speed Limit
Show
Notes:
These cool-looking patched gnoll leather and gnoll fur jackets are made for high speed and the harsh climates of the lower planes. In addition to the sick look this attire gives you, you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Helm of Comprehending Languages | uncommon | DDHC-CM-02 Mazfroth's Mighty Digressions | Show | |||
Notes:
While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. |
||||||
Luck Stone | common | DDHC - GoS - The Sinister Secret of Saltmarsh | Show | |||
Notes:
Cette pierre de rivière plate, grise et noire, est inscrite de symboles arcanique inconnus et est froide au toucher. Lorsque vous portez la pierre, vous pouvez gagner un avantage sur un test de capacité de votre choix. La pierre ne peut plus être utilisée de cette façon jusqu'à la prochaine aube. Malédiction. Cet objet est maudit. S'y attacher vous rend maudit jusqu'à ce que vous soyez ciblé par un sort de suppression de malédiction ou une magie similaire. Tant que vous restez maudit, vous ne pouvez pas vous débarrasser de la pierre, qui se téléporte immédiatement dans votre poche ou votre sac. Après avoir utilisé la magie de la pierre, vos deux prochains tests de capacité sont effectués avec un désavantage. (Le sinistre secret de Saltmarsh) |
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Pipe of Remembrance | common | DDHC - GoS - The Sinister Secret of Saltmarsh | Show | |||
Notes:
Cette longue et délicate pipe en bois est dotée d'un fourneau en pierre lisse. Lorsque vous fumez cette pipe, la fumée qui s'en échappe ne se dissipe pas, mais s'attarde autour de son porteur. Au bout de 10 minutes, la fumée forme des formes mobiles qui reconstituent pendant 5 minutes les exploits les plus impressionnants et héroïques du porteur. Lorsque cette représentation réaliste est terminée, la fumée se dissipe. La pipe ne peut plus être utilisée de cette façon jusqu'à l'aube suivante. |
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Bag of Holding | uncommon | DDHC - GoS - The Sinister Secret of Saltmarsh | Show | |||
Bloodwell vial +1 | uncommon | Catching Up + Item lvl 5 | Show | |||
Lantern of revealing | uncommon | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
||||||
Serpent Scale Mail | uncommon | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
||||||
Serpent's Fang | rare | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits. |
||||||
Chimes of openings | rare | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless (6 charges) |
||||||
Demon's Instrument (Rhythm-maker's drum +2) | rare | SJ-DC-LIN Speed Limit | Show | |||
Notes:
This strangely shaped flat luth emits an awfully loud sound every time the strings are touched. When you play while your speed is equal to or higher than 60ft/round, the instrument emits harmless flames. Yes it's an electric guitar. |
||||||
Biker's Jacket (Clothes of mending) | common | SJ-DC-LIN Speed Limit | Show | |||
Notes:
These cool-looking patched gnoll leather and gnoll fur jackets are made for high speed and the harsh climates of the lower planes. In addition to the sick look this attire gives you, you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. |