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Adventure Title
DDIA06-SUNLESSCITADEL The Sunless Citadel
DDIA06-SUNLESSCITADEL The Sunless Citadel
Session
2
2
Date Played
2021-07-11 13:00:00 UTC
2021-07-11 13:00:00 UTC
Levels Gained
1
1
GP +/-
80
80
Downtime +/-
10.0
10.0
Location Played
La Guilde
La Guilde
DM Name
Gromi
Gromi
DM DCI Number
7320808691
7320808691
Notes
Potion of Fire Breath : After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion’s orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened +1 heure
Potion of Fire Breath : After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion’s orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened +1 heure
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Shatterspike | Uncommon | Roll20 | true | ||
You have a +1 bonus to attack and damage rolls you make with this magic weapon. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (your choice). Further, damage from nonmagical sources can’t harm the weapon. | |||||
Wand of Entangle | Uncommon | Roll20 | true | ||
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the entangle spell (save DC 13) from it. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
Night Caller | Uncommon | Roll20 | true | ||
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can’t do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it. |