Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Auntie Sue's Broom (Broom of Flying) uncommon Roll20 CCC-TAROT-0105 The Lost Apprentice Show
Notes:

This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word. This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

Objet de renom S10 uncommon DDAL06-01 A Thousand Tiny Deaths Show
Cloak of protection uncommon Roll20 DDAL06-01 A Thousand Tiny Deaths Show
Notes:

Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you’ll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer’s chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.

Staff of the Swarming Insect (requires attunement by a Bard, Cleric, Druid, Sorcerer, Warlock, or Wizard) rare Roll20 WBW-DC-ABT-01 : Don't whasp my time ! Show
Notes:

This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).

Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Amulette de dévotion (Lien) uncommon Objet de renom S11 Show
Notes:

Cette amulette porte le symbole de votre déité incrusté de pierres et métaux précieux. Lorsque vous portez ce symbole sacré, vous gagnez un bonus aux jets d'attaque avec un sort et à votre DD de sorts. Le bonus est déterminé par la rareté de l'amulette.
Lorsque vous portez cette amulette, vous pouvez utiliser votre Canalisation d’Énergie Divine sans en dépenser une utilisation. Une fois que vous avec utilisé cette propriété, vous ne pouvez plus l'utiliser à nouveau avant le prochain lever de soleil.

Bowl of Commanding Water Elemental rare DDAL-DRW02 Blood in the Water Show
Notes:

While this bowl is filled with water, you can use an action to speak the bowl's Command Word and summon a Water Elemental, as if you had cast the Conjure Elemental spell. The bowl can't be used this way again until the next dawn.
The bowl is about 1 foot in diameter and half as deep. It weighs 3 pounds and holds about 3 gallons.

Branche de Vilia : (Irian Rosewood Staff, 1d6/1d8 Versatile) (Lien) common Trade Log Show
Notes:

When you cast a radiant damage-dealing spell using this item as your spellcasting focus, you gain a +1 bonus to one radiant damage roll of the spell.

ropriété mineure : Song Craft. A chaque fois que cet objet subit un choc ou est utilisé pour donner un coup, son porteur peut entendre le fragment d’une ancienne mélodie. Sous la forme d'un fredonnement de Vilia

Unlocked Magic Items

Name Rarity Tier Location Table Result Source
Wild Monster Capture Cards (Deck of Illusions) uncommon 1 Roll20 CCC-KUMORI-0204 To Be the Very Best Show
Notes:

This box contains a set of Parchment cards. A full deck has 34 cards. A deck found as Treasure is usually missing 1d20 - 1 cards.

The magic of the deck functions only if cards are drawn at random (you can use an altered deck of playing cards to simulate the deck). You can use an action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of you.

An Illusion of one or more creatures forms over the Thrown card and remains until dispelled. An illusory creature appears real, of the appropriate size, and behaves as if it were a real creature (as presented in the Monster Manual), except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can use an action to move it magically anywhere within 30 feet of its card. Any physical interaction with the illusory creature reveals it to be an Illusion, because Objects pass through it. Someone who uses an action to visually inspect the creature identifies it as illusory with a successful DC 15 Intelligence (Investigation) check. The creature then appears translucent.

The Illusion lasts until its card is moved or the Illusion is dispelled. When the Illusion ends, the image on its card disappears, and that card can't be used again.