Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Mantle of Spell Resistance rare Trade Log Show
Notes:

You have advantage on saving throws against spells while you wear this cloak.

Dark Mother's ring of spell storing (Lien) rare CCC-HAL-02 - SIX STRIKING SWORDS Show
Notes:

If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise female and defer to their better judgment. These effects are not strong enough to override existing character details or flaws.

S'il est porté par une femelle, l'anneau pousse subtilement le porteur à croire que les mâles sont incompétents. S'il est porté par un mâle, l'anneau pousse de façon subtile le porteur à faire l'éloge des femmes et s'en remettre à leur meilleur jugement. Ces effets ne sont pas assez forts pour surpasser les traits de caractères du personnage.
Cet anneau garde les sorts qu'on lui a jetés, les conservant jusqu'à ce que l'utilisateur qui lui est lié les utilise. L'anneau peut stocker jusqu'à l'équivalent de 5 niveaux de sorts à la fois. Lorsqu'on le trouve, il contient 1d6 - 1 niveaux de sorts mémorisés, choisis par le MD.
Toute créature peut lancer un sort du niveau 1 à 5 dans l'anneau en touchant celui-ci au moment de lancer le sort. Le sort ne produit alors aucun effet, il est simplement stocké dans l'anneau. Si l'anneau ne peut pas contenir le sort, ce dernier est dépensé, sans produire d'effet. Le niveau d'emplacement utilisé pour lancer le sort détermine combien d'espace il utilise.
Lorsque vous portez cet anneau, vous pouvez jeter n'importe quel sort qu'il contient. Le sort utilise le niveau d'emplacement, le DD de sauvegarde, le bonus d'attaque avec un sort et la caractéristique d'incantation du lanceur d'origine, mais à part cela il est traité comme si vous lanciez le sort vous-même. Le sort qui est lancé n'est alors plus stocké par l'anneau et libère l'espace.

The Sixth Sword (+2 Rapier with Guardian minor property) rare CCC-HAL-03 Six Swords Unbound Show
Notes:

This is one of matilith S'Sheneth'Rah's six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword's magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.

Objet de Renom uncommon Roll20 CCC-TRI-26 - Touch the Stars Show
Auntie Sue's Broom (Broom of Flying) uncommon Roll20 CCC-TAROT-0105 The Lost Apprentice Show
Notes:

This broom of flying is old, ratty, and nothing to look at, however in addition to its normal command words, you may speak an additional one to have the broom start cleaning a 5ft radius on its own. Once that area is clear it moves to the next one until all surfaces are clean or you speak the command word.

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to travel alone to a destination within 1 mile of you if you speak the command word, name the location, and are familiar with that place. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you.

Cuddly Strixhaven Mascot common CC01-SLEEP-DF-02B An Old Bard's story Show
Notes:

Representing one of cute tiny bear, this soft, Tiny, magic toy is perfect for cuddling. If you press it to your arm, shoulder, or leg as an action, the toy stays attached there for 1 hour or until you use an action to remove it.

This toy can also be used to fight off fear. When you make a saving throw to avoid or end the frightened condition on yourself, you can give yourself advantage on the roll if the toy is on your person. You must decide to do so before rolling the d20. If the save succeeds, you can’t use the toy in this way again until you finish a long rest.

Fluff. La Peluche est un petit ourson a la toison de laine (de mouton), son vêtement est fait d'un morceau de cuir. Elle appartenait a un enfant du village des pins de feu. Au vue de l'emplacement où vous avez trouver cette peluche... Vous savez que vous ne retrouver pas l'enfant. Si bien que lorsque vous repensez a cet enfant... Un pincement au cœur, vous rappelle sa mort brutal.

Painful. Le porteur de cet objet ressent un pic de douleur à chaque fois qu’il l’utilise.

Hat of Vermine common Roll20 CCC-TAROT-0105 The Lost Apprentice Show
Notes:

This dusty old cap has 3 charges. While holding the hat, you can use an action to expend 1 of its charges and speak a command word that summons a bat, a frog, or a rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is neither friendly nor hostile, and it isn’t under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 hit points. The hat regains all expended charges daily at dawn.

While wearing this black hat, with two large felt ears, you name is magically written on it in yellow stitching. When you take it off, the name disappears.

Shadowneedle (Unbreakable Arrow) common Roll20 CCC-TRI-26 - Touch the Stars Show
Notes:

This arrow can’t be broken, except when it is within an antimagic field.

One of twenty unbreakable arrows crafted with Shadowsong the oathbow, when this arrow is nocked onto the oathbow and leveled at an opponent, a gentle hum fills the wielder’s mind, steadying their hand and steeling their focus (this feature bears no mechanical effect). When fired from Shadowsong, the wielder may say the words, “Needles, return to your thread” to make this arrow (and any other in its set loosed from the wielder’s hand) reappear in the wielder’s quiver.

Shoes of the Glacier Walker (Boots of Striding and Springing) uncommon Roll20 CCC-TRI-26 - Touch the Stars Show
Notes:

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.

These tall, leather boots are wrapped in fur tied on with brightly dyed rawhide. It expands or contracts to fit the wearer snugly, giving the wearer a sense of sure-footedness in snowy or icy terrain (there is no mechanical benefit to this).

Unlocked Magic Items