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Adventure Title
DDAL-DRW-04 foreign affairs
DDAL-DRW-04 foreign affairs
Session
1
1
Date Played
2022-07-26 21:00:00 UTC
2022-07-26 21:00:00 UTC
Levels Gained
1
1
GP +/-
10000
10000
Downtime +/-
20.0
20.0
Location Played
La Guilde
La Guilde
DM Name
RyuuxDxD
RyuuxDxD
DM DCI Number
6320366487
6320366487
Notes
Potion of supreme healing => Consommée Potion of water breathing Story Award : Ally of the Zulkir : You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.
Potion of supreme healing => Consommée Potion of water breathing Story Award : Ally of the Zulkir : You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Shield of the Uven Rune | Very Rare | true | |||
This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties. - Winter’s Friend : You are immune to cold damage. - Deadly Rebuke : Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. - Bane : You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. - Gift of Vengeance : You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. | |||||
Dragontooth Dagger | Rare | true | |||
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency : Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. |