Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Amulette de cicatrisation
uncommon
Roll20
CCCTHENT01-02 - Those That Dwell Beneath
Show
Notes:
Lorsque vous portez ce pendentif, vous vous stabilisez chaque fois que vous êtes mourant au début de votre tour. En outre, chaque fois que vous lancez un dé de vie pour regagner des points de vie, vous doublez le nombre de points de vie récupéré.
Arrow +1 (x4)
uncommon
CCC-BWM-04-01 Thralls of Zuggtmoy The Myconic Nidus
Show
Notes:
You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical. This item is found on Magic Item Table B in the Dungeon Master’s Guide.
Vous bénéficiez d'un bonus aux jets d'attaque et de dégâts effectués avec cette munition magique. Le bonus est déterminé par la rareté des munitions. Une fois qu'elle touche une cible, la munition n'est plus magique. Cet objet se trouve dans la table d'objets magiques B du Dungeon Master's Guide.
Bell Branch
rare
Trade Log
Show
Notes:
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: - As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don't have total cover from you, the bells ring softly, their tone indicating the creature types present. - As an action, you can expend 1 charge to cast protection from evil and good.
Ceinture peau de dragon +1
uncommon
Catching Up + Rebuild Personnage
Show
Notes:
Cette ceinture finement détaillée est faite en peau de dragon. Lorsque vous la portez, vous gagnez un bonus à votre degré de difficulté à vos Jets de Sauvegarde de votre Ki. Le bonus est déterminé par la rareté de la ceinture.
De plus, vous pouvez utiliser une action pour regagner des points de Ki équivalent à votre dé d'Arts Martiaux. Vous ne pouvez plus utiliser cette action jusqu'au prochain lever de soleil.
Chimes of openings
rare
DDHC-CM-07 Book of cylinders
Show
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless (6 charges)
Eldritch Claw Tattoo (Lien)
uncommon
Craft x2
Show
Notes:
Produced by a special needle, this magic tattoo depicts claw-like forms and other jagged shapes.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.
Lantern of revealing
uncommon
DDHC-CM-07 Book of cylinders
Show
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
Manual of Quickness of Action
very_rare
CCC-BMG-37 Weakness of Rock
CCC-DES01-03 A Question Never Asked
Show
Miir (Scimitar of Warning)
uncommon
CCC-BWM-04-01 Thralls of Zuggtmoy The Myconic Nidus
Show
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item is found on Magic Item Table F in the Dungeon Master’s Guide.
This mithral blade is exquisitely crafted from the finest materials, and never becomes dirty. “Miir” means “priceless” in Elvish.
Cette arme magique vous avertit du danger. Tant que l'arme est sur vous, vous avez l'avantage aux jets d'initiative. De plus, vous et vos compagnons à moins de 30ft de vous ne pouvez pas être surpris, sauf en cas d'incapacité par autre chose que le sommeil non magique. L'arme vous réveille par magie, vous et vos compagnons à portée, si l'un d'entre vous dort naturellement lorsque le combat commence. Cet objet se trouve dans la table d'objets magiques F du Dungeon Master's Guide.
Cette lame en mithral est magnifiquement fabriquée à partir des meilleurs matériaux et ne se salit jamais. « Miir » signifie « inestimable » en elfique.
Serpent Scale Mail
uncommon
DDHC-CM-07 Book of cylinders
Show
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks.
Tome of Understanding
very_rare
Trade Log
Show
Notes:
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Warps of Unarmed Prowess +1
uncommon
Craft x2
Show
Notes:
While you're wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a +1 bonus to the attack and damage rolls of your unarmed strikes.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Amulette de cicatrisation | uncommon | Roll20 | CCCTHENT01-02 - Those That Dwell Beneath | Show | ||
Notes:
Lorsque vous portez ce pendentif, vous vous stabilisez chaque fois que vous êtes mourant au début de votre tour. En outre, chaque fois que vous lancez un dé de vie pour regagner des points de vie, vous doublez le nombre de points de vie récupéré. |
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Arrow +1 (x4) | uncommon | CCC-BWM-04-01 Thralls of Zuggtmoy The Myconic Nidus | Show | |||
Notes:
You have a bonus to attack and damage rolls made with this piece of magic ammunition. The bonus is determined by the rarity of the ammunition. Once it hits a target, the ammunition is no longer magical. This item is found on Magic Item Table B in the Dungeon Master’s Guide. Vous bénéficiez d'un bonus aux jets d'attaque et de dégâts effectués avec cette munition magique. Le bonus est déterminé par la rareté des munitions. Une fois qu'elle touche une cible, la munition n'est plus magique. Cet objet se trouve dans la table d'objets magiques B du Dungeon Master's Guide. |
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Bell Branch | rare | Trade Log | Show | |||
Notes:
This silver implement is shaped like a tree branch and is strung with small golden bells. The branch is a spellcasting focus for your spells while you hold it. The branch has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: - As a bonus action, you can expend 1 charge to detect the presence of aberrations, celestials, constructs, elementals, fey, fiends, or undead within 60 feet of you. If such creatures are present and don't have total cover from you, the bells ring softly, their tone indicating the creature types present. - As an action, you can expend 1 charge to cast protection from evil and good. |
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Ceinture peau de dragon +1 | uncommon | Catching Up + Rebuild Personnage | Show | |||
Notes:
Cette ceinture finement détaillée est faite en peau de dragon. Lorsque vous la portez, vous gagnez un bonus à votre degré de difficulté à vos Jets de Sauvegarde de votre Ki. Le bonus est déterminé par la rareté de la ceinture. |
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Chimes of openings | rare | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless (6 charges) |
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Eldritch Claw Tattoo (Lien) | uncommon | Craft x2 | Show | |||
Notes:
Produced by a special needle, this magic tattoo depicts claw-like forms and other jagged shapes. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Strikes. While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. Eldritch Maul. As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. |
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Lantern of revealing | uncommon | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
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Manual of Quickness of Action | very_rare | CCC-BMG-37 Weakness of Rock | CCC-DES01-03 A Question Never Asked | Show | ||
Miir (Scimitar of Warning) | uncommon | CCC-BWM-04-01 Thralls of Zuggtmoy The Myconic Nidus | Show | |||
Notes:
This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can’t be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. This item is found on Magic Item Table F in the Dungeon Master’s Guide. This mithral blade is exquisitely crafted from the finest materials, and never becomes dirty. “Miir” means “priceless” in Elvish. Cette arme magique vous avertit du danger. Tant que l'arme est sur vous, vous avez l'avantage aux jets d'initiative. De plus, vous et vos compagnons à moins de 30ft de vous ne pouvez pas être surpris, sauf en cas d'incapacité par autre chose que le sommeil non magique. L'arme vous réveille par magie, vous et vos compagnons à portée, si l'un d'entre vous dort naturellement lorsque le combat commence. Cet objet se trouve dans la table d'objets magiques F du Dungeon Master's Guide. Cette lame en mithral est magnifiquement fabriquée à partir des meilleurs matériaux et ne se salit jamais. « Miir » signifie « inestimable » en elfique. |
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Serpent Scale Mail | uncommon | DDHC-CM-07 Book of cylinders | Show | |||
Notes:
This suit of magic armor is made from shimmering scales. While wearing it, you can apply your full Dexterity modifier (instead of a maximum of +2) when determining your Armor Class. In addition, this armor does not impose disadvantage on your Dexterity (Stealth) checks. |
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Tome of Understanding | very_rare | Trade Log | Show | |||
Notes:
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Warps of Unarmed Prowess +1 | uncommon | Craft x2 | Show | |||
Notes:
While you're wearing these cloth wraps, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage, and you gain a +1 bonus to the attack and damage rolls of your unarmed strikes. |
Unlocked Magic Items
Name ▲
Rarity
Tier
Location
Table
Result
Source
Masse de l'Oasis
uncommon
1
Roll20
CCC-SALT-01-02 : Moor Trouble
Show
Notes:
This Mace, the only item of power found in the Tomb of Kered is covered in filigree depicting a palm lined oasis with the palm leafs converging to hold the head to the mace. The water in the oasis seems to have been shaped into specific patterns that may have been words at one time, but the language escapes magical and mundane means of translation.
Name ▲ | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
Masse de l'Oasis | uncommon | 1 | Roll20 | CCC-SALT-01-02 : Moor Trouble | Show | ||
Notes:
This Mace, the only item of power found in the Tomb of Kered is covered in filigree depicting a palm lined oasis with the palm leafs converging to hold the head to the mace. The water in the oasis seems to have been shaped into specific patterns that may have been words at one time, but the language escapes magical and mundane means of translation. |