Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Enduring Spell book
common
Session 0
Show
Notes:
This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.
Infernal Legacy: A nimbus of harmless flames
parachute
common
DDHC-WDH Waterdeep: Dragon Heist Chapter 4 : Dragon Season
Show
Notes:
Backpack Parachute. A humanoid wearing this piece of gear can deploy the parachute as a reaction while falling, or as an action otherwise. The parachute requires at least a 10-foot cube of unoccupied space in which to deploy, and it doesn't open fast enough to slow a fall of less than 60 feet. If it has sufficient time and space to deploy properly, the parachute allows its wearer to land without taking falling damage. Once it has been used, the parachute takes 10 minutes to repack.
Amulett of health
rare
DDAL08-10 The Skull Square Murders
Show
Notes:
Amulet of HealthWondrous Item, rare (requires attunement)Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide.An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet.
Wand of the warmage +1
rare
DDHC-DMM Waterdeep: Dungeon of the Mad Mage – Level 3: Sargauth Level
Show
Elven Chain
rare
Trade Log
Show
Notes:
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor.
Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers.
Ring of Spellstoring
rare
Trade Log
Show
Notes:
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM.
Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
Tome of Clear Thought
very_rare
Tome of Clear Thought
Show
Notes:
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Ring of Invisibility
legendary
DDHC-WDH Waterdeep: Dragon Heist – Ch. 5: Spring Madness (B)
Show
Notes:
Requires Attunement
While wearing this ring, you can turn Invisible as an action. Anything you are wearing or carrying is Invisible with you. You remain Invisible until the ring is removed, until you Attack or Cast a Spell, or until you use a Bonus Action to become visible again.
Ring of Resistance (force)
rare
DDHC-WDH Waterdeep: Dragon Heist – Ch. 5: Spring Madness (B)
Show
Notes:
You have resistance to one damage type while wearing this ring.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Enduring Spell book | common | Session 0 | Show | |||
Notes:
This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age. |
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parachute | common | DDHC-WDH Waterdeep: Dragon Heist Chapter 4 : Dragon Season | Show | |||
Notes:
Backpack Parachute. A humanoid wearing this piece of gear can deploy the parachute as a reaction while falling, or as an action otherwise. The parachute requires at least a 10-foot cube of unoccupied space in which to deploy, and it doesn't open fast enough to slow a fall of less than 60 feet. If it has sufficient time and space to deploy properly, the parachute allows its wearer to land without taking falling damage. Once it has been used, the parachute takes 10 minutes to repack. |
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Amulett of health | rare | DDAL08-10 The Skull Square Murders | Show | |||
Notes:
Amulet of HealthWondrous Item, rare (requires attunement)Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. This item is found on Magic Item Table G in the Dungeon Master’s Guide.An electrum pendant in the shape of an eye surrounded by grasping tentacles hangs from a mithril chain. You have the feeling you are being watched whenever you were this amulet. |
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Wand of the warmage +1 | rare | DDHC-DMM Waterdeep: Dungeon of the Mad Mage – Level 3: Sargauth Level | Show | |||
Elven Chain | rare | Trade Log | Show | |||
Notes:
You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack proficiency with medium armor. Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. |
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Ring of Spellstoring | rare | Trade Log | Show | |||
Notes:
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
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Tome of Clear Thought | very_rare | Tome of Clear Thought | Show | |||
Notes:
This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
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Ring of Invisibility | legendary | DDHC-WDH Waterdeep: Dragon Heist – Ch. 5: Spring Madness (B) | Show | |||
Notes:
Requires Attunement While wearing this ring, you can turn Invisible as an action. Anything you are wearing or carrying is Invisible with you. You remain Invisible until the ring is removed, until you Attack or Cast a Spell, or until you use a Bonus Action to become visible again. |
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Ring of Resistance (force) | rare | DDHC-WDH Waterdeep: Dragon Heist – Ch. 5: Spring Madness (B) | Show | |||
Notes:
You have resistance to one damage type while wearing this ring. |