Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Traveler's Hearth (Stone of Controlling Earth Elementals) rare CCC-SFBAY-02-04 Under Earth & Stone Show
Notes:

Traveler's Hearth (Stone of Controlling Earth Elementals)
The Traveler’s Heart is a perfectly smooth sphere the size of a small shotput or orange, forged of meteorite iron. The person possessing the Traveler’s Heart has the Delver ability while holding the stone: While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.

Fabric of Time (Mantle of Spell Resistance) rare WBW-DC-MOM-01 One Moment Show
Notes:

FABRIC OF TIME (GUARDIAN MANTLE OF SPELL RESISTANCE)

Wondrous item, rare (requires Attunement)

You have advantage on saving throws against spells while you wear this cloak. This silvery scrap fashioned from a piece of Momentum itself struggles to contain history within the length of its fabric, and the ever-fraying threads of the mantle are never quite the same from moment to moment. The strands pull free of each other before eventually knitting back together, but the exquisite workmanship of this vintage cloak remains intact. Minor Property (Guardian) The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. Quirk (Frail) The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.

Hellrider Badge rare DDEP09-02 Hellfire Requiem Show
Notes:

This badge marks you as a lieutenant in the Hellriders. It's also a holy symbol of Torm. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard.

Auntie Helena’s Wand (Wand of Paralysis) rare CCC-TAROT- 02-03 To Boldly Go Show
Notes:

Auntie Helena’s Wand (Wand of Paralysis)
Wand, rare (requires attunement by a spellcaster)

This item can be found in the Dungeon Master’s Guide. The prickly gnarled piece of the corrupted Treant requires a drop of blood to activate. When a creature fails their saving throw, they envision themselves turning into a twisted, rotted tree.

Boots of Elvenkind uncommon CCC-BMG MOON 6-2 Troubled Visions Show
Notes:

Boots of Elvenkind
Wondrous Item, uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.

Worn, they transform into slippers that match the seasons.

Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.

Necklace of Prayer Beads rare ELM2-2 Mists of the Moonsea Show
Notes:

Wondrous item, rare (requires attunement by a cleric,
druid, or paladin)
This necklace has magic beads made from aquamarine
(1 bead), black pearl (2 beads), and blue topaz (1 bead).
It also has many nonmagical beads made from white
pearls and moonstone. If a magic bead is removed from
the necklace, that bead loses its magic. To use a magical
bead, you must be wearing the necklace. Each bead
contains a spell that you can cast from it as a bonus
action (using your spell save DC if a save is necessary).
Once a magic bead’s spell is cast, that bead can’t be used
again until the next dawn.
1 Bead of Blessing (aquamarine): Bless
2 Beads of Curing (black pearls): Cure wounds (2nd
level) or lesser restoration
1 Bead of Favor (blue topaz): Greater restoration