Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Cloak of Protection
uncommon
CCC-BMG MOON 6-1 A Reopened Eye
Show
Notes:
Cloak of Protection
Wondrous item, uncommon (requires attunement)
This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns.
You gain a +1 bonus to AC and saving throws while you wear this cloak.
This item is found on Magic Item Table F in the Dungeon Master’s Guide.
Bracers of Defense
rare
DDHC-TOA-1 Tomb of Annihilation Chapter 4
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Boots of Elvenkind
uncommon
CCC-BMG MOON 6-2 Troubled Visions
Show
Notes:
Boots of Elvenkind
Wondrous Item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew.
Worn, they transform into slippers that match the seasons.
Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall.
Belt of Fire Giant Strength
very_rare
Trade Log
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Bag of Tricks (Rust)
common
CCC-BMG MOON 15-3 Fallen Wonder
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Notes:
Bag of Tricks (rust)
Wondrous Item, uncommon
This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
1 Rat
2 Owl
3 Mastiff
4 Goat
5 Giant goat
6 Giant boar
7 Lion
8 Brown bear
Auntie Helena’s Wand (Wand of Paralysis)
rare
CCC-TAROT- 02-03 To Boldly Go
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Notes:
Auntie Helena’s Wand (Wand of Paralysis)
Wand, rare (requires attunement by a spellcaster)
This item can be found in the Dungeon Master’s Guide. The prickly gnarled piece of the corrupted Treant requires a drop of blood to activate. When a creature fails their saving throw, they envision themselves turning into a twisted, rotted tree.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Cloak of Protection | uncommon | CCC-BMG MOON 6-1 A Reopened Eye | Show | |||
Notes:
Cloak of Protection This cloak seems to be made of finely woven leaves, and the clasp is gleaming silver etched in elegant patterns. You gain a +1 bonus to AC and saving throws while you wear this cloak. This item is found on Magic Item Table F in the Dungeon Master’s Guide. |
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Bracers of Defense | rare | DDHC-TOA-1 Tomb of Annihilation Chapter 4 | Show | |||
Boots of Elvenkind | uncommon | CCC-BMG MOON 6-2 Troubled Visions | Show | |||
Notes:
Boots of Elvenkind While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. Unworn, these eladrin-crafted boots appear to be little more than crude tubes of birch bark sewn roughly together with sinew. Worn, they transform into slippers that match the seasons. Elk-hide in winter, kelp-wrapped for the wet spring, straw sandals for summer and soft down-lined shoes for fall. |
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Belt of Fire Giant Strength | very_rare | Trade Log | Show | |||
Bag of Tricks (Rust) | common | CCC-BMG MOON 15-3 Fallen Wonder | Show | |||
Notes:
Bag of Tricks (rust) Wondrous Item, uncommon This ordinary bag, made from rust appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. 1 Rat |
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Auntie Helena’s Wand (Wand of Paralysis) | rare | CCC-TAROT- 02-03 To Boldly Go | Show | |||
Notes:
Auntie Helena’s Wand (Wand of Paralysis) This item can be found in the Dungeon Master’s Guide. The prickly gnarled piece of the corrupted Treant requires a drop of blood to activate. When a creature fails their saving throw, they envision themselves turning into a twisted, rotted tree. |