Magic Items

Purchased Magic Items

Name Rarity Location ▲ Table Result Source
Staff of Power very_rare DDHC-RotF Rime of the Frostmaiden Show
Cloak of Displacement rare CCC-SFBAY-02-01 Old Enemies Arise Show
Notes:

Cloak of Displacement (Rare, Requires Attunement)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move.

Whip +2 rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Goggles of Night uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Winter Wolf Cloak (Hell Hound Cloak) rare DDAL00-13 Ferocious Love Show
Notes:

Wondrous item, rare (requires attunement)

This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form.

Curse. This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
The sixth time you use the cloak, and each time thereafter, you must make a DC 15 Charisma saving throw. On a failed save, the transformation lasts until dispelled or until you drop to 0 hit points, and you can't willingly return to normal form. If you ever remain in winter wolf form for 6 hours, the transformation becomes permanent and you lose your sense of self. All your statistics are then replaced by those of a winter wolf. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation.

Portable Hole rare CCC-BMG-34 ELM2-1 Tendrils in the Fog Show
Notes:

Wondrous item, rare

This black cloth unfolds into a cavernous hole full of rotting meat perfect for feeding hell hounds. Its owner can spend 10 downtime days to get the rotting meat and the stench out of the fabric.


This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open Passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or Objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Wings of Flying rare DDEP2 Mulmaster Undone Show
Necklace of Prayer Beads rare DDEP2 Mulmaster Undone Show
Notes:

1 Bead of Blessing
1 Bead of Curing
1 Bead of Smiting
1 Bead of Planar Ally
1 Bead of Wind Walk

Giant Slayer Greatsword rare DDEP05-02 The Ark of the Mountains Show
Notes:

Wondrous item, rare
This immense weapon is fashioned from crudely-forged black iron with an unfinished, translucent white stone set in the pommel—engraved with the rune Dod (death). This item can be found in the Dungeon Master’s Guide.
You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls.

+2 Longbow rare DDEP05-02 The Ark of the Mountains Show
Notes:

Weapon (longbow), rare
The shaft of this exquisite longbow is patterned with maps of famous rivers that pass through the Moonshae Isles. If the names of one of these rivers are said aloud, the bow issues forth the sound of rushing water when an arrow is loosed. This item can be found in the Dungeon Master’s Guide.

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

Ring of Spell Storing rare DDEP05-02 The Ark of the Mountains Show
Notes:

Ring, rare (requires attunement)
The head of this ring is fashioned like a lidded dwarven tankard. The wearer can use their thumb to lift the tankard’s hinged lid, unleashing the magic bound within. This item can be found in the Dungeon Master’s Guide.

This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 − 1 levels of stored spells chosen by the DM.

Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, other than to be stored in the ring. If the ring can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.

While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.

Velahr´Kerym (Flame Tongue Longsword) rare DDAL 00-02D - Echoes of the Weeping War Show
Notes:

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.

You can use a Bonus Action to speak this magic sword’s Command word, causing flames to erupt from the blade.

These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits.

The flames last until you use a Bonus Action to speak the Command word again or until you drop or sheathe the sword.

Sentinel Shield uncommon CCC-BMG MOON 11-1 A Darkened City Show
Notes:

Sentinel Shield
Armor (shield), uncommon

Whenever the Sentinel Shield grants advantage on a roll, the eye on the front squints and the shield says “hmmmm” in a deep gravelly voice that is audible to anyone within 30 feet.

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

Wand of the War Mage +2 rare CCC-ROZK01-1 - Binder's Torment Show
Notes:

Wand of the War Mage +2

Wand, rare (requires attunement by a spellcaster)

This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.

While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Tome of Leadership and Influence very_rare CCC-ROZK01-2 - Zhentarim's Lament Show
Studded Leather +2 very_rare CCC-TRI-23 - STORM-1-2 - Sub Rosa Show
Notes:

Armor (light), very rare

You have a +2 bonus to AC while wearing this armor.

This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.

This item can be found in the Dungeon Masters Guide.