Adventure Logsheet
Origin Ability Score Increase: Choose an ability score to increase by 2, instead of the previously granted charisma score increase. -STRENGTH Choose an ability score to increase by 1, instead of the previously granted wisdom score increase. -INTELLIGENCE If you gain more than one increase, you can’t apply those increases to the same ability score, and you can’t increase a score above 20.
+Potion of Growth
Adventure Logsheet
Habe Schneeschuhe gekauft
Defender of Easthaven Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure.
+1 Potion of Healing This knotted club houses the spirit of a harengon. While wieding the club, your ears grow long like hare's ears, granting you advantage on Wisdom (Peception) check involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump again until next dawn.
Adventure Logsheet
Dungeon Level 3 Search for Kressando Rosznar - abgeschlossen Throne of the Coronal - abgeschlossen Used 40 Downtime Days to gain 4 level ups +1 from this Chapter
First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 2x Spellscroll of Revivify 2x Spellscroll of Greater Restoration 1x Spellscroll of Raise Dead Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Necklace of Prayer Beads (3x Bless, 1x Curing, 1x Smiting, 1x Wind Walk) Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. Blessing of Protection Potion of Flying, Potion of Mind Reading, Potion of Greater Healing, Scroll of Fear, Scroll of Hold Person, Scroll of Conjure Minor Elementals, Dispel Magic, Scroll of Protection (Fiends),
Cleared Level 6 +Spellscroll of Mass Cure Wounds Used 30 Downtime Days to Level up 3 Times +1 for the Chapter
Adventure Logsheet
Finished the Quest Save the Dragon In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits: Characters can trade magic items with representatives of House Moonstar, allowing free exchanges of magic items of similar rarity (subject to your approval). House Moonstar offers to fund any future expedition the characters decide to mount, providing maps, caravan services, and NPC followers as needed. House Moonstar can put the characters in touch with people who can give special training (see “Marks of Prestige” in chapter 7 of the Dungeon Master’s Guide).
+Spellscroll of Erupting Earth +Spellscroll of Melfs Minute Meteors +Spellscroll of Wall of Water +Spellscroll of Thunder Step +Potion of Poison Resistance