Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Staff of Web uncommon LN-1 Fuzzytale Farm and the Frightful Candy Goat Massacre Show
Sentinel Shield uncommon DDHC-DMM Dungeon of the Mad Mage Show
Notes:

While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Notes:

Necklace of Prayer Beads (3x Bless, 1x Curing, 1x Smiting, 1x Wind Walk)

Illuminator´s Tattoo common DDAL10-01 The Frozen North Show
Notes:

Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.

Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process.

When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Magical Scribing.

While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.

As an action, you can touch a pierce of writing up to one page in length and speak a creature’s name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can’t be used again until the next dawn.

Goggles of Night uncommon DDAL10-01 The Frozen North Show
Dagger of Blindsight rare DDHC-DMM Dungeon of the Mad Mage Show
Notes:

Dagger of Blindsight Weapon (dagger), rare This rare magic item requires attunement. A creature attuned to it gains blindsight out to a range of 30 feet. The dagger has a saw-toothed edge and a black pearl nested in its pommel.

Cloak of the Bat rare DDHC-DMM Dungeon of the Mad Mage Vanrankdoom Show
Cloak of Displacement rare CCC-SAC 02 - Fun with Fey Show
Notes:

Cloak of Displacement
Wondrous Item, rare, Requires Attunement
While you wear this cloak, it projects an Illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on Attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are Incapacitated, Restrained, or otherwise unable to move.

Chardalyn Earring (Headband of Intellect) uncommon DDEP10-01 Terror in Ten Towns Show
Notes:

This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon.
Your Intelligence score is 19 while you wear this earring. It has no effect on you if your Intelligence is 19 or higher without it. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power.

Boots of False Tracks common DDAL10-00 Ice Road Trackers: all parts Show
Notes:

These comfortable, fur-lined boots are embroidered with gaudy, but worthless, gems.

Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.