Show Log Entry
Adventure Title
DDEP06-01 Relics of Kundrukar
DDEP06-01 Relics of Kundrukar
Session
Date Played
2022-06-18 21:14:00 UTC
2022-06-18 21:14:00 UTC
Levels Gained
GP +/-
350
350
Downtime +/-
10.0
10.0
Location Played
DM Name
Ski
Ski
DM DCI Number
Notes
+Elixir of Health +Potion of Invulnerability Story Awards: A Sapper’s Best Friend (for losing no sappers) Your exceptional prowess and courage saved every single one of the sappers sent to blow up the trench system in Grave Dust Cavern. Your steely-eyed determination allows you treat one failed saving throw vs an effect that imposes the frightened condition as a success. You also gain the honorary title of Sapper from the dwarves of Mirabar along with an engraved pewter hip flask filled with potent dwarven brandy, enough to get one person right and proper drunk. Friend of Mirabar (for finishing above 50% strength). The Council of Sparkling Stones recognizes your courage and leadership during this time of adversity by granting you a royal badge of Mirabar, depicted as an upright, double-bladed axe with a pointed haft and a flaring, flat base. This badge grants the wearer advantage on all Charisma (Persuasion) checks in Mirabar, Sundabar, and Citadel Adbar. and may stay in the city for up to 60 days at a luxurious lifestyle with no cost. The bearer may also purchase one suit of nonmagical armor for half the listed retail price in the PHB during any of those downtime days.
+Elixir of Health +Potion of Invulnerability Story Awards: A Sapper’s Best Friend (for losing no sappers) Your exceptional prowess and courage saved every single one of the sappers sent to blow up the trench system in Grave Dust Cavern. Your steely-eyed determination allows you treat one failed saving throw vs an effect that imposes the frightened condition as a success. You also gain the honorary title of Sapper from the dwarves of Mirabar along with an engraved pewter hip flask filled with potent dwarven brandy, enough to get one person right and proper drunk. Friend of Mirabar (for finishing above 50% strength). The Council of Sparkling Stones recognizes your courage and leadership during this time of adversity by granting you a royal badge of Mirabar, depicted as an upright, double-bladed axe with a pointed haft and a flaring, flat base. This badge grants the wearer advantage on all Charisma (Persuasion) checks in Mirabar, Sundabar, and Citadel Adbar. and may stay in the city for up to 60 days at a luxurious lifestyle with no cost. The bearer may also purchase one suit of nonmagical armor for half the listed retail price in the PHB during any of those downtime days.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Durgeddin’s Fist (Mace of Terror | Rare | true | |||
Durgeddin’s Fist (Mace of Terror), rare (requires attunement) Wrought of blackened steel, the head of this mace is forged in the likeness of three screaming orc skulls. When wielded in combat against orc foes Durgeddin’s Fist bellows an endless stream of profanities and insults in a fearsome dwarven baritone audible for 30’. This item can be found in the Dungeon Master’s Guide. | |||||
Wand of Binding | Rare | true | |||
Wand of Binding This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |