Adventure Logsheet
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Create a new character with 250 gp and 8 treasure checkpoints, then gain one consumable from Magic Item Tables A or B Spellscroll of 3rd Level Lightning Bolt The spellbook found in Chapter 8, E13. Manshoon’s Study. This Spellbook weighs 20 lbs and is Bound in Beholder Hide, it contains the following Spells Alarm, Alter Self, Animate Dead, Antimagic Field, Arcane Lock, Blight, Dispel Magic, Dominate Monster, Dream, Etherealness, Evard's Black Tentacles, Feather Fall, Fireball, Fly, Gaseous Form, Geas, Gentle Repose, Glyph of Warding, Hold Monster, Major Image, Mass Suggestion, Phantom Steed, Protection from Evil and Good, Scrying, Symbol, Telekinesis, Teleport, Teleportation Circle, Tensers Floating Disc, Tongues, True Seeing, Vampiric Touch, Wall of Fire, Wish
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12 h
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Reached Lvl 8
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12 h
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Reached Lvl 11
Favor of the Harpers You have earned the personal debt of a High Harper. The next time you visit Phlan, Malkyn invites you to a banquet in your honor at his estate. Spellscroll of Animate Dead In addition, Malkyn gifts you with a letter of introduction, marking you as an honored ally of the Harpers, which may aid you in future interactions with the Harper Faction MuLen’s Travelling Spellbook Adventuring Gear Weight: 3 lbs. This crimson, leather spellbook has seen better days. Dog-eared, stained, and with the binding starting to go, it is obvious that MuLen has been less than careful with this spellbook. MuLen’s travelling spellbook contains the following spells. 1st level: burning hands, mage armor, magic missile 2nd level: mirror image, scorching ray, shatter 3rd level: counterspell, fireball, lightning bolt 4th level: greater invisibility, ice storm 5th level: Bigby’s Hand, enervation 6th level: chain lightning, globe of invulnerability Thessyl’k's Spellbook Adventuring Gear Weight: 3 lbs. This black, leather spellbook is exquisitely crafted. A large oval topaz has been affixed to the center of the cover, which is decorated with silver scrollwork. A decorated silver clasp holds the cover closed. The spellbook of Thessyl’k contains the following spells: 1st level: cause fear, charm person, detect magic, mage armor 2nd level: hold person, misty step, suggestion 3rd level: counterspell, dispel magic, fireball 4th level: greater invisibility, sickening radiance, stoneskin 5th level: cone of cold, dominate person, wall of force 6th level: true seeing 7th level: finger of death 8th level: illusory dragon 9th level: foresight
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Ring of Fire Resistance This simple ring of twisted brass wire is warm to the touch (DDAL08-08)
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You and each character present unlock robe of scintillating colors (Magic Item Table H)
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Wand of Secrets. By whispering a secret to themselves that they have never told anyone, the owner can cause the tip of this wand to glow with light equal to a candle (DDAL08-01)
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Conversion to Gold
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Added Spells: Lvl 1: Alarm Lvl 2: Misty Step Alter Self Suggestion Lvl 3: Fly Vampiric Touch Fireball Phantom Steed Glyph of Warding Lvl 4: Stoneskin Greater Invisibility Lvl 5: Dominate Person Geas
First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts. 5x Potions of Speed Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. Necklace of Prayer Beads 1x Bless 3x Curing 2x Summons Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. Chose the Blessing of Protection Spellscrolls found: conjure minor elementals, dispel magic, and magic mouth scroll of protection (fiends),
To Wear the Cloak If your character is a spellcaster, Zora Culkin has offered to sponsor your admittance into the Brotherhood of the Cloak due to your service to the city of Mulmaster. Though joining the Cloaks is mandatory for any arcanists seeking to stay in Mulmaster for an extended period of time, and sponsorship is not required, Zora Culkin's sponsorship will definitely have its perks. Favor of Boddynock Glitterstone Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling
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weggeworfen
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Player name: Mikhail Eugenio Character name Maxwell Richards DCI: 3320804916
Read the Tome of Clear Thought
Ally of the Zulkir You have agreed to work with the Thayan zulkir of enchantment, Dar’lon Ma.
+4 Spellscrolls of Invisibility +10 Potions of Greater Healing
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weggeworfen
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PC Name: Immeral Theirastra Player Name: Ericson Terminez DCI:3319641462
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Traded with Coru (Myself)