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Adventure Title
DDHC-TOA-1 Tomb of Annihilation
Tier
3
Session
17
Date Played
2018-12-02 01:02:00 UTC
ACP
5.5
TCP
11
GP +/-
-550
Downtime
10.0
Renown
1.0
Location Played
roll20
DM Name
Baumi
DM DCI Number
8318-745-622
Notes

Magic Items

Name Rarity Location Table Result Counts?
Ring of Protection Rare Tomb of the Nine Gods G true
Bracers of Archery Rare Tomb of Nine Gods F true
Robe of Scintilating Colors Rare Tomb of the Nine Gods H true
Pearl of Power Rare Tomb of the Nine Gods F true
Egg of a Grung, Immunity to Poison
Gem of Brightness Uncommon Tomb of the Nine Gods F true
Scorpion Armor Rare Tomb of the Nine Gods I true
Scorpion Armor Armor (plate), rare (requires attunement) This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren’t incapacitated. The armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. The armor doesn’t impose disadvantage on saving throws made to resist the effects of extreme heat. Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor’s curse.