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Adventure Title
DDHC-TOA-1 Tomb of Annihilation
DDHC-TOA-1 Tomb of Annihilation
Tier
3
3
Session
17
17
Date Played
2018-12-02 01:02:00 UTC
2018-12-02 01:02:00 UTC
ACP
5.5
5.5
TCP
11
11
GP +/-
-550
-550
Downtime
10.0
10.0
Renown
1.0
1.0
Location Played
roll20
roll20
DM Name
Baumi
Baumi
DM DCI Number
8318-745-622
8318-745-622
Notes
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Protection | Rare | Tomb of the Nine Gods | G | true | |
Bracers of Archery | Rare | Tomb of Nine Gods | F | true | |
Robe of Scintilating Colors | Rare | Tomb of the Nine Gods | H | true | |
Pearl of Power | Rare | Tomb of the Nine Gods | F | true | |
Egg of a Grung, Immunity to Poison | |||||
Gem of Brightness | Uncommon | Tomb of the Nine Gods | F | true | |
Scorpion Armor | Rare | Tomb of the Nine Gods | I | true | |
Scorpion Armor Armor (plate), rare (requires attunement) This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits: The armor improves your combat readiness, granting you a +5 bonus to initiative as long as you aren’t incapacitated. The armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. The armor doesn’t impose disadvantage on saving throws made to resist the effects of extreme heat. Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw, taking 100 (10d10 + 45) poison damage on a failed save, or half as much damage on a successful one. Only a wish spell can remove the armor’s curse. |