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Adventure Title
DDHC-TOA-1 Tomb of Annihilation
Tier
3
Session
12
Date Played
2018-10-13 13:57:00 UTC
ACP
9
TCP
18
GP +/-
Downtime
15.0
Renown
1.5
Location Played
roll20
DM Name
Baumi
DM DCI Number
8318-745-622
Notes

Magic Items

Name Rarity Location Table Result Counts?
Manual of Golems Very Rare Tomb of the Nine Gods true
This tome contains information and incantations necessary to make a particular type of golem. The GM chooses the type or determines it randomly. To decipher and use the manual, you must be a spellcaster with at least two 5th-level spell slots. A creature that can’t use a manual of golems and attempts to read it takes 6d6 psychic damage. only for Clay Golems To create a golem, you must spend the time shown on the table, working without interruption with the manual at hand and resting no more than 8 hours per day. You must also pay the specified cost to purchase supplies. Once you finish creating the golem, the book is consumed in eldritch flames. The golem becomes animate when the ashes of the manual are sprinkled on it. It is under your control, and it understands and obeys your spoken commands
Staff of Striking Very Rare Tomb of Nine Gods H true
Requires Attunement This staff can be wielded as a magic Quarterstaff that grants a +3 bonus to Attack and Damage Rolls made with it. The staff has 10 Charges. When you hit with a melee Attack using it, you can expend up to 3 of its Charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended Charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical Quarterstaff.