Show DM Log Entry

Adventure Title
Assign Service Rewards
Session
Date DMed
2022-08-04 09:58
Session Length (Hours)
Avg Party Level
Location DMed
XP Gained
GP +/-
Downtime +/-
Renown
Missions
Date Assigned
2022-08-04 10:22
Character to Apply Rewards
Finn Berryhuckle
Notes
**Service Award Log** 89 Service Reward Hours Left ____ -20 Hours for VR/AT - Kyrzin’s Ooze + 10.000 GP -20 Hours for L/AT - Blood Fury Tattoo + 10.000 GP -20 Hours for VR - Sling +3 + 10.000 GP ____ =29 Hours Left

Magic Items

Character Name Rarity Location Table Result Counts?
Finn Berryhuckle VR/AT - Kyrzin’s Ooze Very Rare DRW 20 true
**Kyrzin’s Ooze** *Wondrous Item (Symbiont), Very Rare (Requires Attunement)* This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties. **Resistant.** While attuned to Kyrzin’s ooze, you have resistance to acid and poison damage, and you’re immune to the poisoned condition. **Amorphous.** As an action, you can speak a command word and cause your body to assume the amorphous qualities of an Ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn. **Acid Breath.** As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 8d8 acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn. **Symbiotic Nature.** The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends as it seeps out of you. If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding (see the Monster Manual) allied with the Far Realm.
Finn Berryhuckle L/AT - Blood Fury Tattoo Legendary DRW 20 true
**Blood Fury Tattoo** *Wondrous Item (Tattoo), Legendary (Requires Attunement)* When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.” Produced by a special needle, this magic tattoo evokes fury in its form and colors. **Tattoo Attunement.** To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. **Bloodthirsty Strikes.** The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits: • When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt. • When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
Finn Berryhuckle VR - Sling +3 Very Rare DDAL05-18 (Player's Choice) true
**Sling +3** *Weapon (sling), very rare* You have a +3 bonus to Attack and Damage Rolls made with this Magic Weapon.