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Adventure Title
DDHC-ToA-4: The Cellar of Death
Session
29
Date Played
2022-08-10 22:49:00 UTC
Levels Gained
1
GP +/-
60
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes
Used 1 Potion of Healing Used 1 Menga Leaf -5gp Taxes und Lebenshaltung kosten und Gildenbeitrag

Magic Items

Name Rarity Location Table Result Counts?
R/AT - Arrow Catching Shield Rare Cellar of Death true
Armor (shield), rare (requires attunement) You gain a +2 bonus to AC against Ranged Attacks while you wield this Shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, whenever an attacker makes a ranged Attack against a target within 5 feet of you, you can use your Reaction to become the target of the Attack instead.
UC - Gem of Brightness Uncommon true
Wondrous item, uncommon This prism has 50 Charges. While you are holding it, you can use an Action to speak one of three Command words to cause one of the following effects: The first Command word causes the gem to shed bright light in a 30-foot radius and dim light for an additional 30 feet. This Effect doesn’t expend a charge. It lasts until you use a bonus Action to repeat the Command word or until you use another function of the gem. The second Command word expends 1 charge and causes the gem to fire a brilliant beam of light at one creature you can see within 60 feet of you. The creature must succeed on a DC 15 Constitution saving throw or become Blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns, Ending the Effect on itself on a success. The third Command word expends 5 Charges and causes the gem to flare with Blinding Light in a 30-foot cone originating from it. Each creature in the cone must make a saving throw as if struck by the beam created with the second Command word. When all of the gem’s Charges are expended, the gem becomes a nonmagical jewel worth 50 gp.