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Adventure Title
DDHC-WDH Waterdeep: Dragon Heist: Chapter 4
Session
24
Date Played
2022-06-15 22:42:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes

Magic Items

Name Rarity Location Table Result Counts?
UC - Wand of Magic Missiles Uncommon true
Wand of Magic Missiles Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.