Show Log Entry

Adventure Title
DDHC-TYP: Hidden Shrine of Tamoachan
Session
44
Date Played
2023-01-18 22:13:00 UTC
Levels Gained
GP +/-
124
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes
- Elixier of Health

Magic Items

Name Rarity Location Table Result Counts?
R/AT - Ring of Resistance (Fire) Rare true
Ring of Resistance Ring, rare (requires attunement) You have resistance to Fire while wearing this ring. The gem (garnet) in the ring indicates the type, which the GM chooses or determines randomly.
VR/AT - Berserker Axe +2 Very Rare true
Berserker Axe +2 Weapon (any axe), rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained. Curse. This axe is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
VR/AT - Bracelet of Rock Magic Rare true
Bracelet of Rock Magic Wondrous item, very rare (requires attunement) While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast flesh to stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast stone shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead. Curse. The bracelet’s affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against flesh to stone cast from the bracelet. If such a creature’s save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.
R/AT - Bracers of Defense Rare true
Bracers of Defense Wondrous Item (rare), Requires Attunement While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
R - Longsword +1 (xtra dmg against plants) Rare true
The sword is a +1 longsword in fine condition, made of laminated wood, inset with jagged teeth of obsidian. It deals an extra 2d6 damage to any creature of the plant type.
R - Ring of Animal Influence Rare true
Ring of Animal Influence Ring, rare This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells: • Animal friendship (save DC 13) • Fear (save DC 13), targeting only beasts that have an Intelligence of 3 or lower • Speak with animals