Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
+2 Longbow (R)
rare
DDEX3-7 Herald of the Moon
Show
Notes:
You have a +2 bonus to Attack and Damage Rolls made with this weapon.
Ammunition: You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack. At the end of the battle, you can recover half your expended Ammunition by taking a minute to Search the battlefield.
If you use a weapon that has the Ammunition property to make a melee Attack, you treat the weapon as an Improvised Weapon. A sling must be loaded to deal any damage when used in this way.
Glamoured Studded Leather (R)
rare
Trade Log
Show
Notes:
Glamoured Studded Leather Rare While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid.
Belt of Hill Giant Strength R,A
rare
CCC-SFBAY-02-03 The Risen Minotaur Lord
Show
Notes:
Belt of Hill Giant Strength
(Wondrous Item, rare, requires attunement)
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.
Boots of Speed, R, AT
rare
DDAL06-02 The Redemption of Kelvan
Show
Notes:
While you wear these boots, you can use a bonus action and click the boots’ heels together. If you
do, the boots double your walking speed, and any creature that makes an opportunity attack against
you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots’ property has been used for a total of 10 minutes, the magic ceases to function until
you finish a long rest. This item can be found in the Dungeon Master's Guide.
These boots are embroidered with the image of a mountain venting a large plume of white smoke.
While worn the bearer can understand and speak Gnomish.
Manual of Quickness of Action, VR
very_rare
Wondrous item, very rare This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
CCC-BMG-37 Weakness of Rock
Show
R-AT - Staff of Defense
rare
Trade Log
Show
Notes:
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its Spells.
While holding the staff, you have a +1 bonus to your Armor Class.
The staff has 10 Charges, which are used to fuel the Spells within it. With the staff in hand, you can use your action to cast one of the following Spells from the staff if the spell is on your class's spell list: Mage Armor (1 charge) or Shield (2 charges). No Components are required.
The staff regains 1d6 + 4 expended Charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed.
R/AT - Velahr´Kerym (Flame Tongue Longsword)
rare
DDAL00-02D: Echoes of the Weeping War
Show
Notes:
Velahr´Kerym (Flame Tongue Longsword)
Weapon, rare (requires attunement)
This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard.
You can use a Bonus Action to speak this magic sword’s Command word, causing flames to erupt from the blade.
These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits.
The flames last until you use a Bonus Action to speak the Command word again or until you drop or sheathe the sword.
R - Darkthorn arrows (Arrow +2) (5x) + 2500 gp
rare
DDHC-SKT Storm King’s Thunder
Show
Notes:
The heads of these five arrows are dark thorns of an unknown Feywild plant.
When fired, they emit a greenish, glittering smoke trail.
This item functions as +2 ammunition (arrows)
VR - Harengon´s freedom (Shortsword +3) + 10.000 gp
very_rare
DDAL10-07 Into the Darkness
Show
Notes:
The hilt of this shortsword is decorated with images of frolicking harengon and the blade is constructed of a
shimmering dark purple crystal.
When wielded, you gain a +2 bonus to initiative if you’re not incapacitated.
You have a +3 bonus to Attack and Damage Rolls made with this Magic Weapon.
VR/AT - Naerth´s planar compass (Amulet of the Planes)
very_rare
Trade Log
Show
Notes:
A tethered compass made of string, wood shavings, and dried mushrooms with a center of brass, this item spins wildly when within 60 feet of a gate or portal to another plane.
While wearing this Amulet, you can use an action to name a Location that you are familiar with on another plane of existence.
Then make a DC 15 Intelligence check.
On a successful check, you cast the Plane Shift spell.
On a failure, you and each creature and object within 15 feet of you Travel to a random destination.
Roll a d100.
On a 1–60, you Travel to a random Location on the plane you named.
On a 61–100, you Travel to a randomly determined plane of existence.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
+2 Longbow (R) | rare | DDEX3-7 Herald of the Moon | Show | |||
Notes:
You have a +2 bonus to Attack and Damage Rolls made with this weapon. Ammunition: You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack. At the end of the battle, you can recover half your expended Ammunition by taking a minute to Search the battlefield. If you use a weapon that has the Ammunition property to make a melee Attack, you treat the weapon as an Improvised Weapon. A sling must be loaded to deal any damage when used in this way. |
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Glamoured Studded Leather (R) | rare | Trade Log | Show | |||
Notes:
Glamoured Studded Leather Rare While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or remove the armor. This item is found on Magic Item Table G in the Dungeon Master’s Guide. This armor is made of salmon leather that has been dyed midnight black. While wearing this armor, you cannot become wet unless fully immersed in a liquid. |
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Belt of Hill Giant Strength R,A | rare | CCC-SFBAY-02-03 The Risen Minotaur Lord | Show | |||
Notes:
Belt of Hill Giant Strength While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score.Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect. |
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Boots of Speed, R, AT | rare | DDAL06-02 The Redemption of Kelvan | Show | |||
Notes:
While you wear these boots, you can use a bonus action and click the boots’ heels together. If you |
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Manual of Quickness of Action, VR | very_rare | Wondrous item, very rare This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. | CCC-BMG-37 Weakness of Rock | Show | ||
R-AT - Staff of Defense | rare | Trade Log | Show | |||
Notes:
This slender, hollow staff is made of glass yet is as strong as oak. It weighs 3 pounds. You must be attuned to the staff to gain its benefits and cast its Spells. While holding the staff, you have a +1 bonus to your Armor Class. The staff has 10 Charges, which are used to fuel the Spells within it. With the staff in hand, you can use your action to cast one of the following Spells from the staff if the spell is on your class's spell list: Mage Armor (1 charge) or Shield (2 charges). No Components are required. The staff regains 1d6 + 4 expended Charges each day at dawn. If you expend the staff's last charge, roll a d20. On a 1, the staff shatters and is destroyed. |
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R/AT - Velahr´Kerym (Flame Tongue Longsword) | rare | DDAL00-02D: Echoes of the Weeping War | Show | |||
Notes:
Velahr´Kerym (Flame Tongue Longsword) Weapon, rare (requires attunement) This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a Bonus Action to speak this magic sword’s Command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a Bonus Action to speak the Command word again or until you drop or sheathe the sword. |
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R - Darkthorn arrows (Arrow +2) (5x) + 2500 gp | rare | DDHC-SKT Storm King’s Thunder | Show | |||
Notes:
The heads of these five arrows are dark thorns of an unknown Feywild plant. When fired, they emit a greenish, glittering smoke trail. This item functions as +2 ammunition (arrows) |
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VR - Harengon´s freedom (Shortsword +3) + 10.000 gp | very_rare | DDAL10-07 Into the Darkness | Show | |||
Notes:
The hilt of this shortsword is decorated with images of frolicking harengon and the blade is constructed of a When wielded, you gain a +2 bonus to initiative if you’re not incapacitated. You have a +3 bonus to Attack and Damage Rolls made with this Magic Weapon. |
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VR/AT - Naerth´s planar compass (Amulet of the Planes) | very_rare | Trade Log | Show | |||
Notes:
A tethered compass made of string, wood shavings, and dried mushrooms with a center of brass, this item spins wildly when within 60 feet of a gate or portal to another plane. While wearing this Amulet, you can use an action to name a Location that you are familiar with on another plane of existence. Roll a d100. |