Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
R/AT - Faerie dragon´s favor (Mantle of Spell Resistance) + 2500 gp
rare
DDAL06-01 A Thousand Tiny Deaths
Show
Notes:
This cloak appears as scintillating faerie dragon winds.
While wearing this cloak, you understand written and spoken Draconic.
You have advantage on Saving Throws against Spells while you wear this cloak.
R - Hag´s clawblade (Vicious Rapier) + 20DT
rare
DDHC-SKT Storm King’s Thunder Chapter 4
Show
Notes:
This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties.
When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type.
Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.
R/AT - Siren´s caress (Wand of Paralysis) + 20 DT
rare
DDHC-TOA-10 Ruins of Hisari
Show
Notes:
This crystalline wand appears as a spiral-shaped waterspout. When used, a haunting melody is heard emanating from the wand.
This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, Ending the Effect on itself on a success.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
R/AT - The Blink Dog´s Guide to Transversing the Feywild (Atlas of Endless Horizons) + 2500 gp
rare
CCC-GOC-0103 Winds of Rot
Show
Notes:
This small, yellow book is inscribed in silver with the title in Sylvan.
When used, you briefly flicker and the howl of dogs can be heard in the distance.
This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
- If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
- When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
R/AT - Sprite´s rescue (Ring of Feather Falling) + 20 DT
rare
DDAL00-02B The Weirding Vats
Show
Notes:
A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back.
The ring faintly glows emerald green when a fey creature is within 30 feet of you.
When you fall while wearing this ring, you descend 60 feet per round and take no damage from Falling.
Amulet of Proof Against Detection and Location
uncommon
DDAL09-01 Escape from Elturel Part 4: The Liar
Show
Notes:
Requires Attunement
While wearing this Amulet, you are hidden from Divination magic. You can't be targeted by such magic or perceived through magical Scrying sensors.
VR/AT - Grig fiddle (Anstruth harp) + 30 DT
very_rare
DDAL10-02 Gnashing Teeth
Show
Notes:
This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it
shrinks back down to its original size when not in use.
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
* Control Weather
* Cure Wounds (5th level)
* Wall of Thorns
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
R/AT - Faerie dragon´s favor (Mantle of Spell Resistance) + 2500 gp | rare | DDAL06-01 A Thousand Tiny Deaths | Show | |||
Notes:
This cloak appears as scintillating faerie dragon winds. While wearing this cloak, you understand written and spoken Draconic. You have advantage on Saving Throws against Spells while you wear this cloak. |
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R - Hag´s clawblade (Vicious Rapier) + 20DT | rare | DDHC-SKT Storm King’s Thunder Chapter 4 | Show | |||
Notes:
This rapier has a malachite blade and bears jagged, claw-like protrusions along its length. Its hilt changes its appearance each dusk, which has no effect on its other properties. When you roll a 20 on your attack roll with this magic weapon, the target takes an extra 7 damage of the weapon’s type. Proficiency with a rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it. |
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R/AT - Siren´s caress (Wand of Paralysis) + 20 DT | rare | DDHC-TOA-10 Ruins of Hisari | Show | |||
Notes:
This crystalline wand appears as a spiral-shaped waterspout. When used, a haunting melody is heard emanating from the wand. This wand has 7 Charges. While holding it, you can use an action to expend 1 of its Charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be Paralyzed for 1 minute. At the end of each of the target’s turns, it can repeat the saving throw, Ending the Effect on itself on a success. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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R/AT - The Blink Dog´s Guide to Transversing the Feywild (Atlas of Endless Horizons) + 2500 gp | rare | CCC-GOC-0103 Winds of Rot | Show | |||
Notes:
This small, yellow book is inscribed in silver with the title in Sylvan. When used, you briefly flicker and the howl of dogs can be heard in the distance. This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
|
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R/AT - Sprite´s rescue (Ring of Feather Falling) + 20 DT | rare | DDAL00-02B The Weirding Vats | Show | |||
Notes:
A beautiful ring made of gilded sprite wings. When activated, translucent sprite wings sprout from your back. The ring faintly glows emerald green when a fey creature is within 30 feet of you. When you fall while wearing this ring, you descend 60 feet per round and take no damage from Falling. |
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Amulet of Proof Against Detection and Location | uncommon | DDAL09-01 Escape from Elturel Part 4: The Liar | Show | |||
Notes:
Requires Attunement While wearing this Amulet, you are hidden from Divination magic. You can't be targeted by such magic or perceived through magical Scrying sensors. |
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VR/AT - Grig fiddle (Anstruth harp) + 30 DT | very_rare | DDAL10-02 Gnashing Teeth | Show | |||
Notes:
This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. |