Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Ilmater’s Bleeding Heart
uncommon
CCC-GHC-BK1-08 The Hunt for Cutter Jack
Show
Notes:
(Periapt of Wound Closure)
Tier 1, Table F
Wondrous Item, uncommon (requires attunement)
This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest.
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
This item is found in the Dungeon Master’s Guide.
+1 Wand of the War Mage
uncommon
Trade Log
Show
Notes:
Wand, varies (requires attunement by a Spellcaster)
While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. In addition, you ignore half cover when making a spell attack.
uncommon (+1)
Necklace of Fireballs
rare
DDHC00-DoIP Dragon of Icespire Peak - Session 9: Dragon Barrow
Show
Notes:
Wondrous item, rare
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
Instrument of Illusions - common
common
DDHC00-DoIP Dragon of Icespire Peak - Session 9: Dragon Barrow
Show
Notes:
Instrument of Illusions
Wondrous item, common (requires attunement)
While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ilmater’s Bleeding Heart | uncommon | CCC-GHC-BK1-08 The Hunt for Cutter Jack | Show | |||
Notes:
(Periapt of Wound Closure) |
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+1 Wand of the War Mage | uncommon | Trade Log | Show | |||
Notes:
Wand, varies (requires attunement by a Spellcaster) uncommon (+1) |
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Necklace of Fireballs | rare | DDHC00-DoIP Dragon of Icespire Peak - Session 9: Dragon Barrow | Show | |||
Notes:
Wondrous item, rare This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
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Instrument of Illusions - common | common | DDHC00-DoIP Dragon of Icespire Peak - Session 9: Dragon Barrow | Show | |||
Notes:
Instrument of Illusions While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. |