Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Rod of the Pactkeeper +1
rare
Purchase Log
Show
Notes:
Renown
R/AT - Robe of Eyes
rare
Trade Log
Show
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
• The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
• You have darkvision out to a range of 120 feet.
• You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can't be closed or averted.
Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
Staff of the Magi - L-AT
legendary
DDAL07-17 Cauldron of Sapphire
Show
Notes:
Staff of the Magi
Staff, legendary (requires attunement by a sorcerer,
warlock, or wizard)
This staff can be wielded as a magic quarterstaff that
grants a +2 bonus to attack and damage rolls made
with it. While you hold it, you gain a +2 bonus to
spell attack rolls.
The staff has 50 charges for the following
properties. It regains 4d6 + 2 expended charges
daily at dawn. If you expend the last charge, roll a
d20. On a 20, the staff regains 1d12 + 1 charges.
Spell Absorption. While holding the staff, you
have advantage on saving throws against spells. In
addition, you can use your reaction when another
creature casts a spell that targets only you. If you do,
the staff absorbs the magic of the spell, canceling its
effect and gaining a number of charges equal to the
absorbed spell’s level. However, if doing so brings
the staff’s total number of charges above 50, the staff
explodes as if you activated its retributive strike (see
below).
Spells. While holding the staff, you can use an
action to expend some of its charges to cast one of
the following spells from it, using your spell save DC
and spellcasting ability: conjure elemental (7
charges), dispel magic (3 charges), fireball (7th-level
version, 7 charges), flaming sphere (2 charges), ice
storm (4 charges), invisibility (2 charges), knock(2
charges), lightning bolt (7th-level version, 7
charges), passwall (5 charges), plane shift (7
charges), telekinesis (5 charges), wall of fire (4
charges), or web (2 charges).
You can also use an action to cast one of the
following spells from the staff without using any
charges: arcane lock, detect magic, enlarge/reduce,
light. mage hand, or protection from evil and good.
Retributive Strike. You can use an action to break
the staff over your knee or against a solid surface,
performing a retributive strike. The staff is
destroyed and releases its remaining magic in an
explosion that expands to fill a 30-foot-radius sphere
centered on it.
You have a 50 percent chance to instantly travel to
a random plane of existence, avoiding the explosion.
If you fail to avoid the effect, you take force damage
equal to 16 × the number of charges in the staff.
Every other creature in the area must make a DC 17
Dexterity saving throw. On a failed save, a creature
takes an amount of damage based on how far away it
is from the point of origin, as shown in the following
table. On a successful save, a creature takes half as
much damage.
Distance Damage
< 10 ft. 8 x the number of charges in the staff
11 to 20 ft. 6 x the number of charges in the staff
21 to 30 ft. 4 x the number of charges in the staff
Hewn from the bedrock of Chult itself, this mighty
stone staff offers tremendous magical power - and
all it asks is that you honor Ubtao in the process.
This item can be found in the Dungeon Master’s
Guide
UC-Nereid Shawl (Cloak of the Manta Ray) +10 DT
uncommon
DDHC-SKT Storm King’s Thunder
Show
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn.
When underwater, you always know which direction the surface lies.
While wearing this cloak with its hood up, you can breathe Underwater, and you have a Swimming speed of 60 feet. Pulling the hood up or down requires an action.
VR - Carpet of Flying (3ft. x 5ft.)
very_rare
Trade Log
Show
Notes:
You can speak the carpet's Command Word as an action to make the carpet hover and fly. It moves according to your spoken Directions, provided that you are within 30 feet of it.
Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly.
Rolled a 12 on the table
3 ft. x 5 ft. 200 lb. 80 feet
A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity.
R/AT - Amulet of Health
rare
Trade Log
Show
Notes:
Your Constitution score is 19 while you wear this Amulet. It has no effect on you if your Constitution score is already 19 or higher.
R/AT - Bracers of Defense
rare
Trade Log
Show
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Rod of the Pactkeeper +1 | rare | Purchase Log | Show | |||
Notes:
Renown |
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R/AT - Robe of Eyes | rare | Trade Log | Show | |||
Notes:
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The eyes on the robe can't be closed or averted. |
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Staff of the Magi - L-AT | legendary | DDAL07-17 Cauldron of Sapphire | Show | |||
Notes:
Staff of the Magi |
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UC-Nereid Shawl (Cloak of the Manta Ray) +10 DT | uncommon | DDHC-SKT Storm King’s Thunder | Show | |||
Notes:
The last vestige of a dying nereid, this delicate, white shawl made of shimmering seafoam is weightless when worn. When underwater, you always know which direction the surface lies. While wearing this cloak with its hood up, you can breathe Underwater, and you have a Swimming speed of 60 feet. Pulling the hood up or down requires an action. |
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VR - Carpet of Flying (3ft. x 5ft.) | very_rare | Trade Log | Show | |||
Notes:
You can speak the carpet's Command Word as an action to make the carpet hover and fly. It moves according to your spoken Directions, provided that you are within 30 feet of it. Four sizes of carpet of flying exist. The GM chooses the size of a given carpet or determines it randomly. Rolled a 12 on the table A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity. |
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R/AT - Amulet of Health | rare | Trade Log | Show | |||
Notes:
Your Constitution score is 19 while you wear this Amulet. It has no effect on you if your Constitution score is already 19 or higher. |
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R/AT - Bracers of Defense | rare | Trade Log | Show | |||
Notes:
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no Shield. |