Show Trade Log Entry

Date Played
2020-12-28 20:21:00 UTC
Downtime
-15.0
Notes
https://www.adventurersleaguelog.com/users/25266/characters/62546
Traded Magic Item

The Sixth Sword (+2 Rapier with Guardian minor property)

Rare
Weapon, rare, Table G This is one of marilith S’Sheneth’Rah’s six swords. In battle she was known for her tactical superiority and quick striking. Through years of use, some of her essence became imbued into the sword’s magic and it occasionally twitches at critical times, bringing itself to a ready and deadly position. As a result of this, the wielder gains a +2 bonus to initiative.
Received Magic Item

Wand of Fear - R-AT

Rare
Wand of Fear - R-AT Rare Rare Requires Attunement This wand has 7 Charges for the following properties. It regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Command: While holding the wand, you can use an action to expend 1 charge and Command another creature to flee or grovel, as with the Command spell (save DC 15). Cone of Fear: While holding the wand, you can use an action to expend 2 Charges, causing the wand's tip to emit a 60-foot cone of amber light. Each creature in the cone must succeed on a DC 15 Wisdom saving throw or become Frightened of you for 1 minute. While it is Frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take Reactions. For its action, it can use only the Dash action or try to escape from an Effect that prevent it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the Effect on itself on a success.