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Adventure Title
CCC-GHC-BK1-03 - The Darkest Knight
Session
0
Date Played
2020-07-12 19:51:00 UTC
Levels Gained
1
GP +/-
120
Downtime +/-
Location Played
Roll 20
DM Name
Joly
DM DCI Number
60866
Notes
- Potion of Invisibility used - **Used Story Award:** Champion of All Souls 1/5 Once you have used this story award five times, remove this feature, but keep the story award. It might be of use in the future. **to cure:** After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.

Magic Items

Name Rarity Location Table Result Counts?
Tentacle Rod Rare true
Rod, rare (requires attunement), Table G Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.