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Adventure Title
Tier 2 Rewards
Session
Date Played
2020-06-06 23:56:00 UTC
Levels Gained
GP +/-
Downtime +/-
Location Played
Roll 20
DM Name
adrian_rpg
DM DCI Number
4320793759
Notes
Tier 2 Renown Items chosen: Rapier +1 Faction Reward: Ring of Protection Drop: Neckless of Fireballs Adventure Reward: Horn of Valhalla Brass

Magic Items

Name Rarity Location Table Result Counts?
Ring of Protection Rare Tier 2 Reward true
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Rapier +1 Uncommon true
You have a +1 bonus to Attack and Damage Rolls made with this weapon.
Horn of Valhalla - Brass Rare Adventure Reward true
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the Statistics of a Berserker. They return to Valhalla after 1 hour or when they drop to 0 Hit Points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. Brass 3d4 + 3 Proficiency with all Simple Weapons If you blow the horn without meeting its requirement, the summoned berserkers Attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.