Andromache Character Sheet

Season:
10
Race:
Human
Class:
Ranger
Background:
Faction Agent (Lord's Alliance)
Lifestyle:
None
Current Level:
12
Total GP:
868
Total Downtime:
355
Tag:
Faction:
Lord's Alliance
Faction Rank:
Stingblade (rank 3)
Magic Item Count:
4
Magic Item Limit:
6
Amulet of Health,
+1 longbow,
Cloak of Displacement,
Necklace of Fireballs

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2021-03-09 18:00 DC-PoA-MADDND-02-04 Rumbles in the Deep 1 105 Show
  • Gold: 105 GP (3.5 Hours)
  • Levels: +1 if you wish (+20 DT if you do so)

Magic Items: Arcane Grimoire, Illuminator's Tattoo, Potion of Healing (consumable)

Arcane Grimoire +1
Wondrous Item, uncommon (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Illuminator's Tattoo
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.

2021-03-15 18:30 DDHC-ID Rime of the Frost Maiden 24 Show

we kicked Auril's ass

2021-03-22 18:30 DDHC-ID Rime of the Frost Maiden 25 90 Show

Andromache recovers a straight staff of pale ash with a stern-looking owl’s head carved into its top.

2021-03-29 18:30 DDHC-ID Rime of the Frost Maiden 26 2 300 40 Show

our final session of Rime of the Frostmaiden ! :(

*following her adventures in Ythryn, Andromache journeys to Neverwinter to reconcile with her family ... to a certain extent. Most importantly, she will formally renounce her claim to the d’Issir inheritance and make peace with her little sister, seeing in her the promise of a half-elf Rugrat. While in Neverwinter, she will put her treasure funds towards commissioning a manuscript of her adventures in the north. Once the manuscript is complete, she will make four copies : one to leave with her family, one to send to Candlekeep on Mai’s behalf, one to keep for herself, and one to give away during her travels. With her two copies in hand and this business settled, she will return to her true home in the mountains of Icewind Dale. There, she will get to know Wealbro better and strive to better serve the cause of good in the name of Kharash.

PS : apparently, Quar tossed a magic item to Andromache just before parting ways.
*
VLAGOMIR'S SPARK**
The first time a barbarian, fighter, monk, or ranger touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character :
You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23.
Armor and clothing you are wearing and weapons you are carrying magically increase in size to match your growth. If you are the recipient of a greater restoration spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown ▼
2021-03-09 18:00 DC-PoA-MADDND-02-04 Rumbles in the Deep 1 Show
  • Gold: 105 GP (3.5 Hours)
  • Levels: +1 if you wish (+20 DT if you do so)

Magic Items: Arcane Grimoire, Illuminator's Tattoo, Potion of Healing (consumable)

Arcane Grimoire +1
Wondrous Item, uncommon (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Illuminator's Tattoo
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.

2021-03-15 18:30 DDHC-ID Rime of the Frost Maiden 24 Show

we kicked Auril's ass

2021-03-22 18:30 DDHC-ID Rime of the Frost Maiden 25 Show

Andromache recovers a straight staff of pale ash with a stern-looking owl’s head carved into its top.

2021-03-29 18:30 DDHC-ID Rime of the Frost Maiden 26 40 Show

our final session of Rime of the Frostmaiden ! :(

*following her adventures in Ythryn, Andromache journeys to Neverwinter to reconcile with her family ... to a certain extent. Most importantly, she will formally renounce her claim to the d’Issir inheritance and make peace with her little sister, seeing in her the promise of a half-elf Rugrat. While in Neverwinter, she will put her treasure funds towards commissioning a manuscript of her adventures in the north. Once the manuscript is complete, she will make four copies : one to leave with her family, one to send to Candlekeep on Mai’s behalf, one to keep for herself, and one to give away during her travels. With her two copies in hand and this business settled, she will return to her true home in the mountains of Icewind Dale. There, she will get to know Wealbro better and strive to better serve the cause of good in the name of Kharash.

PS : apparently, Quar tossed a magic item to Andromache just before parting ways.
*
VLAGOMIR'S SPARK**
The first time a barbarian, fighter, monk, or ranger touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character :
You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23.
Armor and clothing you are wearing and weapons you are carrying magically increase in size to match your growth. If you are the recipient of a greater restoration spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession.

Date Played Adventure Title Session XP GP Downtime Renown ▼ Magic Items
2021-03-09 18:00 DC-PoA-MADDND-02-04 Rumbles in the Deep 1 105 Show
  • Gold: 105 GP (3.5 Hours)
  • Levels: +1 if you wish (+20 DT if you do so)

Magic Items: Arcane Grimoire, Illuminator's Tattoo, Potion of Healing (consumable)

Arcane Grimoire +1
Wondrous Item, uncommon (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book’s rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Illuminator's Tattoo
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo features beautiful calligraphy, images of writing implements, and the like.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Scribing. While this tattoo is on your skin, you can write with your fingertip as if it were an ink pen that never runs out of ink.
As an action, you can touch a piece of writing up to one page in length and speak a creature's name. The writing becomes invisible to everyone other than you and the named creature for the next 24 hours. Either of you can dismiss the invisibility by touching the script (no action required). Once used, this action can't be used again until the next dawn.

2021-03-15 18:30 DDHC-ID Rime of the Frost Maiden 24 Show

we kicked Auril's ass

2021-03-22 18:30 DDHC-ID Rime of the Frost Maiden 25 90 Show

Andromache recovers a straight staff of pale ash with a stern-looking owl’s head carved into its top.

2021-03-29 18:30 DDHC-ID Rime of the Frost Maiden 26 300 40 Show

our final session of Rime of the Frostmaiden ! :(

*following her adventures in Ythryn, Andromache journeys to Neverwinter to reconcile with her family ... to a certain extent. Most importantly, she will formally renounce her claim to the d’Issir inheritance and make peace with her little sister, seeing in her the promise of a half-elf Rugrat. While in Neverwinter, she will put her treasure funds towards commissioning a manuscript of her adventures in the north. Once the manuscript is complete, she will make four copies : one to leave with her family, one to send to Candlekeep on Mai’s behalf, one to keep for herself, and one to give away during her travels. With her two copies in hand and this business settled, she will return to her true home in the mountains of Icewind Dale. There, she will get to know Wealbro better and strive to better serve the cause of good in the name of Kharash.

PS : apparently, Quar tossed a magic item to Andromache just before parting ways.
*
VLAGOMIR'S SPARK**
The first time a barbarian, fighter, monk, or ranger touches the spear, the light around the spear fades as Vlagomir’s spark bestows the following supernatural charm on the character :
You gain 1 foot of height every hour and become proportionately heavier until you stand 21 feet tall and weigh 7,700 pounds. When you are 9 feet tall, your Strength becomes 19 unless it is already higher. For every 3 additional feet of height you gain, your Strength increases by 1, to a maximum of 23.
Armor and clothing you are wearing and weapons you are carrying magically increase in size to match your growth. If you are the recipient of a greater restoration spell or similar magic, this charm vanishes from you, and you immediately shrink back to normal size, along with any armor, clothing, and weapons in your possession.