Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Thermal Cube
common
DDHC-RotF Chapter 6 Caves of Hunger
Show
Notes:
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius).
Staff of Power
very_rare
DDHC-RotF Chapter 7 Doom of Ythryn
Show
Notes:
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.
Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Distance from Origin Damage
10 ft. away or closer 8 x the number of charges in the staff
11 to 20 ft. away 6 x the number of charges in the staff
21 to 30 ft. away 4 x the number of charges in the staff
Shortsword +2
rare
DDAL00-13 Ferocious Love
Show
Notes:
Weapon (shortsword), rare
The shortsword is made from the claw of a polar bear, with a white blade and a black tip. The wielder, when happy, growls
Scroll of Comet
legendary
DDHC-RotF Chapter 7 Doom of Ythryn
Show
Notes:
By using an action to read the scroll, you cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you use the scroll, or nothing happens and the scroll is wasted.
The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking 30d10 force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren’t being worn or held.
Necklace of Prayer Beads
rare
DDAL00-13 Ferocious Love
Show
Notes:
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)
This necklace has 5 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses it´s magic.
To use a bead, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead´s spell is cast, that bead can´t be used again until the next dawn.
This necklace has three beads of blessing and two beads of curing
d20 Bead of... Spell
1-6 Blessing Bless
7-12 Curing Cure wounds (2nd level) or lesser restoration
Mantle of Spell Resistence
rare
DDHC-RotF Chapter 6 Caves of Hunger
Show
Notes:
You have advantage on saving throws against spells while you wear this cloak
Lantern of Tracking (elementals)
common
DDHC-RotF Kapitel 1 The Mead must flow, Foaming mugs, Nature Spritis
Show
Notes:
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.
Hectola´s Vicious Spear
rare
DDAL00-13 Ferocious Love
Show
Notes:
Simple weapon, rare
This weapon is made from a polished narwale tusk and carved with symbols of slaughter and bloodshed. By wielding it publicly, you may get strange looks. It may also mark you as someone involved in the killing of one of the evil Wolf Tribe marauders.
When you roll a 20 with this magic weapon, the target takes an extra 2d6 piercing damage.
Amulett of Health
rare
DDHC-RotF Chapter 2 Korkoloth/ Black Cabine
Show
Notes:
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Thermal Cube | common | DDHC-RotF Chapter 6 Caves of Hunger | Show | |||
Notes:
This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 feet of it at 95 degrees Fahrenheit (35 degrees Celsius). |
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Staff of Power | very_rare | DDHC-RotF Chapter 7 Doom of Ythryn | Show | |||
Notes:
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges. Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance from Origin Damage |
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Shortsword +2 | rare | DDAL00-13 Ferocious Love | Show | |||
Notes:
Weapon (shortsword), rare The shortsword is made from the claw of a polar bear, with a white blade and a black tip. The wielder, when happy, growls |
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Scroll of Comet | legendary | DDHC-RotF Chapter 7 Doom of Ythryn | Show | |||
Notes:
By using an action to read the scroll, you cause a comet to fall from the sky and crash to the ground at a point you can see up to 1 mile away from you. You must be outdoors when you use the scroll, or nothing happens and the scroll is wasted. The comet creates a 50-foot-deep, 500-foot-radius crater on impact. Any creature in that radius must make a DC 20 Dexterity saving throw, taking 30d10 force damage on a failed saving throw, or half as much damage on a successful one. All structures in the crater are destroyed, as are all nonmagical objects that aren’t being worn or held. |
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Necklace of Prayer Beads | rare | DDAL00-13 Ferocious Love | Show | |||
Notes:
Wondrous item, rare (requires attunement by a cleric, druid, or paladin) This necklace has 5 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses it´s magic. To use a bead, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead´s spell is cast, that bead can´t be used again until the next dawn. This necklace has three beads of blessing and two beads of curing d20 Bead of... Spell |
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Mantle of Spell Resistence | rare | DDHC-RotF Chapter 6 Caves of Hunger | Show | |||
Notes:
You have advantage on saving throws against spells while you wear this cloak |
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Lantern of Tracking (elementals) | common | DDHC-RotF Kapitel 1 The Mead must flow, Foaming mugs, Nature Spritis | Show | |||
Notes:
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however. |
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Hectola´s Vicious Spear | rare | DDAL00-13 Ferocious Love | Show | |||
Notes:
Simple weapon, rare This weapon is made from a polished narwale tusk and carved with symbols of slaughter and bloodshed. By wielding it publicly, you may get strange looks. It may also mark you as someone involved in the killing of one of the evil Wolf Tribe marauders. When you roll a 20 with this magic weapon, the target takes an extra 2d6 piercing damage. |
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Amulett of Health | rare | DDHC-RotF Chapter 2 Korkoloth/ Black Cabine | Show | |||
Notes:
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher. |