*Krunch*

Season:
Race:
Kenku
Class:
Monk
Background:
Factionn Agent Emerald Enclave
Lifestyle:
None
Current Level:
13
Total GP:
12027
Total Downtime:
220
Tag:
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
10
Magic Item Limit:
6
Hat of Disguise,
Cloak of Displacement,
Dread Helm,
Belt of Hill Giant Strength,
Hewards Handy Spice Pouch,
Winged Boots,
Dwarven Plate,
Manual of bodily health,
Figurine of Wonderous Power (Serpentine Owl),
Nereid shawl,
Rod of Absorption,
Staff of Withering

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2021-08-31 23:19 CCC-QCC2017 - Delusions of Grandeur 800 Manual of bodily health Show

Learn the Culture (Mulmaster)

You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.

Favor of Boddynock Glitterstone:

Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.

2021-07-17 22:01 CCC-HAL-05 House of Blades 1 Cloak of Underdark Protection Show
2020-09-14 16:14 CCC-GARY-05 The Shadows of the Trees 1 80 Show

Furrball the Skeleton Kitty Cat.
Furrball is a non-combat familiar. He qualifies as undead, but when threatened has an additional ability that allows him to enter the Ethereal Plane. This ability also allows him to be annoyingly underfoot. He demands food, even though he doesn’t eat, and demands pets and scratches behind his ears, even though he has no skin. Furrball is intended for flavor only and provides no advantages as a regular Wizard or Warlock familiar.

2021-01-17 20:11 CCC-GAD01-02 Red War: Black Phoenix 1 119 Dread Helm Show

Potion of Growth
20 Darts

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2021-08-31 23:19 CCC-QCC2017 - Delusions of Grandeur Show

Learn the Culture (Mulmaster)

You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.

Favor of Boddynock Glitterstone:

Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.

2021-07-17 22:01 CCC-HAL-05 House of Blades Show
2020-09-14 16:14 CCC-GARY-05 The Shadows of the Trees Show

Furrball the Skeleton Kitty Cat.
Furrball is a non-combat familiar. He qualifies as undead, but when threatened has an additional ability that allows him to enter the Ethereal Plane. This ability also allows him to be annoyingly underfoot. He demands food, even though he doesn’t eat, and demands pets and scratches behind his ears, even though he has no skin. Furrball is intended for flavor only and provides no advantages as a regular Wizard or Warlock familiar.

2021-01-17 20:11 CCC-GAD01-02 Red War: Black Phoenix Show

Potion of Growth
20 Darts

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2021-08-31 23:19 CCC-QCC2017 - Delusions of Grandeur 800 Manual of bodily health Show

Learn the Culture (Mulmaster)

You may spend 5 downtime days (and the associated lifestyle cost) in Mulmaster touring the city and learning the history of the region. You gain advantage on any single ability check relating to Mulmaster, the Brotherhood of the Cloaks, the cults of Elemental Evil, or the Red Wizards of Thay or on any single attack against an elemental or undead creature. Once the advantage benefit has been used, you may return to Mulmaster every time you gain a level and perform this quest again by spending the required downtime and lifestyle expenses.

Favor of Boddynock Glitterstone:

Having spent time in the company of accomplished bounty hunter Boddynock Glitterstone, you have learned a thing or two about the history and efforts of the four major Elemental Evil cults that have been active in the regions through which you adventure. Boddynock reveals to you the location of a still functioning secret elemental node (air or water, PCs choice) near the Moonsea which you may travel to between adventures (spending 10 downtime days and the associated lifestyle costs). Travelling to a water node will allow a character to recharge a weird tank while traveling to an air node will allow them to recharge a balloon pack, storm boomerang, and/or wingwear (1 per day). In addition, you gain advantage on Intelligence (History) checks relating to any two of the following Elemental Evil cults: the Black Earth, the Crushing Wave, the Eternal Flame, and/or the Howling Hatred.

2021-07-17 22:01 CCC-HAL-05 House of Blades Cloak of Underdark Protection Show
2020-09-14 16:14 CCC-GARY-05 The Shadows of the Trees 80 Show

Furrball the Skeleton Kitty Cat.
Furrball is a non-combat familiar. He qualifies as undead, but when threatened has an additional ability that allows him to enter the Ethereal Plane. This ability also allows him to be annoyingly underfoot. He demands food, even though he doesn’t eat, and demands pets and scratches behind his ears, even though he has no skin. Furrball is intended for flavor only and provides no advantages as a regular Wizard or Warlock familiar.

2021-01-17 20:11 CCC-GAD01-02 Red War: Black Phoenix 119 Dread Helm Show

Potion of Growth
20 Darts