Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Ruby of the War Mage
common
DDAL10-09 Recipe for Retribution
Show
Notes:
This ruby is a roughly fashioned chunk of blood-red crystal. The red color pulses gently.
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Slippers of Spider Climbing
uncommon
WBW-DC-PHP-TCOM2 Of Toadstools and Tribulations
Show
Notes:
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil.
Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Gauntlets of Ogre Power
uncommon
Trade Log
Show
Goggles of Night
uncommon
Trade Log
Show
Notes:
Wondrous item, uncommon
These brass-framed goggles feel cool to the touch when worn. While wearing them, you have darkvision out to a range of 60 feet. If you already have darkvision, these goggles extend that range by 60 feet. A full description of this item can be found in the basic rules or the Dungeon Master’s Guid
The Choralier's Companion ( Saddle of the Cavalier )
uncommon
CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome
Show
Notes:
Wondrous Item, uncommon
While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. Any mount that wears this saddle possesses a phenomenal gift for singing—the song selection, frequency, and volume depends on the temperament of the mount, but it’s beautiful and almost always entertaining. This effect does not grant any additional languages to the mount.
This item can be found in the Dungeon Master’s Guide.
Necklace of Adaptation
uncommon
DDEP09-01 Infernal Pursuits
Show
Notes:
Wondrous item, uncommon (requires attunement)
The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration.
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Studded Leather Armor of Necrotic Resistance
rare
Trade Log
Show
Mantle of Spell Resistance
rare
DDEP09-01 Infernal Pursuits
Show
Notes:
Wondrous item, rare (requires attunement)
This sleeveless shawl is made from the stitched skin of many demons and devils.
You have advantage on saving throws against spells while you wear this cloak.
Stout - Longsword +2
rare
CCC-GHC-BK1-05 For the Glory of Bloutar
Show
Notes:
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel
Gleaming - never gets dirty
Ring of Fire Resistance
rare
CCC-GHC-BK1-04 I am the Fire
Show
Notes:
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped.
Amulet of the Devout +2
rare
Trade Log
Show
Tentacle Rod
rare
CCC-GHC-BK1-03 The Darkest Knight
Show
Notes:
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.
Tome of Understanding
very_rare
20 Svc Rewards
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Ruby of the War Mage | common | DDAL10-09 Recipe for Retribution | Show | |||
Notes:
This ruby is a roughly fashioned chunk of blood-red crystal. The red color pulses gently. Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can't be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. |
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Slippers of Spider Climbing | uncommon | WBW-DC-PHP-TCOM2 Of Toadstools and Tribulations | Show | |||
Notes:
While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. |
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Gauntlets of Ogre Power | uncommon | Trade Log | Show | |||
Goggles of Night | uncommon | Trade Log | Show | |||
Notes:
Wondrous item, uncommon |
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The Choralier's Companion ( Saddle of the Cavalier ) | uncommon | CCC-REAP-01 Red War: Lost Ashes of a Wayward Gnome | Show | |||
Notes:
Wondrous Item, uncommon While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. Any mount that wears this saddle possesses a phenomenal gift for singing—the song selection, frequency, and volume depends on the temperament of the mount, but it’s beautiful and almost always entertaining. This effect does not grant any additional languages to the mount. This item can be found in the Dungeon Master’s Guide. |
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Necklace of Adaptation | uncommon | DDEP09-01 Infernal Pursuits | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) The pendant of this necklace is an ovoid puzzle box of jagged black metal that screeches as it is operated. To activate the item, the puzzle box must be manipulated into a new configuration. |
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Studded Leather Armor of Necrotic Resistance | rare | Trade Log | Show | |||
Mantle of Spell Resistance | rare | DDEP09-01 Infernal Pursuits | Show | |||
Notes:
Wondrous item, rare (requires attunement) This sleeveless shawl is made from the stitched skin of many demons and devils. |
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Stout - Longsword +2 | rare | CCC-GHC-BK1-05 For the Glory of Bloutar | Show | |||
Notes:
This longsword has a cross-guard shaped like a tree branch and an oak tree embossed on its pommel |
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Ring of Fire Resistance | rare | CCC-GHC-BK1-04 I am the Fire | Show | |||
Notes:
This ring holds a red crystal set in a silver band carved to look like a ring of flames. It was formed from the Heart of the Tower after your adventures in the village of Rymdyl. The life and magic of mage and a fire elemental have formed this item. You have fire resistance while wearing this ring. In addition, it has the Temperate minor property, which means you suffer no harm from temperatures as cold as -20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit while it is equipped. |
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Amulet of the Devout +2 | rare | Trade Log | Show | |||
Tentacle Rod | rare | CCC-GHC-BK1-03 The Darkest Knight | Show | |||
Notes:
Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. |
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Tome of Understanding | very_rare | 20 Svc Rewards | Show |