Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▼
Source
Gauntlets of Ogre Power
uncommon
Trade Log
Show
Pole of Angling
common
DC-PoA-GSP01-01 A Wolf's Whisper
Show
Notes:
The word “Coinmaker” is scratched on the handle of this pole.
While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole.
Boots of the Winterlands
uncommon
DC-PoA-GSP01-01 A Wolf's Whisper
Show
Notes:
This knee-high fashionable boots was crafted by a well renowned magic forger and designer from´Waterdeep. The boots are arctic white in color embedded with sparkling crystals and elegant silver lacing.
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
You have resistance to cold damage.
You ignore difficult terrain created by ice or snow.
You can tolerate temperatures as low as -50 degrees Fahrenheit (-46 degrees celsius) without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as -100 degrees Fahrenheit (-73 degrees celsius).
Robe of Useful Items
uncommon
GHC-BK3-3 Secrets in Storage
Show
Notes:
Wondrous item, uncommon, table B
This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
Dagger
Bullseye lantern (filled and lit)
Steel mirror
10-foot pole
Hempen rope (50 feet, coiled)
Sack
In addition, the robe has 4d4 other patches. The DM chooses the patches or determines them randomly.
2 mastiffs,
A riding horse with saddle bags,
Rowboat (12 feet long),
Wooden ladder (24 feet long),
Bag of 100 gp,
2x 4 potions of healing,
2x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself,
10 gems worth 100 gp each
This item can be found in the Dungeon Master’s Guide.
Mystery Key
common
GHC-BK3-3 Secrets in Storage
Show
Notes:
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which its inserted. Once it unlocks something, the key disappears. This item can be found in Xanathar’s Guide to Everything.
Cloak of Protection
uncommon
DDAL06-01 A Thousand Tiny Deaths
Show
Moon Sickle +1
uncommon
Purchase Log
Show
Notes:
Level 5 Reward
Staff of the Woodlands
rare
Trade Log
Show
Notes:
Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding
Basic Rules , pg. 204
Pipe of Smoke Monsters
common
WBW-DC-Rook-3-1 The Rookery: High Caldir
Show
Notes:
wondrous item, common, , minor tier
Value/Weight:
Details:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
"Gorg-Eous Brooch" Brooch of Shielding
uncommon
DC-PoA-TDG01-11 DALEVISION Song Contest
Show
Notes:
While wearing this brooch, you have resistnace to force damage, and you have immunity to damage, and you have immunity to damage from the magic missile spell.
" A multi-coloured brooch of Badrurian craftsmanship. The brooch holds various precious opal gems and is emblazoned with letters: G.E. "
"DaleVision Dice" (Charlatan Dice)
common
DC-PoA-TDG01-11 DALEVISION Song Contest
Show
Notes:
Whenever you roll this six-sided die, you can control which number it rolls.
" These colorful dice refract in different colors of the rainbow, the face for six on the dice is symbolised by a rainbow icosahedron. "
Necklace of Prayer Beads
rare
Trade Log
Show
Notes:
The necklace contains the following four beads: bless, cure wounds (2nd level) / lesser restoration, greater restoration, wind walk
Opal of the Ild Rune
rare
DDAL05-11 Forgotten Traditions
Show
Notes:
Wondrous item, Rare (requires attunement)
- This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.
- Ignite: As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
- Fire's Friend: You have resistance to cold damage
- Fire Tamer: As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
- Gift of Flame: You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor— by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
- Weapon = The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits
- Armor = The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor
Name | Rarity | Location | Table | Result ▼ | Source | |
---|---|---|---|---|---|---|
Gauntlets of Ogre Power | uncommon | Trade Log | Show | |||
Pole of Angling | common | DC-PoA-GSP01-01 A Wolf's Whisper | Show | |||
Notes:
The word “Coinmaker” is scratched on the handle of this pole. While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. |
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Boots of the Winterlands | uncommon | DC-PoA-GSP01-01 A Wolf's Whisper | Show | |||
Notes:
This knee-high fashionable boots was crafted by a well renowned magic forger and designer from´Waterdeep. The boots are arctic white in color embedded with sparkling crystals and elegant silver lacing. These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: You have resistance to cold damage. |
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Robe of Useful Items | uncommon | GHC-BK3-3 Secrets in Storage | Show | |||
Notes:
Wondrous item, uncommon, table B This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. Dagger 2 mastiffs, A riding horse with saddle bags, Rowboat (12 feet long), Wooden ladder (24 feet long), Bag of 100 gp, 2x 4 potions of healing, 2x Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself, 10 gems worth 100 gp each This item can be found in the Dungeon Master’s Guide. |
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Mystery Key | common | GHC-BK3-3 Secrets in Storage | Show | |||
Notes:
Wondrous item, common A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which its inserted. Once it unlocks something, the key disappears. This item can be found in Xanathar’s Guide to Everything. |
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Cloak of Protection | uncommon | DDAL06-01 A Thousand Tiny Deaths | Show | |||
Moon Sickle +1 | uncommon | Purchase Log | Show | |||
Notes:
Level 5 Reward |
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Staff of the Woodlands | rare | Trade Log | Show | |||
Notes:
Staff, rare (requires attunement by a Druid) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls. Spells. You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding |
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Pipe of Smoke Monsters | common | WBW-DC-Rook-3-1 The Rookery: High Caldir | Show | |||
Notes:
wondrous item, common, , minor tier Value/Weight: Details: While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. |
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"Gorg-Eous Brooch" Brooch of Shielding | uncommon | DC-PoA-TDG01-11 DALEVISION Song Contest | Show | |||
Notes:
While wearing this brooch, you have resistnace to force damage, and you have immunity to damage, and you have immunity to damage from the magic missile spell. |
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"DaleVision Dice" (Charlatan Dice) | common | DC-PoA-TDG01-11 DALEVISION Song Contest | Show | |||
Notes:
Whenever you roll this six-sided die, you can control which number it rolls. |
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Necklace of Prayer Beads | rare | Trade Log | Show | |||
Notes:
The necklace contains the following four beads: bless, cure wounds (2nd level) / lesser restoration, greater restoration, wind walk |
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Opal of the Ild Rune | rare | DDAL05-11 Forgotten Traditions | Show | |||
Notes:
|