Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Stone of Good Luck ( Luckstone ) uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Bracers of Defense rare Trade Log Show
Bag of Holding uncommon Trade Log Show
Notes:

Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Quarterstaff +2 rare Trade Log Show
Talking Doll common SJ-DC-TST-02 Datu ( Chief ) Show
Notes:

Wondrous item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends.

Harmonious Dragonhide Belt +3 very_rare Trade Log Show
Notes:

Wondrous Item, Rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn. This item is found in Fizban’s Treasury of Dragons.

Harmonious. Attuning to this item takes only 1 minute.

This crimson belt has the appearance of a knight’s sash. It is made from the hide of Balagos’ wing.

Elemental Essence Shard - Earth rare SJ-DC-IGC-ECP-01 Stoneheart Show
Notes:

This elemental essence shard (earth) is a mesmerizing geode. On its rugged exterior lies a spectrum of earthy hues, from deep browns resembling rich soil to shimmering veins of metallic ores. When held, the geode emanates a subtle vibration, resonating with the elemental forces of the earth plane. A touch releases a faint aroma of petrichor, reminiscent of freshly turned soil after a gentle rain.
The bearer can speak and understand the Terran dialect of Primordial.

Pole of Collapsing common SJ-DC-IGC-ECP-01 Stoneheart Show
Notes:

This pole is covered with Terran symbols for strength and while underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Brazier of Commanding Fire Elementals rare DDHC-KGV-13 Fire and Darkness Show
Blessing of Understanding common DDHC-KGV-13 Fire and Darkness Show
Notes:

Wisdom Increased by 2

Bow of Icy Lamentations ( Shortbow of Melody ) very_rare FR-DC-Fall-01 Citadel of Ice Show
Notes:

Source: The Book of Many Things

Weapon (any bow), very rare (requires attunement)

This bow has multiple strings and resembles a lyre or small harp. By strumming the strings while setting an arrow to the bow, you imbue the arrow with magic.

You can play one of the following melodies when you use the bow to make a ranged weapon attack. You must choose to do so before you make the attack roll, and you can play only one melody per attack.

Melody of Precision. If you’re proficient in Performance, you gain a +1 bonus to the attack roll. If you have expertise in Performance, you gain a +2 bonus instead.

Melody of Reverberation. The melody you strum echoes loudly. On a hit, the target takes extra thunder damage equal to your Charisma modifier.

Property: Strange Material- Rime's Ice

Blessing of Wound Closure common FR-DC-Fall-01 Citadel of Ice Show
Notes:

This blessing grants you the benefits of a Periapt of Wound Closure.

While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

Unlocked Magic Items