You are not authorized to perform this action.

Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Quiver of Elhonna uncommon Trade Log Show
Stone of Good Luck ( Luckstone ) uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Blessing of Wound Closure common FR-DC-Fall-01 Citadel of Ice Show
Notes:

This blessing grants you the benefits of a Periapt of Wound Closure.

While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.

Moon-touched Shortsword common DC-POA-DES-05B Drive Our Ships to New Lands Show
Notes:

Weapon (shortsword), common

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

This fey crafted blade features mithral construction, a blue metal weighing half the normal weight. The moon-touched shortsword gifted by the Prince of Frost is cold to the touch, lowering the temperature around it in a 5-foot radius. Icicles are continually forming and falling off the blade whenever it is unsheathed.

Jeny's Mark ( Masquerade Tattoo ) common DC-PoA-DEX-05D Show
Notes:

Wondrous item (tattoo), common (requires attunement)

Produced by a special needle, this magic tattoo appears on your body as whatever you desire.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.

Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.

Jeny's Mark resembles a tree armband that covers the left forearm when applied. The tattoo casts the smell of lilacs when its bearer is in the presence of fey.

"Lucius' Incense" Wand of Pyrotechnics common DC-PoA-TDG01-05 Curse of Slaad Show
Notes:

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling nouse that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.
The wand regians 1d6+1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.
A yellow-orange wand with a thin red handle. The burst of multi-colored light is accompanied by a crackling nouse that can be heard up to 300 feet away.

Dale Ranger Boots ( Boots of False Tracks ) - Quezalcoatlus common DC-PoA-TDG01-06 DALE RANGERS Show
Notes:

Wondrous Item, common Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size. “These boots are colour coded and leave behind different animal tracks depending on the colour.”

Whelm common DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Blessing of Protection common DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Talking Doll common SJ-DC-TST-02 Datu ( Chief ) Show
Notes:

Wondrous item, common (requires attunement)

While this stuffed doll is within 5 feet of you, you can spend a short rest telling it to say up to six phrases, none of which can be more than six words long, and set an observable condition under which the doll speaks each phrase. You can also replace old phrases with new ones. Whatever the condition, it must occur within 5 feet of the doll to make it speak. For example, whenever someone picks up the doll, it might say, "I want a piece of candy." The doll's phrases are lost when your attunement to the doll ends.

Pole of Collapsing common SJ-DC-IGC-ECP-01 Stoneheart Show
Notes:

This pole is covered with Terran symbols for strength and while underground, the bearer of this item always knows the item’s depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Blessing of Understanding common DDHC-KGV-13 Fire and Darkness Show
Notes:

Wisdom Increased by 2

Unlocked Magic Items