Dadurkan Damaya Character Sheet

Season:
11
Race:
Human
Class:
Paladin
Background:
Lifestyle:
Comfortable
Current Level:
20
XP Level:
1
Total XP:
0
XP to Level:
300
XP for Next:
300
ACP Level:
1
ACP to Level:
4.0
Milestone Level:
20
Total GP:
33183
Total Downtime:
160
Tag:
Faction:
Harpers
Faction Rank:
Wise Owl (rank 4)
Renown Rank:
Watcher (rank 1)
Total Renown:
0
Secret Missions:
0
Treasure CPs:
0/0/0/0
Magic Item Count:
27
Magic Item Limit:
10
Bracers of Archery,
Dwarven Plate,
Shield of the Order of the Silver Dragon,
Ring of Protection,
Periapt of Proof Against Poison,
Eyes of Minute Seeing,
Figurine of Wondrous Power - Ivory Goats,
Robe of Scintillating Colors,
Cape of the Mountebank,
Horn of Silent Alarm,
Staff of Frost,
Demon Armor,
Tome of Leadership and Influence,
Bag of Holding,
Quaryl's Codex Tome of the Stilled Tongue,
Rod of Security,
Rooster - Wand of Wonder,
Eversmoking Bottle,
Luck Blade Rapier,
Ioun Stone of Greater Absorption,
Llyneth's Cloak of Mists (Cloak of Elvenkind),
Belt of Storm Giant Strength,
Sun Blade,
Shield +1,
Longbow +1,
Gloves of Thievery,
Arcane Grimoire +3

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2022-09-02 10:09 Purchase Log 2500 Periapt of Proof Against Poison Show Purchase

10 Service Award Points for T2 Reward +2500 GP

2022-11-17 18:20 DDAL00-02{a-f} Lost Tales of Myth Drannor The Definition of Heroism 1 1 2675 10 Quaryl's Codex Tome of the Stilled Tongue Show

Story Award
Larlock's Unblinking Gaze
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Myth Drannor Explorer
You have entered the
ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters

2022-12-01 17:47 DDAL00-01 Window to the Past 1 1 4375 10 Potion of Supreme Healing, Spell Scroll of Comprehend Languages, Adamantine Armor ( Breastplate ), Rod of Security Show

Story Award
Ally of Thay
You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay
Enmity of Thay
You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish

2022-10-13 18:04 CCC-TRI-01 Into the Darkness 1 0 5250 10 Robe of Scintillating Colors, Potion of Superior Healing, Spell Scroll of Flame Strike, Spell Scroll of Heal, Spell Scroll of Mass Suggestion Show

Story Award
On the Right Track
Your investigation into the disappearances at Hilltop have led you to interesting discoveries, but there is more to this situation than you had anticipated. What did Elanil stumble upon? This story award may have an effect in CCC-TRI-02 and other future adventures.

2022-12-15 18:37 DDAL00-10 Trust and Understanding 1 6000 10 Ioun Stone of Greater Absorption Show

Spell Scroll of Geas
Spell Scroll of Antimagic Shell
Potion of Invulnerability
Spell Scroll of Heal

2022-12-08 18:06 DDAL00-10 Trust and Understanding 1 1 7500 10 Potion of Supreme Healing, Rooster - Wand of Wonder, Grey Robes of the Archmagi, Spell Scroll of Comprehend Languages Show

Story Awards
Favored of Candlekeep
Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.
Favored of the Worm
Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly. (Ostap and Dadurkan)

2022-09-22 20:44 DDHC-OotA Out of the Abyss Chapter 16 The Fetid Wedding 1 1 8250 10 Eyes of Minute Seeing Show

Potion of Gaseous Form
Arrows +2 Pack of 5
Charm of Heroism
This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.

A charm is a minor supernatural gift, which can be received in a large variety of ways. For example, a wizard who finds an eldritch secret in a dead archmage’s spellbook might be infused with the magic of a charm, as might a character who solves a sphinx’s riddle or drinks from a magic fountain. Legendary creatures, such as ancient gold dragons and unicorns, sometimes grace their allies with charms, and some explorers find themselves bearing the magic of a charm after discovering a long-lost location that is drenched in primeval magic.

Some charms can be used only once, and others can be used a specific number of times before vanishing. If a charm lets you cast a spell, you are able to do so without spending a spell slot or providing any components (verbal, somatic, or material). In any case, a charm can’t be used in the area created by an antimagic field or a similar effect, and a charm’s effects are susceptible to dispel magic and the like. But the charm itself can’t be removed from a creature by anything short of divine intervention or the wish spell.

Trade Log Spell Scroll of Forcecage > Show Trade Log
Trade Log Potion of Vitality > Show Trade Log
Trade Log Potion of Superior Healing > Show Trade Log
Trade Log Potion of Greater Healing > Show Trade Log
Trade Log Spell Scroll of Protection from Poison > Show Trade Log
Trade Log Potion of Superior Healing > Show Trade Log
Trade Log Spell Scroll of Mass Cure Wounds > Show Trade Log
Trade Log Spell Scroll of Invisibility > Show Trade Log
Trade Log Spell Scroll of Commune > Show Trade Log
Trade Log Potion of Greater Healing > Show Trade Log
Trade Log Potion of Superior Healing > Show Trade Log
Trade Log Spell Scroll of Heal > Show Trade Log
Trade Log Potion of Heroism > Show Trade Log
Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-09-02 10:09 Purchase Log Show Purchase

10 Service Award Points for T2 Reward +2500 GP

2022-11-17 18:20 DDAL00-02{a-f} Lost Tales of Myth Drannor The Definition of Heroism 1 10 Show

Story Award
Larlock's Unblinking Gaze
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Myth Drannor Explorer
You have entered the
ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters

2022-12-01 17:47 DDAL00-01 Window to the Past 1 10 Show

Story Award
Ally of Thay
You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay
Enmity of Thay
You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish

2022-10-13 18:04 CCC-TRI-01 Into the Darkness 1 10 Show

Story Award
On the Right Track
Your investigation into the disappearances at Hilltop have led you to interesting discoveries, but there is more to this situation than you had anticipated. What did Elanil stumble upon? This story award may have an effect in CCC-TRI-02 and other future adventures.

2022-12-15 18:37 DDAL00-10 Trust and Understanding 1 10 Show

Spell Scroll of Geas
Spell Scroll of Antimagic Shell
Potion of Invulnerability
Spell Scroll of Heal

2022-12-08 18:06 DDAL00-10 Trust and Understanding 1 10 Show

Story Awards
Favored of Candlekeep
Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.
Favored of the Worm
Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly. (Ostap and Dadurkan)

2022-09-22 20:44 DDHC-OotA Out of the Abyss Chapter 16 The Fetid Wedding 1 10 Show

Potion of Gaseous Form
Arrows +2 Pack of 5
Charm of Heroism
This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.

A charm is a minor supernatural gift, which can be received in a large variety of ways. For example, a wizard who finds an eldritch secret in a dead archmage’s spellbook might be infused with the magic of a charm, as might a character who solves a sphinx’s riddle or drinks from a magic fountain. Legendary creatures, such as ancient gold dragons and unicorns, sometimes grace their allies with charms, and some explorers find themselves bearing the magic of a charm after discovering a long-lost location that is drenched in primeval magic.

Some charms can be used only once, and others can be used a specific number of times before vanishing. If a charm lets you cast a spell, you are able to do so without spending a spell slot or providing any components (verbal, somatic, or material). In any case, a charm can’t be used in the area created by an antimagic field or a similar effect, and a charm’s effects are susceptible to dispel magic and the like. But the charm itself can’t be removed from a creature by anything short of divine intervention or the wish spell.

Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Trade Log Show Trade Log
Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2022-09-02 10:09 Purchase Log 2500 Periapt of Proof Against Poison Show Purchase

10 Service Award Points for T2 Reward +2500 GP

2022-11-17 18:20 DDAL00-02{a-f} Lost Tales of Myth Drannor The Definition of Heroism 1 2675 10 Quaryl's Codex Tome of the Stilled Tongue Show

Story Award
Larlock's Unblinking Gaze
“The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Myth Drannor Explorer
You have entered the
ruins of Myth Drannor and survived to tell the tale. While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night. High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters

2022-12-01 17:47 DDAL00-01 Window to the Past 1 4375 10 Potion of Supreme Healing, Spell Scroll of Comprehend Languages, Adamantine Armor ( Breastplate ), Rod of Security Show

Story Award
Ally of Thay
You are known to be an ally of the Thayan Plateau, whether you want to or not. You have advantage on Charisma-based checks with Red Wizards and other non-slaves from Thay, and at the DM’s discretion may have disadvantage when dealing with Harpers and other enemies of Thay
Enmity of Thay
You have wronged Zulkir Dar’lon Ma and he has made his displeasure known. Every time you complete an adventure and for each day of downtime you spend, roll a d20. On a roll of 20, you are accosted by agents of the Thay – typically three Red Wizards and two Assassins. Once you die to these agents you may cross this story award off; alternately, you can sacrifice one rare or better permanent magic item and 10,000 gp to pay off your debt of dishonor to the Zulkir. Your DM may choose to have you check for the Thayan attack whenever you begin to take a long rest, if they wish

2022-10-13 18:04 CCC-TRI-01 Into the Darkness 1 5250 10 Robe of Scintillating Colors, Potion of Superior Healing, Spell Scroll of Flame Strike, Spell Scroll of Heal, Spell Scroll of Mass Suggestion Show

Story Award
On the Right Track
Your investigation into the disappearances at Hilltop have led you to interesting discoveries, but there is more to this situation than you had anticipated. What did Elanil stumble upon? This story award may have an effect in CCC-TRI-02 and other future adventures.

2022-12-15 18:37 DDAL00-10 Trust and Understanding 1 6000 10 Ioun Stone of Greater Absorption Show

Spell Scroll of Geas
Spell Scroll of Antimagic Shell
Potion of Invulnerability
Spell Scroll of Heal

2022-12-08 18:06 DDAL00-10 Trust and Understanding 1 7500 10 Potion of Supreme Healing, Rooster - Wand of Wonder, Grey Robes of the Archmagi, Spell Scroll of Comprehend Languages Show

Story Awards
Favored of Candlekeep
Inkpot and the scribes of Candlekeep are extremely grateful for your stories and account of your time in Warlock’s Crypt. In return, they have offered to teach you ancient Netherese as an immersion course; if you would like to learn ancient Netherese, you must spend 120 downtime days at Candlekeep doing nothing other than working on your knowledge of this language. If you are not interested in learning ancient Netherese, you may instead choose three spell scrolls of up to 5th level (tier 3) or 7th level (tier 4) for free from an approved Adventurers League resource.
Favored of the Worm
Any character that became worm-infected during this adventure earns this story award. Their flesh is covered in small black pock marks; even illusion magic does not disguise their presence. These characters feel a bond with insects and bugs (worms specifically) and feels a kinship with undead creatures even though they may not be friendly. (Ostap and Dadurkan)

2022-09-22 20:44 DDHC-OotA Out of the Abyss Chapter 16 The Fetid Wedding 1 8250 10 Eyes of Minute Seeing Show

Potion of Gaseous Form
Arrows +2 Pack of 5
Charm of Heroism
This charm allows you to give yourself the benefit of a potion of heroism as an action. Once you do so, the charm vanishes from you.

A charm is a minor supernatural gift, which can be received in a large variety of ways. For example, a wizard who finds an eldritch secret in a dead archmage’s spellbook might be infused with the magic of a charm, as might a character who solves a sphinx’s riddle or drinks from a magic fountain. Legendary creatures, such as ancient gold dragons and unicorns, sometimes grace their allies with charms, and some explorers find themselves bearing the magic of a charm after discovering a long-lost location that is drenched in primeval magic.

Some charms can be used only once, and others can be used a specific number of times before vanishing. If a charm lets you cast a spell, you are able to do so without spending a spell slot or providing any components (verbal, somatic, or material). In any case, a charm can’t be used in the area created by an antimagic field or a similar effect, and a charm’s effects are susceptible to dispel magic and the like. But the charm itself can’t be removed from a creature by anything short of divine intervention or the wish spell.

Trade Log Spell Scroll of Forcecage > Show Trade Log
Trade Log Potion of Vitality > Show Trade Log
Trade Log Potion of Superior Healing > Show Trade Log
Trade Log Potion of Greater Healing > Show Trade Log
Trade Log Spell Scroll of Protection from Poison > Show Trade Log
Trade Log Potion of Superior Healing > Show Trade Log
Trade Log Spell Scroll of Mass Cure Wounds > Show Trade Log
Trade Log Spell Scroll of Invisibility > Show Trade Log
Trade Log Spell Scroll of Commune > Show Trade Log
Trade Log Potion of Greater Healing > Show Trade Log
Trade Log Potion of Superior Healing > Show Trade Log
Trade Log Spell Scroll of Heal > Show Trade Log
Trade Log Potion of Heroism > Show Trade Log