Dadurkan Damaya Character Sheet
Dwarven Plate,
Shield of the Order of the Silver Dragon,
Ring of Protection,
Periapt of Proof Against Poison,
Eyes of Minute Seeing,
Figurine of Wondrous Power - Ivory Goats,
Robe of Scintillating Colors,
Cape of the Mountebank,
Horn of Silent Alarm,
Staff of Frost,
Demon Armor,
Tome of Leadership and Influence,
Bag of Holding,
Quaryl's Codex Tome of the Stilled Tongue,
Rod of Security,
Rooster - Wand of Wonder,
Eversmoking Bottle,
Luck Blade Rapier,
Ioun Stone of Greater Absorption,
Llyneth's Cloak of Mists (Cloak of Elvenkind),
Belt of Storm Giant Strength,
Sun Blade,
Shield +1,
Longbow +1,
Gloves of Thievery,
Arcane Grimoire +3
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
---|---|---|---|---|---|---|---|---|
2022-09-02 10:09 | Purchase Log | 2500 | Periapt of Proof Against Poison | Show Purchase | ||||
10 Service Award Points for T2 Reward +2500 GP |
||||||||
2022-11-17 18:20 | DDAL00-02{a-f} Lost Tales of Myth Drannor The Definition of Heroism | 1 | 1 | 2675 | 10 | Quaryl's Codex Tome of the Stilled Tongue | Show | |
Story Award |
||||||||
2022-12-01 17:47 | DDAL00-01 Window to the Past | 1 | 1 | 4375 | 10 | Potion of Supreme Healing, Spell Scroll of Comprehend Languages, Adamantine Armor ( Breastplate ), Rod of Security | Show | |
Story Award |
||||||||
2022-10-13 18:04 | CCC-TRI-01 Into the Darkness | 1 | 0 | 5250 | 10 | Robe of Scintillating Colors, Potion of Superior Healing, Spell Scroll of Flame Strike, Spell Scroll of Heal, Spell Scroll of Mass Suggestion | Show | |
Story Award |
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2022-12-15 18:37 | DDAL00-10 Trust and Understanding | 1 | 6000 | 10 | Ioun Stone of Greater Absorption | Show | ||
Spell Scroll of Geas |
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2022-12-08 18:06 | DDAL00-10 Trust and Understanding | 1 | 1 | 7500 | 10 | Potion of Supreme Healing, Rooster - Wand of Wonder, Grey Robes of the Archmagi, Spell Scroll of Comprehend Languages | Show | |
Story Awards |
||||||||
2022-09-22 20:44 | DDHC-OotA Out of the Abyss Chapter 16 The Fetid Wedding | 1 | 1 | 8250 | 10 | Eyes of Minute Seeing | Show | |
Potion of Gaseous Form A charm is a minor supernatural gift, which can be received in a large variety of ways. For example, a wizard who finds an eldritch secret in a dead archmage’s spellbook might be infused with the magic of a charm, as might a character who solves a sphinx’s riddle or drinks from a magic fountain. Legendary creatures, such as ancient gold dragons and unicorns, sometimes grace their allies with charms, and some explorers find themselves bearing the magic of a charm after discovering a long-lost location that is drenched in primeval magic. Some charms can be used only once, and others can be used a specific number of times before vanishing. If a charm lets you cast a spell, you are able to do so without spending a spell slot or providing any components (verbal, somatic, or material). In any case, a charm can’t be used in the area created by an antimagic field or a similar effect, and a charm’s effects are susceptible to dispel magic and the like. But the charm itself can’t be removed from a creature by anything short of divine intervention or the wish spell. |
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Trade Log | Spell Scroll of Forcecage > | Show Trade Log | ||||||
Trade Log | Potion of Vitality > | Show Trade Log | ||||||
Trade Log | Potion of Superior Healing > | Show Trade Log | ||||||
Trade Log | Potion of Greater Healing > | Show Trade Log | ||||||
Trade Log | Spell Scroll of Protection from Poison > | Show Trade Log | ||||||
Trade Log | Potion of Superior Healing > | Show Trade Log | ||||||
Trade Log | Spell Scroll of Mass Cure Wounds > | Show Trade Log | ||||||
Trade Log | Spell Scroll of Invisibility > | Show Trade Log | ||||||
Trade Log | Spell Scroll of Commune > | Show Trade Log | ||||||
Trade Log | Potion of Greater Healing > | Show Trade Log | ||||||
Trade Log | Potion of Superior Healing > | Show Trade Log | ||||||
Trade Log | Spell Scroll of Heal > | Show Trade Log | ||||||
Trade Log | Potion of Heroism > | Show Trade Log |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2022-09-02 10:09 | Purchase Log | Show Purchase | ||||||
10 Service Award Points for T2 Reward +2500 GP |
||||||||
2022-11-17 18:20 | DDAL00-02{a-f} Lost Tales of Myth Drannor The Definition of Heroism | 1 | 10 | Show | ||||
Story Award |
||||||||
2022-12-01 17:47 | DDAL00-01 Window to the Past | 1 | 10 | Show | ||||
Story Award |
||||||||
2022-10-13 18:04 | CCC-TRI-01 Into the Darkness | 1 | 10 | Show | ||||
Story Award |
||||||||
2022-12-15 18:37 | DDAL00-10 Trust and Understanding | 1 | 10 | Show | ||||
Spell Scroll of Geas |
||||||||
2022-12-08 18:06 | DDAL00-10 Trust and Understanding | 1 | 10 | Show | ||||
Story Awards |
||||||||
2022-09-22 20:44 | DDHC-OotA Out of the Abyss Chapter 16 The Fetid Wedding | 1 | 10 | Show | ||||
Potion of Gaseous Form A charm is a minor supernatural gift, which can be received in a large variety of ways. For example, a wizard who finds an eldritch secret in a dead archmage’s spellbook might be infused with the magic of a charm, as might a character who solves a sphinx’s riddle or drinks from a magic fountain. Legendary creatures, such as ancient gold dragons and unicorns, sometimes grace their allies with charms, and some explorers find themselves bearing the magic of a charm after discovering a long-lost location that is drenched in primeval magic. Some charms can be used only once, and others can be used a specific number of times before vanishing. If a charm lets you cast a spell, you are able to do so without spending a spell slot or providing any components (verbal, somatic, or material). In any case, a charm can’t be used in the area created by an antimagic field or a similar effect, and a charm’s effects are susceptible to dispel magic and the like. But the charm itself can’t be removed from a creature by anything short of divine intervention or the wish spell. |
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Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log | |||||||
Trade Log | Show Trade Log |
Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2022-09-02 10:09 | Purchase Log | 2500 | Periapt of Proof Against Poison | Show Purchase | ||||
10 Service Award Points for T2 Reward +2500 GP |
||||||||
2022-11-17 18:20 | DDAL00-02{a-f} Lost Tales of Myth Drannor The Definition of Heroism | 1 | 2675 | 10 | Quaryl's Codex Tome of the Stilled Tongue | Show | ||
Story Award |
||||||||
2022-12-01 17:47 | DDAL00-01 Window to the Past | 1 | 4375 | 10 | Potion of Supreme Healing, Spell Scroll of Comprehend Languages, Adamantine Armor ( Breastplate ), Rod of Security | Show | ||
Story Award |
||||||||
2022-10-13 18:04 | CCC-TRI-01 Into the Darkness | 1 | 5250 | 10 | Robe of Scintillating Colors, Potion of Superior Healing, Spell Scroll of Flame Strike, Spell Scroll of Heal, Spell Scroll of Mass Suggestion | Show | ||
Story Award |
||||||||
2022-12-15 18:37 | DDAL00-10 Trust and Understanding | 1 | 6000 | 10 | Ioun Stone of Greater Absorption | Show | ||
Spell Scroll of Geas |
||||||||
2022-12-08 18:06 | DDAL00-10 Trust and Understanding | 1 | 7500 | 10 | Potion of Supreme Healing, Rooster - Wand of Wonder, Grey Robes of the Archmagi, Spell Scroll of Comprehend Languages | Show | ||
Story Awards |
||||||||
2022-09-22 20:44 | DDHC-OotA Out of the Abyss Chapter 16 The Fetid Wedding | 1 | 8250 | 10 | Eyes of Minute Seeing | Show | ||
Potion of Gaseous Form A charm is a minor supernatural gift, which can be received in a large variety of ways. For example, a wizard who finds an eldritch secret in a dead archmage’s spellbook might be infused with the magic of a charm, as might a character who solves a sphinx’s riddle or drinks from a magic fountain. Legendary creatures, such as ancient gold dragons and unicorns, sometimes grace their allies with charms, and some explorers find themselves bearing the magic of a charm after discovering a long-lost location that is drenched in primeval magic. Some charms can be used only once, and others can be used a specific number of times before vanishing. If a charm lets you cast a spell, you are able to do so without spending a spell slot or providing any components (verbal, somatic, or material). In any case, a charm can’t be used in the area created by an antimagic field or a similar effect, and a charm’s effects are susceptible to dispel magic and the like. But the charm itself can’t be removed from a creature by anything short of divine intervention or the wish spell. |
||||||||
Trade Log | Spell Scroll of Forcecage > | Show Trade Log | ||||||
Trade Log | Potion of Vitality > | Show Trade Log | ||||||
Trade Log | Potion of Superior Healing > | Show Trade Log | ||||||
Trade Log | Potion of Greater Healing > | Show Trade Log | ||||||
Trade Log | Spell Scroll of Protection from Poison > | Show Trade Log | ||||||
Trade Log | Potion of Superior Healing > | Show Trade Log | ||||||
Trade Log | Spell Scroll of Mass Cure Wounds > | Show Trade Log | ||||||
Trade Log | Spell Scroll of Invisibility > | Show Trade Log | ||||||
Trade Log | Spell Scroll of Commune > | Show Trade Log | ||||||
Trade Log | Potion of Greater Healing > | Show Trade Log | ||||||
Trade Log | Potion of Superior Healing > | Show Trade Log | ||||||
Trade Log | Spell Scroll of Heal > | Show Trade Log | ||||||
Trade Log | Potion of Heroism > | Show Trade Log |