Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
The Mind Fortress ( Ring of Mind Shielding ) uncommon CCC-GHC-BK2-06 Eye of Darkness, Heart of Light Show
Notes:

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding.

The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

Tome of Clear Thought very_rare Trade Log Show
Vambracers of Blood ( Bracers of Archery ) uncommon DC-PoA-TDG-01-02 Blood Hunters Show
Notes:

While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. These bracers depict a serpentine creature with three eyes encrusted with blood red rubies. Arrows shot while attuned to this item will reshape as blood coloured arrows.

Veteran's Cane common Trade Log Show
Wand of Pyrotechnics common DC-WBW-BIRE-07 : Convergence and Culmination Show
Notes:

Wand, common

This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges and create a harmless burst of multicolored light at a point you can see up to 60 feet away. The burst of light is accompanied by a crackling noise that can be heard up to 300 feet away. The light is as bright as a torch flame but lasts only a second.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand erupts in a harmless pyrotechnic display and is destroyed.

While underground, you always know how far below the surface you are and the direction to the nearest staircase, ramp, or other path leading upward, because launching pyrotechnics underground is unsafe.

Wave legendary DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Whelm legendary DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Whip of Warning uncommon CCC-GHC-BK2-10 Into the Dark Black Forest Show
Notes:

Wondrous item, uncommon, (requires attunement)
The handle of the whip is emblazoned with the symbol of a skeletal bat, its wings stretched out over a crescent moon laying with its tips pointed upward.

Unlocked Magic Items