Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Knick-Knack Stick ( Pole of Collapsing )
common
WBW-DC-IDL-03 Three for Free
Show
Notes:
This item has the Waterborne minor property. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
This exquisitely carved walking stick no longer has any connection to TOM or his Parasitic Domain.
Light Crossbow +2
rare
Trade Log
Show
Lord Trey's Leaves ( Mantle of Spell Resistance )
rare
WBW-DC-TREY-01
Show
Notes:
(Rare, Attunement)
Functions per the DMG
This cloak is crafted from living leaves. It’s coloration changes with the season. Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated. (Guardian minor benefit)
Lute of Illusions
common
Trade Log
Show
Notes:
While you are playing this magic lute, you can create harmless, illusory cisual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magic effects have neither substance nor sound, and the are obviously illusory. The effects end when you stop playing.
Mistletoe Wand (Wand of Pyrotechnics)
common
WBW-DC-TREY-01
Show
Notes:
Mistletoe Wand (Wand of Pyrotechnics) (Common)
Functions per Xanathar's Guide to Everything
The fireworks appear as tiny, colorful pixies, sprites & other similar fey & woodland creatures.
This wand is crafted from a smooth Mistletoe branch and has tiny intricate scenes of woodland festivities that magically activate when the wand is held. The wielder can command the wand to sprout a set of leaves & berries on the end, suitable for use in winter holiday traditions. :) The bearer can speak Sylvan while the wand is on their person. (Language minor benefit)
Necklace of Prayer Beads
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Notes:
16,16,5,20,2,1
2 Favor 3 Blessing 1 Wind Walk
Night Cutter ( Scimitar of Life Stealing w/ Delver Property)
rare
CCC-RCC-01-04 Black Bliss
Show
Notes:
The blade of this scimitar is solid black and etched with intricate spider webs.
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Plate Armor of Vulnerability ( Slashing )
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Rainbow Cloak of Billowing
common
FR-DC-BDS-01 Hat Heist
Show
Rebel's Yell ( Battleaxe +1 )
uncommon
CCC-RPR-01 Eyes of Blood
Show
Notes:
You gain a +1 bonus tp attacl and damage rolls made with this magical battleaxe. In addition, the weapon has the War Leader minor property, which allows you to use an action to cause your voice to carry clearly for up to 300 feet until the end of your turn.
Ring of Protection
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Ring of Spell Storing
rare
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Notes:
2 mirror image
Robe of Stars
very_rare
FR-DC-BDS-01 Hat Heist
Show
Scimitar +3
very_rare
DDEP06-02 Return to White Plume
Show
Notes:
You have a +3 bonus to attack and damage rolls made with this magic weapon.
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet
Spirit's Edge ( Scimitar of Speed w/ Guardian )
very_rare
SJ-DC-TBS-01 Duo Death
Show
Notes:
Weapon (Scimitar), very rare (requires attunement)
You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.
This weapon is forged from folded steel and blood of the deceased. Its edge retains the slightest of a soft radiant glow and its wielder can hear the soft whispers of the dead souls from planet Trigolath warning them of dangers nearby.
Staff of Power
very_rare
Trade Log
Show
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.
Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).
Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
Staff of Swarming Insects
rare
Trade Log
Show
Notes:
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.
Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).
Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.
Staff of the Woodlands
rare
WBW-DC-IDL1 One for Sorrow
Show
Notes:
Carved in Sylvan all along the length of this oak staff is the counting rhyme:
One for Sorrow, Two for Joy.
Three For a Girl, Four for Boy.
Five for Silver, Six for Gold.
Seven for a Secret Never to be Told.
When turned upside down, the rhyme instead reads:
One for Sorrow, Two for Mirth.
Three For a Funeral, Four for Birth.
Five for Heaven, Six for Hell.
Seven for the Devil, His Own Self.
The staff has the song craft minor property. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song about birds.
Stone of Good Luck
uncommon
DDHC-TYP Tales from the Yawning Portal : White Plume Mountain
Show
Talking Doll
common
WBW-DC-IDL-2 Two for Flinching
Show
Notes:
This wooden figure is 4 inches tall, and carved to resemble me. The figure is beautifully and accurately painted with 11 points of articulation.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Knick-Knack Stick ( Pole of Collapsing ) | common | WBW-DC-IDL-03 Three for Free | Show | |||
Notes:
This item has the Waterborne minor property. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim. |
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Light Crossbow +2 | rare | Trade Log | Show | |||
Lord Trey's Leaves ( Mantle of Spell Resistance ) | rare | WBW-DC-TREY-01 | Show | |||
Notes:
(Rare, Attunement) Functions per the DMG This cloak is crafted from living leaves. It’s coloration changes with the season. Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated. (Guardian minor benefit) |
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Lute of Illusions | common | Trade Log | Show | |||
Notes:
While you are playing this magic lute, you can create harmless, illusory cisual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magic effects have neither substance nor sound, and the are obviously illusory. The effects end when you stop playing. |
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Mistletoe Wand (Wand of Pyrotechnics) | common | WBW-DC-TREY-01 | Show | |||
Notes:
Mistletoe Wand (Wand of Pyrotechnics) (Common) Functions per Xanathar's Guide to Everything The fireworks appear as tiny, colorful pixies, sprites & other similar fey & woodland creatures. This wand is crafted from a smooth Mistletoe branch and has tiny intricate scenes of woodland festivities that magically activate when the wand is held. The wielder can command the wand to sprout a set of leaves & berries on the end, suitable for use in winter holiday traditions. :) The bearer can speak Sylvan while the wand is on their person. (Language minor benefit) |
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Necklace of Prayer Beads | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Notes:
16,16,5,20,2,1 |
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Night Cutter ( Scimitar of Life Stealing w/ Delver Property) | rare | CCC-RCC-01-04 Black Bliss | Show | |||
Notes:
The blade of this scimitar is solid black and etched with intricate spider webs. |
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Plate Armor of Vulnerability ( Slashing ) | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Rainbow Cloak of Billowing | common | FR-DC-BDS-01 Hat Heist | Show | |||
Rebel's Yell ( Battleaxe +1 ) | uncommon | CCC-RPR-01 Eyes of Blood | Show | |||
Notes:
You gain a +1 bonus tp attacl and damage rolls made with this magical battleaxe. In addition, the weapon has the War Leader minor property, which allows you to use an action to cause your voice to carry clearly for up to 300 feet until the end of your turn. |
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Ring of Protection | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Ring of Spell Storing | rare | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Notes:
2 mirror image |
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Robe of Stars | very_rare | FR-DC-BDS-01 Hat Heist | Show | |||
Scimitar +3 | very_rare | DDEP06-02 Return to White Plume | Show | |||
Notes:
You have a +3 bonus to attack and damage rolls made with this magic weapon. |
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Spirit's Edge ( Scimitar of Speed w/ Guardian ) | very_rare | SJ-DC-TBS-01 Duo Death | Show | |||
Notes:
Weapon (Scimitar), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns. This weapon is forged from folded steel and blood of the deceased. Its edge retains the slightest of a soft radiant glow and its wielder can hear the soft whispers of the dead souls from planet Trigolath warning them of dangers nearby. |
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Staff of Power | very_rare | Trade Log | Show | |||
Notes:
Staff, very rare (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges. Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target. Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges). Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. |
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Staff of Swarming Insects | rare | Trade Log | Show | |||
Notes:
Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard) Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect. |
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Staff of the Woodlands | rare | WBW-DC-IDL1 One for Sorrow | Show | |||
Notes:
Carved in Sylvan all along the length of this oak staff is the counting rhyme: |
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Stone of Good Luck | uncommon | DDHC-TYP Tales from the Yawning Portal : White Plume Mountain | Show | |||
Talking Doll | common | WBW-DC-IDL-2 Two for Flinching | Show | |||
Notes:
This wooden figure is 4 inches tall, and carved to resemble me. The figure is beautifully and accurately painted with 11 points of articulation. |