Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Knick-Knack Stick ( Pole of Collapsing ) common WBW-DC-IDL-03 Three for Free Show
Notes:

This item has the Waterborne minor property. This item floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
This exquisitely carved walking stick no longer has any connection to TOM or his Parasitic Domain.

Light Crossbow +2 rare Trade Log Show
Lord Trey's Leaves ( Mantle of Spell Resistance ) rare WBW-DC-TREY-01 Show
Notes:

(Rare, Attunement)

Functions per the DMG

This cloak is crafted from living leaves. It’s coloration changes with the season. Due to its connection with living things & nature, the wearer is slightly more alert than normal, granting a +2 bonus to initiative if the wearer isn't incapacitated. (Guardian minor benefit)

Lute of Illusions common Trade Log Show
Notes:

While you are playing this magic lute, you can create harmless, illusory cisual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magic effects have neither substance nor sound, and the are obviously illusory. The effects end when you stop playing.

Mistletoe Wand (Wand of Pyrotechnics) common WBW-DC-TREY-01 Show
Notes:

Mistletoe Wand (Wand of Pyrotechnics) (Common)

Functions per Xanathar's Guide to Everything

The fireworks appear as tiny, colorful pixies, sprites & other similar fey & woodland creatures.

This wand is crafted from a smooth Mistletoe branch and has tiny intricate scenes of woodland festivities that magically activate when the wand is held. The wielder can command the wand to sprout a set of leaves & berries on the end, suitable for use in winter holiday traditions. :) The bearer can speak Sylvan while the wand is on their person. (Language minor benefit)

Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Notes:

16,16,5,20,2,1
2 Favor 3 Blessing 1 Wind Walk

Night Cutter ( Scimitar of Life Stealing w/ Delver Property) rare CCC-RCC-01-04 Black Bliss Show
Notes:

The blade of this scimitar is solid black and etched with intricate spider webs.
When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. In addition, the weapon has the delver minor property: While bearing it, you always know the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

Plate Armor of Vulnerability ( Slashing ) rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Rainbow Cloak of Billowing common FR-DC-BDS-01 Hat Heist Show
Rebel's Yell ( Battleaxe +1 ) uncommon CCC-RPR-01 Eyes of Blood Show
Notes:

You gain a +1 bonus tp attacl and damage rolls made with this magical battleaxe. In addition, the weapon has the War Leader minor property, which allows you to use an action to cause your voice to carry clearly for up to 300 feet until the end of your turn.

Ring of Protection rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Ring of Spell Storing rare DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Notes:

2 mirror image

Robe of Stars very_rare FR-DC-BDS-01 Hat Heist Show
Scimitar +3 very_rare DDEP06-02 Return to White Plume Show
Notes:

You have a +3 bonus to attack and damage rolls made with this magic weapon.
Formerly owned by an efreeti the sword glows with a dull red if a marid is within 60 feet

Spirit's Edge ( Scimitar of Speed w/ Guardian ) very_rare SJ-DC-TBS-01 Duo Death Show
Notes:

Weapon (Scimitar), very rare (requires attunement)

You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.

This weapon is forged from folded steel and blood of the deceased. Its edge retains the slightest of a soft radiant glow and its wielder can hear the soft whispers of the dead souls from planet Trigolath warning them of dangers nearby.

Staff of Power very_rare Trade Log Show
Notes:

Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.

The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage roll but loses all other properties. On a 20, the staff regain 1d8 + 2 charges.

Power Strike: When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.

Spells: While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), fireball (5th-level version, 5 charges), globe of invulnerability (6 charges), hold monster (5 charges), levitate (2 charges), lightning bolt (5th-level version, 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).

Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it.

You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 x the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.

Staff of Swarming Insects rare Trade Log Show
Notes:

Staff, rare (requires attunement by a bard, cleric, druid, sorcerer, warlock, or wizard)
This staff has 10 charges and regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, a swarm of insects consumes and destroys the staff, then disperses.

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges).

Insect Cloud. While holding the staff, you can use an action and expend 1 charge to cause a swarm of harmless flying insects to spread out in a 30-foot radius from you. The insects remain for 10 minutes, making the area heavily obscured for creatures other than you. The swarm moves with you, remaining centered on you. A wind of at least 10 miles per hour disperses the swarm and ends the effect.

Staff of the Woodlands rare WBW-DC-IDL1 One for Sorrow Show
Notes:

Carved in Sylvan all along the length of this oak staff is the counting rhyme:
One for Sorrow, Two for Joy.
Three For a Girl, Four for Boy.
Five for Silver, Six for Gold.
Seven for a Secret Never to be Told.
When turned upside down, the rhyme instead reads:
One for Sorrow, Two for Mirth.
Three For a Funeral, Four for Birth.
Five for Heaven, Six for Hell.
Seven for the Devil, His Own Self.
The staff has the song craft minor property. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song about birds.

Stone of Good Luck uncommon DDHC-TYP Tales from the Yawning Portal : White Plume Mountain Show
Talking Doll common WBW-DC-IDL-2 Two for Flinching Show
Notes:

This wooden figure is 4 inches tall, and carved to resemble me. The figure is beautifully and accurately painted with 11 points of articulation.

Unlocked Magic Items