Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Necklace of Prayer Beads rare DDHC-TYP Tales from the Yawning Portal Chapter 4 : White Plume Mountain Show
Notes:

12-Lesser Restoration, 9-Cure Wounds lvl 2, 1-Bless, 18-Branding Smite, 16-Greater Restoration, 4-Bless

Wand of Polymorph very_rare DDEP07-02 Drums of the Dead Show
Notes:

This wand is made of what appears to be the skeletal finger of an unusually large humanoid. When wielded it occasionally flexes and twitches

Tome of Clear Thought very_rare Trade Log Show
Half Plate +2 very_rare Trade Log Show
Belt of Fire Giant Strength very_rare Trade Log Show
Half Plate +2 very_rare DDEP07-02 Drums of the Dead Show
Notes:

This armor is made of thin plates of rune-engraved stone. While worn the wearer becomes proficient in Dwarvish

Wand of the War Mage +3 very_rare DDEP07-02 Drums of the Dead Show
Notes:

This thick wand is made of polished steel with a sword-like pommel and can be used as a mace in melee combat

Whelm legendary DDHC-TYP Tales from the Yawning Portal Chapter 4 : White Plume Mountain Show
Notes:

Weapon (warhammer), legendary (requires attunement by a dwarf)

Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain.

You gain a +3 bonus to attack and damage rolls made with this magic weapon. At dawn the day after you first make an attack roll with Whelm, you develop a fear of being outdoors that persists as long as you remain attuned to the weapon. This causes you to have disadvantage on attack rolls, saving throws, and ability checks while you can see the daytime sky.

Thrown Weapon: Whelm has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged weapon attack using it, the target takes an extra 1d8 bludgeoning damage, or an extra 2d8 bludgeoning damage if the target is a giant. Each time you throw the weapon, it flies back to your hand after the attack. If you don't have a hand free, the weapon lands at your feet.

Shock Wave: You can use an action to strike the ground with Whelm and send a shock wave out from the point of impact. Each creature of your choice on the ground within 60 feet of that point must succeed on a DC 15 Constitution saving throw or become stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once used, this property can't be used again until the next dawn.

Supernatural Awareness: While you are holding the weapon, it alerts you to the location of any secret or concealed doors within 30 feet of you. In addition, you can use an action to cast detect evil and good or locate object from the weapon. Once you cast either spell, you can't cast it from the weapon again until the next dawn.

Sentience: Whelm is a sentient lawful neutral weapon with an Intelligence of 15, a Wisdom of 12, and a Charisma of 15. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Dwarvish. Giant, and Goblin. It shouts battle cries in Dwarvish when used in combat.

Personality: Whelm's purpose is to slaughter giants and goblinoids. It also seeks to protect dwarves against all enemies. Conflict arises if the wielder fails to destroy goblins and giants or to protect dwarves. Whelm has ties to the dwarf clan that created it, variously called the Dankil or the Mightyhammer clan. It longs to be returned to that clan. It would do anything to protect those dwarves from harm. The hammer also carries a secret shame. Centuries ago, a dwarf named Ctenmiir wielded it valiantly for a time. But Ctenmiir was turned into a vampire. His will was strong enough that he bent Whelm to his evil purposes, even killing members of his own clan.

Illuminator's Tattoo common WBW-DC-CONMAR-04 A Pleasure Cruise Show
Gemstone Necklace common DDAL04-11 The Donjon Show
Notes:

Trinket, common

This gemstone at the center of this rather homely

necklace glows as a light spell. This is the extent of

its enchantment.

Blessing of Protection unique DDHC-TYP Tales from the Yawning Portal Chapter 4 : White Plume Mountain Show

Unlocked Magic Items